Files
Dune/tests/nexus-emperor-secret-ally.test.ts
T

278 lines
10 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import {
applyAction,
normalizeAutomaticGame,
viewGame,
type Game,
} from '../game/engine';
import {
emperorNexusPools,
emperorNexusSignature,
} from '../game/nexus-emperor-secret-ally';
import { forceRevivalRemaining, freeRevivalRemaining } from '../game/revival';
import {
nexusEmperorSecretAllyFixture,
emperorNexusPhysical,
} from './nexus-emperor-secret-ally-fixture';
import { nexusReject, nexusReload, nexusReady } from './fixture-nexus-cards';
void test('a later real Ghola return and phase advance preserve historical Nexus proof without replaying its physical grant', () => {
const f = nexusEmperorSecretAllyFixture();
const card = f.g.deck.find((c) => c.effect === 'ghola')!;
f.g.deck = f.g.deck.filter((c) => c.id !== card.id);
f.g.players.find((p) => p.id === f.owner)!.hand.push(card);
f.g.players.find((p) => p.id === f.owner)!.spice = 0;
const physical = emperorNexusPhysical(f.g);
let g = applyAction(f.g, f.owner, f.action);
const receipt = nexusReload(g).nexusEmperorSecretHistory;
g = applyAction(nexusReload(g), f.owner, {
type: 'card',
card: card.id,
amount: 3,
elite: 0,
});
assert.equal(g.players.find((p) => p.id === f.owner)!.tanks, 0);
assert.equal(g.players.find((p) => p.id === f.owner)!.revived, 0);
assert.equal(g.players.find((p) => p.id === f.owner)!.spice, 0);
assert.deepEqual(g.nexusEmperorSecretHistory, receipt);
assert.deepEqual(emperorNexusPhysical(g), physical);
g = nexusReload(nexusReady(g));
assert.equal(g.phase, 5);
assert.deepEqual(normalizeAutomaticGame(nexusReload(g)), g);
nexusReject(g, f.owner, f.action);
});
for (const advanced of [false, true])
void test(`${advanced ? 'Advanced' : 'Basic'} Emperor Secret Ally revives exactly three physical forces without ordinary payment or quota usage`, () => {
const f = nexusEmperorSecretAllyFixture({ advanced }),
before = nexusReload(f.g),
p = before.players.find((p) => p.id === f.owner)!;
const physical = emperorNexusPhysical(before),
quota = forceRevivalRemaining(before, p),
free = freeRevivalRemaining(before, p);
const g = applyAction(f.g, f.owner, f.action),
after = g.players.find((p) => p.id === f.owner)!;
assert.deepEqual(f.g, before);
assert.deepEqual(emperorNexusPools(after), {
...emperorNexusPools(p),
reserves: p.reserves + 3,
tanks: p.tanks - 3,
});
assert.equal(forceRevivalRemaining(g, after), quota);
assert.equal(freeRevivalRemaining(g, after), free);
assert.deepEqual(
g.players.filter((p) => p.id !== f.owner),
before.players.filter((p) => p.id !== f.owner),
);
assert.deepEqual(after.hand, p.hand);
assert.deepEqual(after.leaders, p.leaders);
assert.deepEqual(emperorNexusPhysical(g), physical);
assert.equal(g.nexusCards!.cards!.hands[f.owner], null);
assert.equal(
g.nexusCards!.cards!.discard.filter((c) => c === 'emperor').length,
1,
);
assert.equal(g.nexusEmperorSecretHistory!.length, 1);
assert.equal(g.phase, 4);
assert.equal(g.response, null);
assert.equal(g.decision, null);
const ordinary = applyAction(g, f.owner, {
type: 'revive',
amount: 3,
elite: 0,
});
const revived = ordinary.players.find((p) => p.id === f.owner)!;
assert.equal(revived.tanks, 0);
assert.equal(revived.revived, 3);
assert.equal(revived.spice, p.spice - 2);
assert.deepEqual(emperorNexusPhysical(ordinary), physical);
nexusReject(ordinary, f.owner, f.action);
assert.deepEqual(normalizeAutomaticGame(nexusReload(ordinary)), ordinary);
});
void test('Emperor additional return still works after the ordinary three-force and free allowances are exhausted', () => {
const f = nexusEmperorSecretAllyFixture();
const paid = applyAction(f.g, f.owner, {
type: 'revive',
amount: 3,
elite: 0,
});
const before = emperorNexusPools(paid.players.find((p) => p.id === f.owner)!);
const done = applyAction(paid, f.owner, f.action);
assert.deepEqual(
emperorNexusPools(done.players.find((p) => p.id === f.owner)!),
{ ...before, reserves: before.reserves + 3, tanks: before.tanks - 3 },
);
});
void test('Advanced Fedaykin use typed Tanks and share the actual one-per-turn cap with ordinary revival', () => {
for (const nexusFirst of [false, true]) {
const f = nexusEmperorSecretAllyFixture({
advanced: true,
owner: 'p',
tanks: 7,
eliteTanks: 2,
});
const before = emperorNexusPhysical(f.g);
assert.deepEqual(
viewGame(f.g, f.owner).nexusEmperorSecretAlly!.revival.eliteOptions,
[0, 1],
);
nexusReject(f.g, f.owner, { ...f.action, elite: 2 });
let g: Game;
if (nexusFirst) {
g = applyAction(f.g, f.owner, f.action);
nexusReject(
g,
f.owner,
{ type: 'revive', amount: 1, elite: 1 },
/one elite/,
);
g = applyAction(g, f.owner, { type: 'revive', amount: 3, elite: 0 });
} else {
g = applyAction(f.g, f.owner, { type: 'revive', amount: 3, elite: 1 });
assert.deepEqual(
viewGame(g, f.owner).nexusEmperorSecretAlly!.revival.eliteOptions,
[0],
);
nexusReject(g, f.owner, f.action);
g = applyAction(g, f.owner, { ...f.action, elite: 0 });
}
assert.equal(g.players[0].elites!.revived, 1);
assert.equal(g.players[0].elites!.tanks, 1);
assert.deepEqual(emperorNexusPhysical(g), before);
}
});
void test('short total or typed groups are explicitly unavailable without spending a card or fabricating partial forces', () => {
for (const options of [
{ tanks: 2 },
{ advanced: true, owner: 'p' as const, tanks: 3, eliteTanks: 2 },
]) {
const f = nexusEmperorSecretAllyFixture(options);
assert.deepEqual(
viewGame(f.g, f.owner).nexusEmperorSecretAlly!.revival.eliteOptions,
[],
);
assert.match(
viewGame(f.g, f.owner).nexusEmperorSecretAlly!.revival.blocked!,
/exactly three/,
);
nexusReject(f.g, f.owner, f.action, /exactly three/);
assert.equal(f.g.nexusCards!.cards!.hands[f.owner], 'emperor');
}
});
void test('only the private absent-Emperor holder gets revival choices; nonholders retain ordinary phase progress', () => {
const f = nexusEmperorSecretAllyFixture();
assert.equal(viewGame(f.g, f.owner).nexusEmperorSecretAlly!.purchase, null);
for (const id of [f.target, f.observer]) {
const v = viewGame(f.g, id);
assert.equal(v.nexusEmperorSecretAlly, null);
assert.equal(v.nexusCards!.card, null);
assert.equal(v.decision, null);
assert.equal(Object.hasOwn(v, 'nexusEmperorSecretHistory'), false);
}
const next = nexusReady(f.g);
assert.equal(next.phase, 5);
assert.equal(next.nexusCards!.cards!.hands[f.owner], 'emperor');
nexusReject(next, f.owner, f.action, /Revival/);
const ready = applyAction(f.g, f.owner, { type: 'ready' });
// As with ordinary revival, a Ready vote does not end the printed phase
// while other players are still acting; the existing timing remains valid.
assert.equal(
viewGame(ready, f.owner).nexusEmperorSecretAlly!.revival.blocked,
null,
);
assert.equal(
applyAction(ready, f.owner, f.action).nexusEmperorSecretHistory!.length,
1,
);
});
void test('stale, wrong-owner, malformed and leader-revival requests reject before any resource or random commitment', () => {
const f = nexusEmperorSecretAllyFixture(),
before = nexusReload(f.g);
for (const action of [
{ ...f.action, event: 'stale' },
{ ...f.action, elite: -1 },
{ ...f.action, elite: 0.5 },
{ ...f.action, amount: 2 },
{ ...f.action, leader: f.g.players[0].leaders[0].id },
{ type: f.action.type, event: f.action.event },
])
nexusReject(f.g, f.owner, action);
nexusReject(f.g, f.target, f.action);
assert.deepEqual(f.g, before);
const card = f.g.deck.find((c) => c.effect === 'truthtrance')!;
f.g.deck = f.g.deck.filter((c) => c.id !== card.id);
f.g.players.find((p) => p.id === f.target)!.hand.push(card);
const pending = applyAction(f.g, f.target, { type: 'card', card: card.id });
assert.ok(pending.truthtrance);
nexusReject(pending, f.owner, f.action, /current interaction/);
});
void test('ordinary Fremen aid to the other allied seat does not suppress this unallied owner', () => {
const f = nexusEmperorSecretAllyFixture();
const granted = applyAction(f.g, 'p', { type: 'grantRevival' });
assert.ok(granted.freeRevival.includes('r'));
assert.equal(
viewGame(granted, f.owner).nexusEmperorSecretAlly!.revival.blocked,
null,
);
const done = applyAction(granted, f.owner, f.action);
assert.deepEqual(done.freeRevival, granted.freeRevival);
});
void test('JSON restoration keeps signed source history private and rejects missing markers, duplicate uses and changed physical quotes', () => {
const f = nexusEmperorSecretAllyFixture(),
done = applyAction(f.g, f.owner, f.action);
for (const p of done.players)
assert.deepEqual(viewGame(nexusReload(done), p.id), viewGame(done, p.id));
assert.deepEqual(normalizeAutomaticGame(nexusReload(done)), done);
nexusReject(done, f.owner, f.action);
for (const damage of [
(g: Game) => {
delete g.nexusEmperorSecretHistory;
},
(g: Game) => {
delete g.nexusEmperorSecretEvents;
},
(g: Game) => {
g.nexusEmperorSecretEvents![0] = 'forged';
},
(g: Game) => {
g.nexusEmperorSecretHistory!.push(g.nexusEmperorSecretHistory![0]);
g.nexusEmperorSecretEvents!.push(g.nexusEmperorSecretEvents![0]);
},
(g: Game) => {
const after = g.nexusEmperorSecretHistory![0].after;
assert.ok(after);
after.reserves++;
},
(g: Game) => {
const r = g.nexusEmperorSecretHistory![0];
r.elite = 1;
r.signature = emperorNexusSignature(r);
},
(g: Game) => {
const cards = g.nexusCards!.cards!;
cards.discard = cards.discard.filter((c) => c !== 'emperor');
cards.hands[f.owner] = 'emperor';
},
]) {
const g = nexusReload(done);
damage(g);
const before = nexusReload(g);
assert.throws(() => viewGame(g, f.owner), /Emperor Nexus/);
assert.throws(() => normalizeAutomaticGame(g), /Emperor Nexus/);
assert.throws(
() => applyAction(g, f.owner, { type: 'ready' }),
/Emperor Nexus/,
);
assert.deepEqual(g, before);
}
});