303 lines
9.2 KiB
TypeScript
303 lines
9.2 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import type { DatabaseSync } from 'node:sqlite';
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import { unitStore } from './fixture-nexus-room-store';
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import {
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nexusSardaukarFixture,
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prepareSardaukarBattle,
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nexusSardaukarInventory,
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} from './fixture-nexus-sardaukar';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import type { RoomsClock } from '../db/rooms';
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const clock: RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture(initial: Game) {
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const store = unitStore();
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const made = await store.rooms.createRoom(
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'Cunning SQL',
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'harkonnen',
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false,
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[],
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);
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const code = made.view.code,
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tokens = [made.token];
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for (const faction of ['guild', 'fremen'] as const)
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tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!);
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const ids = ['p', 'q', 'r'];
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// Only disposable SQL seat bindings move. Existing game identities and their
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// signed battle/component histories remain untouched.
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for (const [i, token] of tokens.entries()) {
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const auth = await store.rooms.authenticate(code, token);
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store.sqlite
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.prepare(
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'UPDATE seats SET player_id = ? WHERE room_code = ? AND player_id = ?',
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)
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.run(ids[i], code, auth.playerId);
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}
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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initial.code = code;
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initial.version = (await store.rooms.readRoom(code)).version;
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(initial), initial.version, code);
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store.writes.length = 0;
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return { ...store, code, tokens, auths, ids, initial };
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}
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type Fixture = Awaited<ReturnType<typeof fixture>> & { sqlite: DatabaseSync };
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const row = (f: Fixture) =>
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f.sqlite
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.prepare('SELECT state,version FROM rooms WHERE code = ?')
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.get(f.code);
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const sardaukarAction = (g: Game): Action => ({
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type: 'nexusSardaukar',
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event: viewGame(g, 'p').nexusSardaukar!.offer!.event,
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});
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async function restored(f: Fixture, g: Game) {
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const before = row(f),
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rooms = f.restart();
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for (const [i, token] of f.tokens.entries()) {
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const auth = await rooms.authenticate(f.code, token);
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const actual = await rooms.readSeatView(f.code, auth);
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assert.deepEqual(actual, viewGame(g, f.ids[i]));
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assert.equal(Object.hasOwn(actual, 'nexusSardaukarHistory'), false);
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}
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(row(f), before);
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nexusSardaukarInventory(g);
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}
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async function compete(f: Fixture, action: Action) {
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let arrivals = 0;
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let release!: () => void;
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const gate = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await gate;
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};
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const results = await Promise.allSettled(
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[f.restart(), f.restart()].map((rooms) =>
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rooms.act(f.code, f.auths[0], f.initial.version, action, clock),
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),
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);
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delete f.hooks.beforeWrite;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const g = await f.restart().readRoom(f.code);
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assert.equal(g.version, f.initial.version + 1);
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return g;
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}
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function initialBattle(sealed = false) {
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let g = prepareSardaukarBattle(nexusSardaukarFixture());
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const index = g.deck.findIndex((card) => card.effect === 'karama');
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assert.ok(index >= 0);
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const karama = g.deck.splice(index, 1)[0];
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g.players[1].hand.push(karama);
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if (sealed)
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g = applyAction(g, 'q', {
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type: 'battlePlan',
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dial: 0,
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support: 0,
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leader: g.players[1].leaders[0].id,
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weapon: null,
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defense: null,
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});
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nexusSardaukarInventory(g);
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return { g, karama: karama.id };
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}
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function physical(g: Game) {
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return g.players.map((p) => ({
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id: p.id,
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forces: p.forces,
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reserves: p.reserves,
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tanks: p.tanks,
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elites: p.elites,
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spice: p.spice,
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}));
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}
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void test('SQLite competing Emperor Cunning plays spend one card and restore a sealed opponent plus the pending response privately', async () => {
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const { g: initial } = initialBattle(true);
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const f = await fixture(initial);
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try {
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const action = sardaukarAction(initial);
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const g = await compete(f, action);
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assert.equal(g.response?.kind, 'nexusSardaukar');
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assert.equal(g.nexusSardaukarHistory!.length, 1);
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assert.equal(g.nexusSardaukarLast!.stage, 'pending');
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assert.deepEqual(g.battle!.plans.q, initial.battle!.plans.q);
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assert.deepEqual(physical(g), physical(initial));
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assert.equal(g.nexusCards!.cards!.hands.p, null);
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assert.equal(
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g.nexusCards!.cards!.discard.filter((card) => card === 'emperor').length,
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1,
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);
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await restored(f, g);
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for (const id of ['p', 'r'])
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assert.equal(viewGame(g, id).battle!.plans.q, undefined);
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const before = row(f);
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await assert.rejects(
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f.rooms.act(f.code, f.auths[0], initial.version, action, clock),
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);
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await assert.rejects(
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f.rooms.act(f.code, f.auths[0], g.version, action, clock),
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);
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assert.deepEqual(row(f), before);
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await f
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.restart()
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.act(f.code, f.auths[1], g.version, { type: 'passResponse' }, clock);
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const active = await f.restart().readRoom(f.code);
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assert.equal(active.nexusSardaukarLast!.stage, 'active');
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assert.deepEqual(physical(active), physical(initial));
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assert.deepEqual(active.battle!.plans.q, initial.battle!.plans.q);
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await restored(f, active);
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} finally {
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f.sqlite.close();
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}
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});
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void test('SQLite lost acknowledgment followed by Karama cancels only temporary strength and retains all real Sardaukar in reserves', async () => {
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const { g: initial, karama } = initialBattle();
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const f = await fixture(initial);
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try {
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await f.rooms.act(
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f.code,
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f.auths[0],
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initial.version,
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sardaukarAction(initial),
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clock,
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);
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const pending = await f.restart().readRoom(f.code);
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await restored(f, pending);
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await f
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.restart()
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.act(
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f.code,
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f.auths[1],
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pending.version,
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{ type: 'card', card: karama, mode: 'cancel' },
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clock,
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);
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const canceled = await f.restart().readRoom(f.code);
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assert.equal(canceled.nexusSardaukarLast!.stage, 'canceled');
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assert.deepEqual(physical(canceled), physical(initial));
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assert.equal(canceled.players[0].elites!.reserves, 5);
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assert.equal(canceled.players[0].elites!.tanks, 0);
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assert.equal(
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canceled.discard.filter((card) => card.id === karama).length,
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1,
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);
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assert.equal(
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canceled.nexusCards!.cards!.discard.filter((card) => card === 'emperor')
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.length,
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1,
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);
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await restored(f, canceled);
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const before = row(f);
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await assert.rejects(
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f.rooms.act(
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f.code,
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f.auths[1],
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canceled.version,
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{ type: 'card', card: karama, mode: 'cancel' },
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clock,
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),
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);
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assert.deepEqual(row(f), before);
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} finally {
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f.sqlite.close();
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}
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});
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void test('SQLite damaged Emperor battle source, history, stage or response refuses every seat and writes nothing', async () => {
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const { g: initial } = initialBattle();
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const f = await fixture(initial);
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try {
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await f.rooms.act(
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f.code,
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f.auths[0],
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initial.version,
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sardaukarAction(initial),
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clock,
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);
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const good = await f.rooms.readRoom(f.code);
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const changes: ((g: Game) => void)[] = [
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(g) => {
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delete g.nexusSardaukarHistory;
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},
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(g) => {
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delete g.nexusSardaukarLast;
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},
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(g) => {
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delete g.battle!.nexusSardaukarUsed;
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},
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(g) => {
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g.battle!.nexusSardaukarUsed = 'stale';
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},
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(g) => {
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g.nexusSardaukarHistory![0].stage = 'active';
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},
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(g) => {
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g.nexusSardaukarHistory![0].receipt.normal++;
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},
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(g) => {
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g.nexusSardaukarHistory![0].receipt.battle = 'stale';
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},
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(g) => {
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g.nexusSardaukarHistory![0].parent += '-stale';
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},
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(g) => {
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g.response = null;
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},
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(g) => {
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g.response!.owner = 'q';
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},
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(g) => {
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g.response!.intent += '-stale';
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},
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(g) => {
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g.players[0].forces['pasty_mesa:5']++;
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g.players[0].reserves--;
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},
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];
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for (const change of changes) {
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const bad = structuredClone(good);
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change(bad);
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f.sqlite
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.prepare('UPDATE rooms SET state = ? WHERE code = ?')
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.run(JSON.stringify(bad), f.code);
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f.writes.length = 0;
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const before = row(f);
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for (const auth of f.auths)
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await assert.rejects(f.restart().readSeatView(f.code, auth));
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.auths[1],
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bad.version,
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{ type: 'passResponse' },
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clock,
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),
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);
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// Automatic recovery can decline an invalid continuation or surface its
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// integrity error; neither path may rewrite the damaged saved row.
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await f
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.restart()
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.continueRoomAutomatic(f.code, clock)
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.catch(() => {});
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assert.deepEqual(row(f), before);
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assert.equal(f.writes.length, 0);
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}
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} finally {
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f.sqlite.close();
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}
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});
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