177 lines
11 KiB
Markdown
177 lines
11 KiB
Markdown
# Diplomat copied-defense prototype
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Updated 17 October 2026. **Prototyped**, with **Partial** rules coverage. The
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normal band copies canonical defenses actually used: Shield, Snooper, Shield
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Snooper, defensive Weirding Way/Chemistry and sealed or actually late-played
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Portable Snooper. Current battles compose original Homeworld/held-card contexts
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without inheriting the opponent's modifiers. The lower
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[retreat prototype](LEADER_SKILLS_RULES.md#bounded-diplomat-retreat-interpretation)
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remains separate. Public starts, full modes and publication remain gated.
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## Source and interpretation
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The archived physical card says that, when its owner plays no defense, one
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Worthless card in that Battle Plan may count as the defense the opponent used,
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and directs that Worthless card to be discarded afterward. Jack Reda repeats
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the effect in the [designer walkthrough at 14:11](https://www.youtube.com/watch?v=XT_azRVLq_0&t=851s).
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The [GF9 CHOAM & Richese rulebook](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf),
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page 9, keeps a normal skill active while its native trainer and card are face
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up. It also expressly keeps the first band available when that trained disc is
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selected for battle, if applicable. Page 12 limits a captured skill to its
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lower band. The archived component photograph and transcript are retained in
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the local source archive described by [the common source contract](LEADER_SKILLS_RULES.md).
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The connected interpretation therefore accepts one actual Worthless card
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from either plan slot, or offers a choice when both slots contain Worthless
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cards. An actual defense makes the skill unavailable. The opponent must have
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played one of the canonical printed defenses; an empty, unsupported or forged
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face supplies nothing to copy. Canonical identity is matched by physical ID with
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printed kind, name and effect, so a tampered card cannot inherit a role by
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claiming a printed name.
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The copied role is the role the opponent actually used as a defense, and
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each printed distinction survives: a Shield Snooper protects against both
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projectile and poison weapons and still counts as a Shield for the lasgun
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explosion; a defensive Weirding Way stops a projectile weapon but is **not** a
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Shield and triggers no explosion; Chemistry stops Poison Tooth, which a Snooper
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copy does not; a sealed or actually played late Portable Snooper copies only
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its poison-defense role. The shared battle-card role helpers supply these
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distinctions rather than a binary Shield/Snooper substitution.
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**First-version interpretation.** Copying the opponent's already-used defensive
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role does not copy its activation, its late-play opportunity or its own-slot
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prerequisite. Two consequences are explicit implementation inferences. A
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defensive Weirding Way keeps its printed requirement that another weapon or
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Worthless card occupy the weapon slot of the plan it was played in, so the
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opponent's real plan weapon is validated before any copy is offered; our own
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plan needs no weapon to receive that copied role. A copied Portable Snooper
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does not gain the original card's after-reveal activation: the opponent must
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actually play its card before a late-source offer exists. The copied role protects exactly like that
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defense without changing the Worthless card's identity or either revealed plan,
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and the copied defense is resolved first so that the common surviving-trainer
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rule is evaluated afterwards. If the copied type does not stop the weapon,
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removing the dead trainer's skill does not change that outcome.
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Timing and cleanup remain explicit implementation interpretations. Sealed
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sources offer the public choice after reveal and before traitor calls as before.
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An actually played late source may offer it before the unresolved outcome,
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including after false traitor choices. Those submitted choices are not reopened.
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A successful traitor declaration prevents a fresh late-source offer. The selected
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Worthless always discards after resolution, including when a later successful
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traitor preempts ordinary weapon effects; this is not a publisher priority FAQ.
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The [November 2020 GF9 FAQ](https://www.gf9games.com/dune/wp-content/uploads/2020/11/Dune-FAQ-Nov-2020.pdf),
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page 8, supplies the general winner-retention rule, which the chosen card's
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specific discard instruction overrides in this prototype.
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## Connected behavior
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New supported battles carry capability3 and an independent event-bound receipt.
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They admit canonical used sources, including actually played late Portable,
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within their original World/Stronghold skill profile. Capabilities1/2 retain
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their old base/printed-only source windows; unversioned battles are not reopened.
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The frame binds original plans, trainer and opposing used physical source.
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It does not confuse an unrelated later own defense with a historical decline.
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Choosing a committed Worthless records its copied kind; declining ends that
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opportunity without discarding it. Both preserve plans and cards until outcome.
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A copied defense bars a second actual defense through the late slot; a declined
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copy may still use an independently legal own Portable Snooper.
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The copied printed role feeds ordinary weapon survival and existing Poison or
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Projectile Defense skill checks through the shared battle-card role helpers.
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The physical Worthless identity remains
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available to checks such as Warmaster. Only the chosen Worthless receives the
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mandatory skill discard; a second played Worthless follows ordinary winner or
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loser cleanup. The receipt is revalidated before views, normalization and
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actions against battle identity, turn, territory, plans, public skill posture,
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card faces and unique physical custody.
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The decision and its already-revealed card IDs are public. Internal frame,
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signature and binding fields are not projected. Before joint reveal, ordinary
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sealed-plan and hand privacy remain unchanged. Human controls name the opposing
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card, the actual copied role and each eligible Worthless card, allow an explicit
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decline, and state the first-version interpretation above when the copied role
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is a hybrid or otherwise not a plain Shield or Snooper. All
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four AI profiles use the public revealed cards and shared legality; no opposing
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hand or pre-reveal plan is inspected.
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## Evidence and remaining scope
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8 October native Ix/Richese skill-battle smokes prove hybrid protection
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against Poison Blade, Weirding against projectile and non-exploding lasgun,
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Chemistry against activated Tooth, additional Ix Snooper and sealed Portable.
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Each selected physical Worthless is discarded once. A capability1 battle
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finishes without a retroactive hybrid offer or missing-receipt rejection;
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new battles receive capability2. In Chromium, the live owned hybrid control
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reaches native leader survival and one disposal after actual traitor actions.
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This is isolated native engine/control proof, not deployed acceptance.
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Sixteen focused checks were observed before the broad checkpoint run. They
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cover the pure base quote, Basic and Advanced battles, either Worthless slot,
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two-card choice, same-disc survival, Shield explosion composition, captured
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discipline strength, decline, controls, all four AI profiles, private/public
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views, JSON/SQLite restart, concurrent choice, traitor cleanup, corruption and
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legacy continuation. Independent rules, privacy and persistence review found no
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blocker in this bounded path. A new isolated browser room used genuine skill
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assignment before a conserved staged battle. The human sealed Hasimir Fenring,
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Crysknife and Baliset, restored the pending copy choice, copied an opposing
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Snooper and resolved. Hasimir survived poison; Baliset was discarded exactly
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once. Keeping Crysknife and refreshing preserved that private card and traitor,
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four board forces, fifteen reserves, one Tank and eight spice. This is a targeted
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browser journey, not full-game acceptance.
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Two genuine four-profile Basic/Advanced samples completed in 210/223 actions with
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six/seven JSON restores and no rejected candidates. Neither encountered an
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eligible copy; targeted tests and the browser establish the effect. Required
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broad check results and final saved-game preservation are recorded in the
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checkpoint commit and private source-bound report.
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The bounded [lower retreat](LEADER_SKILLS_RULES.md#bounded-diplomat-retreat-interpretation)
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now follows a documented conservative strength and outcome order; this does not
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settle a publisher priority ruling. Current used-defense copying coexists with
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original World strength and held-card effects; it never imports the opponent's
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virtual/numeric protection, activation or late-play right. Own earned Carthag
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may independently add its original Snooper to a copied Shield when its conditions
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hold. Carthag does not invent a defense for a physical Worthless with no copied
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source. Mirror/numeric inheritance and other exceptional interpretations remain
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separate; existing module envelopes and public gates are not widened.
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## Used-defense contexts — 17 October 2026
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Capability3 binds the role only after a real late defense is played. Prior false
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traitor decisions stay submitted; a native Homeworld vote may already be closed
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before the invader uses the original late-defense choice. Copy or decline then
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resumes that same original battle, never a replayed vote or re-sealed plan.
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A true declaration prevents a fresh opportunity; an earlier selected copy keeps
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its existing mandatory-discard contract. The same used-role quote supplies
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shared weapon survival, while original World/Stronghold modifiers remain local.
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The normal controlled reproduction had a real late Portable recorded after a
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false vote but no capability2 copy offer. Capability3 now offers its canonical
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poison role. Controlled boundaries also cover historical decline followed by
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own late defense, unchanged rejection of a second defense after copying, true
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traitor precedence and original printed-only legacy continuation.
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Genuine source-bound programmes use paid shipments/movement, native all14
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training and actual END Mentat ownership. Unopened deck/physical-card staging
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is disclosed; World/held-card scalar entropy is controlled, not claimed random.
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No live armies, wallets, clocks, initiative, owners or receipts are assigned.
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Five genuine programme branches reach original Collection: paid Arrakis copy
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and decline after a preserved false vote, native-only World late-copy timing,
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actual earned Carthag protection layered on a copied Shield, and the no-source
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negative. Kaitain15 normals and Salusa5 Sardaukar stay native while three real
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Guild visitors become casualties. Selected Worthless/source custody and original
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winner retention remain separate from the copy.
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Four390px control journeys/25 actions and twelve four-policy programmes/40
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actions exercise those paths. The held-Carthag policies legally decline; full
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context strategy is deferred, not claimed. Frozen related12-file union86/86
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and final10 used-defense cases pass after nullable lookup/state-narrowing fixes.
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Types/lint/build pass with existing warnings. New evidence:
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`tests/diplomat-used-defense.test.ts`,
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`tests/diplomat-late-journey.test.ts`,
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`tests/fixture-diplomat-late-journey.ts`,
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`tests/diplomat-context-journey.test.ts` and
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`tests/fixture-diplomat-context-journey.ts`.
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No HTTP/database, comprehensive assurance, full-mode or deployed proof is claimed.
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