289 lines
20 KiB
Markdown
289 lines
20 KiB
Markdown
# Leader Skills source contract
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Updated 13 September 2026. This is a primary-source contract for the optional
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Leader Skills module from *CHOAM & Richese*. The later [first runtime prototype](LEADER_SKILLS_RUNTIME.md)
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records connected behavior and remaining gaps. This contract does not enable
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the module or certify its combinations.
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## Rihani and permanent Traitor markers — 15 October 2026
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The shared canonical Traitor snapshot now includes an optional permanent
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`removed` zone derived from Moritani's retired victims. Rihani preserves that
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zone in its full before/state receipt and cannot peek, draw, return or rewrite
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one of those cards. Existing used-card exclusions, native Tleilaxu Face Dancer
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classification and both original skill bands remain. Old absent-zone JSON
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receipts keep their existing body/signature. Focused physical-transition
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coverage verifies this consumer; the coupled native Nexus proof is not a
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claim of a new full native Rihani/Moritani or saved-game assurance campaign.
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[Canonical shared role/census and evidence](MORITANI_ASSASSINATE_LEADERS.md#physical-replacement-roles-and-retired-card-zone--15-october-2026).
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## Sources and local evidence
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The governing source is Gale Force Nine's twelve-page English *CHOAM &
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Richese* rulebook, especially pages 8–9 and its Q&A on pages 11–12. The
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[original GF9 URL](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf)
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now redirects or returns 403 in ordinary clients. A byte-stable copy of the
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publisher-authored file was retrieved from a
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[readable rulebook mirror](https://lelekan.com.ua/files/rules/2082/pravila-nastilnoyi-gri-dyuna-kooan-ta-richez-dune-choam-amp-amp-richese-dopovnennya-angl-anglijskoyu-movoyu.0.pdf).
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The designers' [expansion page](https://futurepastimes.com/dune-choam-richese)
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links the same GF9 rules.
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Card names and face text were checked against a photograph of all fourteen
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physical cards. The four clearest individual faces also appear on the
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[Future Pastimes designer site](https://images.squarespace-cdn.com/content/v1/5627edd5e4b0e42d8c948a6a/1654192152741-787ZBZ91LZP6CG6SZU28/Leader%2Bskill%2BCards%2B3.jpg).
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Designer Jack Reda's
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[complete card walkthrough](https://www.youtube.com/watch?v=XT_azRVLq_0)
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confirms every value and explains how the two effect bands interact.
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The persistent archive is `/home/quintine/.local/share/dune/sources`:
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- `choam-richese-rulebook-en.pdf` and its layout-preserving `.txt` extraction;
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- `leader-skills-tabletopfinder-all.jpg`, the fourteen physical faces;
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- `leader-skills-future-pastimes-4cards.jpg` and
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`choam-richese-future-pastimes-components.jpg`, designer-site images;
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- `leader-skills-designer-video-page.html` and
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`leader-skills-designer-video-auto-transcript.txt`, the timestamped designer
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walkthrough evidence; and
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- `leader-skills-source-provenance.txt`, with retrieval URLs and SHA-256
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hashes.
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The transcript is auto-generated, so names and numbers below follow the card
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faces when its speech recognition is imperfect. The effects are paraphrased
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rather than reproduced as card text.
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## Physical inventory and effects
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Each card has a face-up effect above its illustration and a second effect for
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the assigned leader when that leader is actually used in battle. “Normal”
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below means the first effect, which is publicly available while the skilled
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leader and card remain face up. “Skilled battle” means the lower effect. When
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the skilled leader is used in battle, both the first effect (when applicable)
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and the lower effect may apply, subject to the card's “other leader” wording
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and the nonstacking exceptions below. The designer
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walkthrough establishes that the +1 “other leader” effects and the skilled
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leader's +3 effect do not add together; Suk Graduate's two rescue effects are
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also alternatives rather than a cumulative four-force rescue
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([designer explanation, 4:34–8:23](https://www.youtube.com/watch?v=XT_azRVLq_0&t=274s)).
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| # | Card | Normal effect | Skilled battle effect |
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|---:|---|---|---|
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| 1 | **Bureaucrat** | Once in each phase, when another player pays at least 5 spice to a player other than this skill's owner, the owner may redirect 2 of that payment to the Spice Bank. | The opponent reduces their battle total by 1 for each stronghold that opponent occupies; Bene Gesserit advisors do not count as occupation for this penalty. |
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| 2 | **Spice Banker** | Once in each phase, when another player pays at least 4 spice to the Spice Bank, place 1 spice in front of this faction's shield for collection in the Mentat Pause. | Commit 1–3 spice with the Battle Plan and add the same amount to this leader's strength. This payment is separate from spice used to make forces full strength. |
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| 3 | **Diplomat** | A single Worthless card in the owner's Battle Plan may stand in for the defense used by the opponent in that battle, provided the owner played no defense; discard the Worthless card afterward. | If this faction loses, retreat up to this leader's strength in **undialed** forces to one empty adjacent territory that is not a stronghold. |
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| 4 | **Mentat** | Before Battle Plans, name a specific weapon and ask whether the opponent holds it. They reveal that card if held; otherwise they reveal a different Treachery Card. Revealing the named weapon does not commit it to the plan. | Add 2 to this leader's strength. |
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| 5 | **Suk Graduate** | After winning a battle in which the winner loses forces, return 1 such force to reserves instead of the Tleilaxu Tanks. | After winning and losing forces, prevent up to 3 from going to the Tanks: leave 1 in the battle territory and return the remainder to reserves. |
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| 6 | **Rihani Decipherer** | After winning a battle, secretly inspect 2 random cards from the Traitor Deck, then reshuffle them into that deck. | After winning, draw 2 Traitor Cards. Keep 1 by revealing an unused Traitor Card already held, then shuffle that revealed card and the unkept drawn card into the deck. |
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| 7 | **Sandmaster** | When moving any forces into or through a territory containing spice, the faction may immediately collect 1 spice there, once for each territory traversed. | After winning a battle in a territory that contains spice, add 3 spice to that territory. |
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| 8 | **Smuggler** | When shipping forces from off-planet to an empty territory, one additional force may accompany that shipment for free. | When Battle Plans are revealed, collect spice from the battle territory equal to this leader's strength, limited by the spice present. The general survival rule still applies. |
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| 9 | **Planetologist** | For a movement, either add 1 to movement range, capped at 3, or move forces from two different territories in the same movement when both groups have the same destination. | In the weapon slot, reveal a green Special card other than a Cheap Hero and add 2 to this leader's strength. Discard the Special card after the battle. The card is used in place of a weapon. |
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| 10 | **Warmaster** | Other leaders gain 1 strength when their Battle Plan contains at least one Worthless card. | Add 3 to this leader's strength when its Battle Plan contains at least one Worthless card. |
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| 11 | **Master of Assassins** | Other leaders gain 1 strength when using a Poison Weapon. | Add 3 to this leader's strength when using a Poison Weapon. |
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| 12 | **Swordmaster of Ginaz** | Other leaders gain 1 strength when using a Projectile Weapon. | Add 3 to this leader's strength when using a Projectile Weapon. |
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| 13 | **Killer Medic** | Other leaders gain 1 strength when using a Poison Defense. | Add 3 to this leader's strength when using a Poison Defense. |
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| 14 | **Prana Bindu Adept** | Other leaders gain 1 strength when using a Projectile Defense. | Add 3 to this leader's strength when using a Projectile Defense. |
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The designer explains Planetologist through Rihani at
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[9:53–14:08](https://www.youtube.com/watch?v=XT_azRVLq_0&t=593s) and Diplomat
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through Mentat at
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[14:11–18:56](https://www.youtube.com/watch?v=XT_azRVLq_0&t=851s). Those
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segments confirm the less legible photograph details: Diplomat says
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“undialed,” Spice Banker spends 1–3, Rihani draws 2, and both Warmaster bands
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require at least one Worthless card.
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## Setup, visibility and lifecycle
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Leader Skills is an optional variant. It may be included independently of the
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two expansion factions and independently of Advanced Stronghold Cards.
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The module changes setup order. After positions and Bene Gesserit prediction,
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deal starting Treachery Cards, including the Ixian start-of-game draw. Deal two
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Leader Skill Cards to every faction; each faction keeps one and shuffles the
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other into the skill deck. The kept card is placed face up in front of the
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shield, and one eligible leader disc is placed face up beside it. Setup then
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continues from Traitor selection. The card and assigned leader are public, so
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Traitor choices occur with that assignment known. The CHOAM Auditor is
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explicitly ineligible for a skill. [GF9 rulebook, pp. 7–9](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf)
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The skill remains available while the assigned leader is alive and both the
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leader and card are face up. When choosing a battle leader, the owner may:
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- leave the skilled leader and card face up, preserving the normal effect and
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publicly proving that leader is absent from the Battle Plan; or
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- move both behind the shield. If the skilled leader is selected, put both its
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disc and skill card into the battle wheel; both effect bands remain
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available when applicable. If another leader is selected, neither part of
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the concealed skill is available in that battle.
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After battle, a surviving skilled leader and its card return face up in front
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of the shield. If the leader dies, its skill does not apply in that battle and
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the skill card is shuffled back into the skill deck. Later, whenever a faction
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revives one of its own leaders while it has no Leader Skill Card, it may draw
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two skills, keep one, shuffle the other back, and assign the kept skill to that
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newly revived leader. The rules give no voluntary reassignment between living
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leaders. [GF9 rulebook, p. 9](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf)
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Skills that mention a card type require the physical card in the Battle Plan
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to be played in that role. A multi-role card does not qualify merely because
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it could have had the named role: the rulebook's example requires Chemistry to
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be committed as a Poison Weapon for Master of Assassins. Skill resolution
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precedes faction abilities; the printed example orders Mentat before Atreides
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Prescience.
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## Capture and official clarifications
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The user's requested fresh search resolves the skilled capture's public state
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through its unique, publicly assigned card's required movement. See the
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[capture interpretation and its precise limits](LEADER_SKILLS_CAPTURE.md).
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The [13 October 2026 replacement ruling](LEADER_SKILLS_CAPTURE.md#user-ruling--13-october-2026)
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then resolves the captured-card replacement question: the original assignment
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is retained and no replacement card is drawn while it exists, while ordinary and
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Ghola revival of another own leader is unaffected.
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When Harkonnen captures a skilled leader, the skill card travels with that
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leader. The captor may use only the lower battle effect and only when using
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that captured leader in battle. Thus a captured Spice Banker cannot collect
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the normal payment trigger, but may spend 1–3 spice for its battle bonus; a
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captured Mentat receives its +2 battle bonus but not the pre-plan question.
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[GF9 Q&A, p. 12](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf)
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The same official Q&A settles these boundaries:
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- Mentat may ask its question and then move that same leader behind the shield
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for possible use in the battle.
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- Zoal copies the leader disc's value, without skill or Kwisatz Haderach
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additions.
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- Tleilaxu taking a foreign Ghola does not draw a new skill; the revival draw
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belongs only to a faction reviving its own leader.
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- A Richese Smuggler still supplies its extra free force with a No-Field
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shipment if the destination is empty.
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- Spice Banker triggers when another player pays at least 4 spice to the Bank
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during Revival.
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- A Traitor obtained by Tleilaxu through Rihani counts as a Face Dancer and may
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replace only an unrevealed Face Dancer.
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## Material boundaries not settled by the sources
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These questions should remain explicit rather than be answered by a generic
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card framework:
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1. **Captured-card replacement — resolved 13 October 2026.** The rules say a
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captured leader keeps the skill, while revival permits a draw when a faction
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“has no” skill card. The user selected the strict reading: the original
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faction still counts as having the captured card, so reviving another leader
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yields no replacement draw and no second assignment. See
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[the ruling](LEADER_SKILLS_CAPTURE.md#user-ruling--13-october-2026).
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2. **Spice Banker escrow:** the gained spice waits in front of the shield until
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Mentat Pause. The sources do not say where it goes if the skilled leader
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dies or is captured before collection, nor whether capture transfers that
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waiting spice.
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3. **Smuggler timing:** the face says to collect when plans are revealed, while
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the common rule and designer explanation require the skilled leader to
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survive the battle. A digital implementation needs a pending receipt or an
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equivalent post-resolution settlement; the source does not describe
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rollback of already collected spice.
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4. **Mentat empty-hand case:** an opponent lacking the named weapon must show a
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different Treachery Card, but no instruction covers a hand with no other
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card to reveal. Later death also cannot undo information already disclosed
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before plans.
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5. **Diplomat strength and sequence:** the card does not specify whether its
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retreat cap uses printed disc value or all surviving modifiers, or place
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the retreat precisely among weapon resolution, leader death and ordinary
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loser force removal.
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6. **Multiple timing opportunities:** once-per-phase economic triggers and
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skill-before-faction ordering are clear individually. The sources give no
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priority protocol for simultaneous optional skills, payments and faction
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reactions.
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Planetologist retains ordinary movement legality. Its +1 branch alone states a
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maximum of 3; the two-origin branch instead requires a shared destination. The
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designer expressly presents the latter as useful to Fremen, but does not
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publish a general stacking order for every expansion movement modifier
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([designer example, 19:13](https://www.youtube.com/watch?v=XT_azRVLq_0&t=1153s)).
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### Bounded Diplomat retreat interpretation
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A 27 September 2026 online check of the [publisher's CHOAM & Richese
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rulebook](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf),
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the [designer's walkthrough](https://www.youtube.com/watch?v=XT_azRVLq_0&t=851s)
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and the independent [Landsraad tournament reference](https://www.landsraad-vegas.com/rules)
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did not establish a publisher/designer priority ruling for modified strength
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or the precise casualty order. The publisher's old PDF URL currently redirects
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to its store; the sourced printed-card paraphrase above remains the authority.
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For the playable standalone Leader Skills profile, use the selected disc's
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printed value (Zoal copies the opposing disc), not battle bonuses. Resolve
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weapons and leader survival first; a surviving losing trained leader may then
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move up to that cap in undialed physical counters before the remaining loser
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forces go to the Tanks. A dead leader, traitor loss or explosion cannot retreat.
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This is an explicit conservative implementation interpretation, not a quoted
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FAQ answer. Legacy battles, other optional modules and modified-skill
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interactions retain their existing gates.
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The 5 October standalone Ecaz Nexus/Skills coalition preserves that own-force
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contract: an uncanceled Ecaz lead's committed own dial is the fixed Ecaz
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contribution, while its ally lead's own dial is the variable remainder.
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Do not subtract the total combined dial from either selected faction's own
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force pool. The other allied army cannot use this leader's retreat.
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Cancellation uses the selected lead's ordinary own dial. A meaningful original
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Nexus-alliance regression now retreats Ecaz's2 undialed counters, rejects3,
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and sends only its3 committed counters plus the ally's4 counters to the Tanks.
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This is explicit owner-pool composition, not a new combined-skill FAQ.
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## 20 September Smuggler follow-up
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A bounded renewed check of the GF9 CHOAM & Richese rules/Q&A, the
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[core FAQ](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf),
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Future Pastimes expansion page and Jack Reda walkthrough found no ruling defining
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Smuggler's leader strength with Kwisatz, another face-up trainer or Stunner. The
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walkthrough at 12:19–12:46 repeats reveal timing and survival with an unmodified
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strength-five example. It does not settle those modifiers. A user question now
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asks whether to keep those combinations gated, use printed/copied disc value,
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or include leader bonuses with a stunned leader counted as zero. No answer is
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assumed; this is not a publisher ruling.
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The prior pending-receipt contract remains viable: bind the original battle,
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controller, leader and spice pile at reveal, then transfer only after survival is
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known. The printed card has no victory requirement; the designer's winning
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example does not add one. A captive's lower effect belongs to its controller.
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Resolving this reveal-time collection logically before Sandmaster's after-win
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addition is an explicit timing inference. A drained pile leaves no existing spice
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for Sandmaster to augment. Multiple-pile allocation remains unresolved. Pending
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spice is not spendable personal custody; this provisional timing must remain
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explicit in the connected [unmodified collection prototype](SMUGGLER_BATTLE.md).
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Modified plans, other modules and multiple positive piles remain gated while
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their answers and integration wait.
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## Implementation readiness contract
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A bounded prototype can now use the exact fourteen-card inventory, modified
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setup order, public assignment, battle conceal/reveal custody, death return,
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own-leader revival draw, named card-role checks, eight direct strength modifiers,
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the settled Q&A interactions and saved pending choices. Every human action
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needs the same legal AI route, and private Mentat/Rihani information must remain
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seat-scoped across save and recovery.
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Keep the five remaining unresolved boundaries above gated or represented as
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explicit pending decisions. In particular, do not pay Smuggler spice irreversibly
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at plan reveal, transfer Spice Banker escrow on capture, or issue a replacement
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skill while the original card is captured. This
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source contract supports the bounded [runtime prototype](LEADER_SKILLS_RUNTIME.md);
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it is not evidence that the optional module can be enabled publicly.
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## Smuggler modifier policy — 17 October 2026
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The older numerical question remains unanswered. Under the later standing
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choose-recommended instruction, prototype the reveal-time cap as copied/printed
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disc value plus existing declared Leader Skill bonuses and Kwisatz +2. Only the
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surviving controller collects, and an actual resolved zero-strength weapon
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effect voids collection. This is a provisional interpretation, not a new FAQ.
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The supplied Advanced physical p21 states skill survival and played-card-role
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rules; physical p40 permits KH after the seventh actual loss. Neither passage
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supplies a specific Smuggler modifier calculation.
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The old question named Stunner. The canonical base Stunner is a projectile
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weapon; the existing zero-strength effect is Artillery Strike. Use the actual
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shared weapon resolution, not either card's name: a sole own Traitor bypasses
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Artillery, while a surviving shielded leader is still zeroed in an ordinary
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Artillery result. No base weapon or bounty rule changes.
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See [collection timing and policy](SMUGGLER_BATTLE.md#provisional-modifier-policy--17-october-2026).
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