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Dune/tests/no-field-reinforcements.test.ts
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TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { applyAction, viewGame, RuleError, type Game } from '../game/engine';
import { occupyRicheseSeat } from './fixture-ecaz-occupy-richese';
import {
noFieldReinforcementsFixture, sealNoFieldReinforcements, finishNoFieldReinforcements,
NO_FIELD_REINFORCEMENTS, NO_FIELD_HARASS, type NoFieldReinforcementsFixture,
} from './fixture-no-field-reinforcements';
function assertConserved(fixture: NoFieldReinforcementsFixture, game: Game): void {
const cards = (state: Game) => [...state.deck, ...state.discard,
...(state.richeseCache ?? []), ...(state.richeseRemoved ?? []),
...state.players.flatMap(player => player.hand)].map(card => card.id).sort();
assert.deepEqual(cards(game), cards(fixture.initial), 'Every original deck/cache face keeps physical custody.');
const traitors = (state: Game) => [...(state.traitorReserve ?? []),
...(state.ecazLoyalty?.card ? [state.ecazLoyalty.card] : []),
...state.players.flatMap(player => player.traitors)].sort();
assert.deepEqual(traitors(game), traitors(fixture.afterSetup));
for (const player of game.players) {
assert.equal(player.reserves + player.tanks + Object.values(player.forces).reduce((sum, n) => sum + n, 0), 20,
`${player.faction} retains its own original twenty counters.`);
assert.ok([player.reserves, player.tanks, ...Object.values(player.forces)]
.every(n => Number.isSafeInteger(n) && n >= 0));
}
}
function assertMarkerRevealed(fixture: NoFieldReinforcementsFixture, game: Game): void {
const richese = occupyRicheseSeat(game, fixture.richese);
assert.equal(richese.noField!.deployed, null);
assert.equal(richese.noField!.lastShipped, fixture.noField.lastShipped,
'Native revelation preserves the actual most-recent-shipment identity.');
assert.deepEqual(richese.noField!.tokens, fixture.noField.tokens);
assert.equal(richese.reserves, fixture.reservesBefore[fixture.richese] - fixture.materializes,
'Second seal materializes the physical marker before either utility card spends or returns counters.');
assert.equal(richese.forces[fixture.location] ?? 0, fixture.materializes);
assert.equal(richese.tanks, occupyRicheseSeat(fixture.game, fixture.richese).tanks);
}
function assertUtilitiesDiscarded(game: Game): void {
for (const card of [NO_FIELD_REINFORCEMENTS, NO_FIELD_HARASS]) {
assert.equal(game.discard.filter(face => face.id === card).length, 1);
assert.ok(game.players.every(player => !player.hand.some(face => face.id === card)));
}
}
for (const [reserves, marker] of [[3, 3], [7, 5]] as const)
void test(`No-Field ${marker} with reserves ${reserves} rejects the FIRST Reinforcements seal, but the same owner can seal Harass alone`, () => {
const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves });
const game = fixture.game;
const saved = structuredClone(game);
const preview = viewGame(game, fixture.owner).battle!.reinforcements!;
assert.ok(preview.blocked, 'Three current reserves do not imply three reserves after native materialization.');
assert.equal(preview.normal + preview.elite, reserves - marker);
assert.equal(preview.noField!.materializes, marker);
assert.equal(preview.noField!.reservesAfterReveal, reserves - marker);
assert.equal(viewGame(game, fixture.owner).battle!.harassWithdraw!.blocked, null);
for (const plan of [fixture.plans.reinforcements, fixture.plans.both]) {
assert.throws(() => applyAction(game, fixture.owner, plan), RuleError);
assert.deepEqual(game, saved, 'Rejection cannot debit resources, reveal the marker, reserve a card or hide a sealed plan.');
assert.equal(game.battle!.plans[fixture.owner], undefined);
assert.deepEqual(viewGame(game, fixture.opponent).battle!.plans, {});
}
const privatePlan = applyAction(game, fixture.owner, fixture.plans.harass);
assert.ok(privatePlan.battle!.plans[fixture.owner]);
assert.equal(privatePlan.battle!.plans[fixture.owner].weapon, null);
assert.deepEqual(occupyRicheseSeat(privatePlan, fixture.richese).noField, fixture.noField);
assert.equal(occupyRicheseSeat(privatePlan, fixture.richese).reserves, reserves);
const revealed = applyAction(privatePlan, fixture.opponent, fixture.plans.opponent);
assertMarkerRevealed(fixture, revealed);
const { game: done } = finishNoFieldReinforcements(fixture, revealed);
assert.equal(done.battle, null);
assert.equal(done.lastBattleContext!.winner, fixture.owner);
assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - fixture.variableDial);
assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(game, fixture.richese).tanks,
fixture.variableDial, 'Only the original one-counter variable commitment is lost.');
assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(game, fixture.ecaz).tanks, 3);
assert.equal(occupyRicheseSeat(done, fixture.ecaz).forces[fixture.location], 2);
assert.equal(done.discard.filter(card => card.id === NO_FIELD_HARASS).length, 1);
assert.equal(done.discard.filter(card => card.id === NO_FIELD_REINFORCEMENTS).length, 0);
assert.ok(occupyRicheseSeat(done, fixture.owner).hand.some(card => card.id === NO_FIELD_REINFORCEMENTS));
assertConserved(fixture, done);
});
for (const [reserves, marker] of [[6, 3], [8, 5], [3, 0]] as const)
for (const slot of ['weapon', 'defense'] as const)
void test(`Funded No-Field ${marker}/reserves ${reserves}, Reinforcements in ${slot}: reveal, original cost, own undialed return, original losses`, () => {
const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves });
const before = structuredClone(fixture.game);
const preview = viewGame(before, fixture.owner).battle!.reinforcements!;
assert.equal(preview.blocked, null);
assert.equal(preview.normal, 3);
assert.equal(preview.elite, 0);
assert.equal(preview.noField!.materializes, marker);
assert.equal(preview.noField!.reservesAfterReveal, 3);
const plan = { ...fixture.plans.both,
weapon: slot === 'weapon' ? NO_FIELD_REINFORCEMENTS : NO_FIELD_HARASS,
defense: slot === 'defense' ? NO_FIELD_REINFORCEMENTS : NO_FIELD_HARASS };
const first = applyAction(before, fixture.owner, plan);
assert.equal(first.battle!.revealed, false);
assert.deepEqual(occupyRicheseSeat(first, fixture.richese).noField, fixture.noField);
assert.equal(occupyRicheseSeat(first, fixture.richese).reserves, reserves);
assert.equal(occupyRicheseSeat(first, fixture.richese).forces[fixture.location] ?? 0, 0);
assert.equal(occupyRicheseSeat(first, fixture.richese).tanks, occupyRicheseSeat(before, fixture.richese).tanks);
const revealed = applyAction(first, fixture.opponent, fixture.plans.opponent);
assert.equal(revealed.battle!.revealed, true);
assertMarkerRevealed(fixture, revealed);
const { afterVotes, game: done } = finishNoFieldReinforcements(fixture, revealed);
assert.equal(occupyRicheseSeat(afterVotes, fixture.richese).reserves, reserves - 3 - fixture.variableDial,
'The future undialed return neither funds nor changes the three-counter original reserve cost.');
assert.equal(done.lastBattleContext!.result, 'normal');
assert.equal(done.lastBattleContext!.winner, fixture.owner);
assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - 3 - fixture.variableDial);
assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(before, fixture.richese).tanks,
3 + fixture.variableDial);
assert.equal(occupyRicheseSeat(done, fixture.richese).forces[fixture.location] ?? 0, 0);
assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(before, fixture.ecaz).tanks, 3,
'Harass never recomputes the original mandatory ceil(5/2) Ecaz commitment.');
assert.equal(occupyRicheseSeat(done, fixture.ecaz).forces[fixture.location], 2);
assert.equal(occupyRicheseSeat(done, fixture.ecaz).reserves, fixture.reservesBefore[fixture.ecaz]);
assert.equal(occupyRicheseSeat(done, fixture.owner).spice, occupyRicheseSeat(before, fixture.owner).spice - fixture.variableDial,
'Only original variable support is paid; the withdrawn lead receives no Carthag income.');
assert.equal(occupyRicheseSeat(done, fixture.richese).noField!.lastShipped, fixture.noField.lastShipped);
assertUtilitiesDiscarded(done);
assertConserved(fixture, done);
assert.deepEqual(fixture.game, before, 'The before-commitment runtime control stays immutable.');
});
for (const [reserves, marker] of [[6, 3], [8, 5]] as const)
void test(`Opposing real Traitor with No-Field ${marker} cancels only Harass, never revelation or Reinforcements cost`, () => {
const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves, opposingTraitor: true });
const revealed = sealNoFieldReinforcements(fixture);
assertMarkerRevealed(fixture, revealed);
const { game: done } = finishNoFieldReinforcements(fixture, revealed);
assert.equal(done.lastBattleContext!.result, 'traitor');
assert.equal(done.lastBattleContext!.winner, fixture.opponent);
assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - marker - 3,
'No concealed-marker counter returns after an opposing successful Traitor.');
assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(fixture.game, fixture.richese).tanks, marker + 3);
assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(fixture.game, fixture.ecaz).tanks, 5);
assert.equal(occupyRicheseSeat(done, fixture.richese).forces[fixture.location] ?? 0, 0);
assert.equal(occupyRicheseSeat(done, fixture.richese).noField!.deployed, null);
assert.equal(occupyRicheseSeat(done, fixture.richese).noField!.lastShipped, fixture.noField.lastShipped);
assertUtilitiesDiscarded(done);
assertConserved(fixture, done);
});
for (const [reserves, marker] of [[3, 3], [7, 5]] as const)
void test(`Ecaz-held same-plan utilities with Richese No-Field ${marker} use only Ecaz original reserves and fixed-undialed counters`, () => {
const fixture = noFieldReinforcementsFixture({ marker, richeseReserves: reserves, lead: 'ecaz' });
const preview = viewGame(fixture.game, fixture.owner).battle!.reinforcements!;
assert.equal(preview.blocked, null, 'The ally marker cannot consume the Ecaz card user reserve pool.');
assert.equal(preview.normal, 3);
assert.equal(preview.noField, undefined, 'An allied marker is not an own-marker funding forecast.');
const revealed = sealNoFieldReinforcements(fixture);
assertMarkerRevealed(fixture, revealed);
assert.equal(occupyRicheseSeat(revealed, fixture.ecaz).reserves, fixture.reservesBefore[fixture.ecaz]);
const { game: done } = finishNoFieldReinforcements(fixture, revealed);
assert.equal(done.lastBattleContext!.winner, fixture.ecaz);
assert.equal(occupyRicheseSeat(done, fixture.ecaz).reserves, fixture.reservesBefore[fixture.ecaz] - 3 + 2);
assert.equal(occupyRicheseSeat(done, fixture.ecaz).tanks - occupyRicheseSeat(fixture.game, fixture.ecaz).tanks, 6);
assert.equal(occupyRicheseSeat(done, fixture.ecaz).forces[fixture.location] ?? 0, 0);
assert.equal(occupyRicheseSeat(done, fixture.richese).reserves, reserves - marker,
'The Richese ally neither funds Ecaz Reinforcements nor receives the Ecaz Harass return.');
assert.equal(occupyRicheseSeat(done, fixture.richese).forces[fixture.location], marker - 1);
assert.equal(occupyRicheseSeat(done, fixture.richese).tanks - occupyRicheseSeat(fixture.game, fixture.richese).tanks, 1);
assertUtilitiesDiscarded(done);
assertConserved(fixture, done);
});
void test('An Ecaz card user cannot fund Reinforcements from its Richese ally after revelation or either future Harass return', () => {
const fixture = noFieldReinforcementsFixture({ marker: 5, richeseReserves: 8, lead: 'ecaz', ecazReserves: 2 });
const before = structuredClone(fixture.game);
assert.ok(viewGame(before, fixture.owner).battle!.reinforcements!.blocked);
assert.equal(viewGame(before, fixture.owner).battle!.reinforcements!.normal, 2);
assert.throws(() => applyAction(before, fixture.owner, fixture.plans.both), RuleError);
assert.deepEqual(before, fixture.game);
assertConserved(fixture, before);
});
void test('Original Advanced native inventory without the selected Occupy profile still cannot use Reinforcements', () => {
const fixture = noFieldReinforcementsFixture({ marker: 3, richeseReserves: 6, omitPreview: true });
const before = structuredClone(fixture.game);
assert.ok(viewGame(before, fixture.owner).battle!.reinforcements!.blocked);
assert.throws(() => applyAction(before, fixture.owner, fixture.plans.reinforcements), RuleError);
assert.deepEqual(before, fixture.game);
assertConserved(fixture, before);
});