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# Family Atomics source cutover
27 October 2026. **Prototyped / Partial.** The supplied Advanced authority,
physical39/printed37, gives the revised card's complete timing, sector test and
removal. It also expressly excludes advisors. The source is bound by the
[authorized amendment](RULE_DECISIONS.md#authorized-source-amendment--1-october-2026).
```sh
pdftotext -f 39 -l 39 -layout UNOFFICIAL_Revised_Dune_Rulebook_v.2.3_web.pdf -
```
## Concealed No-Field — 27 October 2026
A deployed No-Field counts as one force for all effects until it reveals,
including denomination0. This is explicit in the [publisher CHOAM/Richese FAQ,
printed10](https://www.gf9games.com/dune/wp-content/uploads/2021/11/CHOAM-Rulebook-low-res.pdf#page=10)
and the supplied Advanced physical36/printed34 B. Fresh indexed publisher text
corroborated the paragraph; direct publisher-PDF retrieval returned403. The
existing [No-Field source contract](RICHESE_NO_FIELD_RULES.md#verified-lifecycle)
retains the wider component lifecycle.
Qualification now uses the marker's public controller/location as one force,
independent of its hidden denomination, token inventory and available reserves.
Advanced applies the same direct touching-sector geometry and timing to that
location. Basic retains its original effective-presence territory gate. Advisors
still cannot qualify. A marker controlled by another player, outside the actual
nearby board sectors or no longer deployed supplies no entitlement.
On the Wall, native Family Atomics reveals the original token, places only its
reserve-capped forces and destroys them with every other Wall group. The existing
`atomics` reveal cause retains physical token history and actual casualty paths.
This forced reveal is **provisional source composition** of all-effects presence
and all-Wall destruction, following the existing destructive No-Field procedure;
it is not a dedicated publisher Family Atomics/No-Field ruling. A0 marker reveals
and supplies no physical casualty. Qualification itself does not reveal a token;
an adjacent marker keeps its original concealment and event. Later ordinary
storm exposure may still reveal it through the normal Storm rules.
Advanced still removes the used card; Basic still discards it. No additional
payment, privilege, action or saved-game conversion is introduced. Wider
interactions and complete-mode acceptance remain open.
## Connected Advanced behavior
- Play after the first game turn, after movement distance is calculated and
before the storm actually moves. Weather Control zero is calculated distance.
Native Advanced Storm2 reveals its card immediately at turn opening; the
prototype does not invent an earlier quiet/null-distance turn2 boundary.
- Fighters or a controlled concealed No-Field must be on the Wall or in an adjacent territory with no
storm strictly between their sector and the touching Wall sector. A storm
in the originating sector or on the Wall is permitted. Basin11 reaches Wall9
through sector10; a storm10 blocks it. Pasty Mesa/Minor Erg approach Wall8.
The helper uses that direct interval, without a circular detour.
- Destroy all original Wall forces with the existing typed casualty path, clear
earlier confirmations and retain the permanent destroyed-wall state. The
three protected territories lose protection; rock/entry and ordinary storm
movement remain. Destruction does not retroactively sweep an unchanged sector.
- Move the physical card from hand to public `removedTreachery`, outside draw,
discard, recycling, Semuta offers and Box candidates. The persistent Removed
from game pile supplies its name and normal inspector. No discard receipt or
separate collection/confirmation is fabricated. Already completed older plays
retain their recorded outcome; no game is rewritten.
`game/family-atomics.ts` owns legality through shared ordinary-card availability.
The native action, printed-window witnesses and actual hand control use it.
The engine owns force destruction and the optional additive removed-card array;
legacy games project an empty array. Removed cards retain normal card-name
normalization. Detached printed-card guards do not invent discard knowledge for
the removed card. Minimal AI retains legal Storm confirmation; optional strategic
card use and calibration remain deferred.
## Basic boundary and remaining scope
Basic retains its existing territory-level qualification, before/after-distance
Storm window and ordinary discard. Earlier bounded primary comparison verified
storm endpoints and optional waiting for distance, but did not locate a primary
Basic card face imposing all four revision requirements. This cutover therefore
does not silently import the supplied Advanced revision into Basic.
Physical and concealed-marker qualification are connected. Broader
optional-module/card combinations remain interaction scope; the
prototype does not certify full modes. No database migration/reset, conversion
of completed plays, recovery/privacy campaign or deployed acceptance is claimed.
## Initial source-cutover evidence
Frozen **10-file union 82/82 plus one changed disposal case**, types/lint/build
and five original-game programmes pass. Actual public Basic/explicit Advanced
preview starts, original unopened deal/Spice choices and scalar lotteries,
real dials0+0/9+0, paid shipment2 for4 and a full first turn earn actual Storm2.
Wall, clear adjacent, actual Weather0, blocked interval and Basic pre-distance
sources install no played state. Advanced reveals its original1 immediately;
Basic supplies its real null-distance window.
Runtime records 14 GameTable SSR, 4 public removed-pile renders and 4
actual GameTable-configured HandBrowser card-render Play callbacks. The hand
navigation/selection UI and browser hydration were not operated. Source/further
action arrays total 192/19 across programmes. Weather/remaining Storm packets
use the native engine directly. Nineteen new focused cases cover legality,
actual original forces/cards, public removal, Basic and four minimal policies.
The former Advanced discard case now verifies immediate removal and all typed
Wall casualties; Basic's existing continuation remains separate.
Proof: `/home/quintine/.local/share/dune/checkpoints/20261027-family-atomics-proof-v2/`;
HTML/journeys: adjacent `20261027-family-atomics-runtime/run-v2/`.
Tests/disposal/types/lint carry from v1 under the identical source snapshot;
only the private HandBrowser-render capture changed. The existing server returned
HTTP200 without restart. That earlier checkpoint left No-Field qualification open;
the later section above supplies the current behavior. Broader interactions,
complete modes and final assurance/deployed acceptance remain open.
## No-Field focused evidence
The public controlled marker now supplies one qualifying force, including0,
through shared native/view/card legality and the unchanged Basic territory or
Advanced direct-sector test. Hidden denomination/reserves never decide permission.
Wall destruction now uses the original `atomics` reveal cause: materialize only
available reserves and send actual Wall forces to Tanks. Adjacent markers stay
concealed with the same event. Forced destructive reveal is explicit provisional
source composition; marker-as-one is printed E2 FAQ10/supplied physical36 B.
Basic timing/discard and Advanced timing/removal remain.
[Source and remaining scope](FAMILY_ATOMICS.md#concealed-no-field--27-october-2026).
Frozen **8-file union, 66/66**, types/lint/build and six original-game programmes
pass. Genuine public Richese/Atreides/Emperor +CHOAM-deck setup supplies original
cards/tokens. Actual marker shipments cost2 without reserve debit; first dials
0+0 or9+0 and the complete first turn earn actual Storm2. Runtime records
17 GameTable SSR, 5 public removed-pile renders and 5 actual configured
HandBrowser card-render Play callbacks. Hand selection/navigation and browser
hydration were not operated. Recorded source/further arrays total273/25.
Advanced Wall0 reveals without invented losses; Wall5 materializes/dies once;
adjacent3 stays concealed; Storm10 blocks adjacent0; Basic0 uses its original
pre-distance timing/discard. An originally dealt Emperor cost with its actual
paid Basin9 fighter also destroys Richese Wall5. Ten new helper/native cases
include all0/3/5 values and four legal minimal Storm policies. No played hand,
marker, purse, army, phase, distance or casualty is installed. Other Storm and
response packets use native actions directly. A fixture compared the consumed
shipment-offer event with its committed deployment; that assertion was corrected.
The native case also caught the missing No-Field field in the dispatcher quote.
Proof: `/home/quintine/.local/share/dune/checkpoints/20261027-atomics-no-field-proof-v1/`;
journeys/HTML: adjacent `20261027-atomics-no-field-runtime/run-v1/`.
All checks use one frozen source, followed only by a recorded three-document
evidence overlay. The existing server returned HTTP200 without restart. No
saved-game/database operation. Exhausted-reserve native journeys, broader
combinations, complete modes and final rules/recovery/privacy/browser/deployed
acceptance remain due; this does not certify the full goal.