75 lines
4.6 KiB
TypeScript
75 lines
4.6 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { handLimit, viewGame, type Game } from '../game/engine';
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import { act, advance, clean, createKullRicheseSemutaFixture, inventory, player } from './fixture-kull-richese-semuta';
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/** Native Basic setup, physical deal, Richese cache purchase and the active
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* Emperor shipment window are inherited. Existing Truthtrance and Richese
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* Karama cards are moved to Richese's hand; no cash, pending actions or
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* promises are staged. The distinct Karama keeps the counter window open. */
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function source() {
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const f = createKullRicheseSemutaFixture();
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const game = structuredClone(f.game);
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const zones = [game.deck, game.discard, ...(game.richeseCache ? [game.richeseCache] : []),
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...(game.richeseRemoved ? [game.richeseRemoved] : []), ...game.players.map(seat => seat.hand)];
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const zone = zones.find(cards => cards.some(card => card.effect === 'truthtrance')); assert.ok(zone);
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const [truth] = zone.splice(zone.findIndex(card => card.effect === 'truthtrance'), 1);
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assert.ok(player(game,'richese').hand.length < handLimit(player(game,'richese')));
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player(game,'richese').hand.push(truth);
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const cache = game.richeseCache; assert.ok(cache);
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const karamaIndex = cache.findIndex(card => card.id === 'richese-karama'); assert.ok(karamaIndex >= 0);
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const [additionalKarama] = cache.splice(karamaIndex,1);
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assert.ok(player(game,'richese').hand.length < handLimit(player(game,'richese')));
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player(game,'richese').hand.push(additionalKarama);
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assert.deepEqual(inventory(game),f.originalCards);
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assert.deepEqual(player(game,'harkonnen').hand.filter(card=>card.effect==='karama').map(card=>card.id),[f.counter]);
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return {...f,game,truth:truth.id};
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}
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function passDiscard(game:Game):Game {
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const pending = game.pendingTreacheryDiscard; assert.ok(pending?.reaction);
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const event = pending.batch.event;
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for (let count=0; game.pendingTreacheryDiscard?.batch.event === event && count<game.players.length; count++) {
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const reaction = game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage === 'offer');
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const seat = game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(seat);
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game = act(game,seat.id,{type:'semutaPass',event});
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}
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
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return game;
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}
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void test('a Kull counter cannot spend the sole Karama promised for the open shipment-price window',()=>{
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const f=source(); let game=act(f.game,'richese',{type:'card',card:f.truth});
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while (game.truthtrance?.stage==='priority') {
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const seat=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(seat);
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game=act(game,seat.id,{type:'truthPass'});
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}
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const windowSource=JSON.stringify(['karamaShipment',game.turn,'emperor','original']);
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game=act(game,'richese',{type:'truthAsk',question:{kind:'turnActions',target:'harkonnen',turn:game.turn,
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mixed:{kind:'action',action:{kind:'windowCardPlay',effect:'karamaShipment',source:windowSource}}}});
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assert.ok(viewGame(game,'harkonnen').truthTurnActionAnswers?.includes('yes'));
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game=act(game,'harkonnen',{type:'truthAnswer',answer:'yes'});
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const promise=game.turnActionPromises!.at(-1); assert.ok(promise);
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if (game.pendingTreacheryDiscard) game=passDiscard(game);
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game=act(game,'emperor',{type:'card',mode:'shipment',card:f.karama,target:'emperor'});
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const opportunity=viewGame(game,'choam').kullReaction; assert.ok(opportunity);
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game=act(game,'choam',{type:'kullDecision',event:opportunity.event,source:'printed',card:f.kull});
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assert.equal(game.pendingKull?.stage,'counter');
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assert.ok(viewGame(game,'richese').responseControls?.cancelCards.includes('richese-karama'));
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assert.ok(!viewGame(game,'harkonnen').responseControls?.cancelCards.includes(f.counter));
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const before=structuredClone(game);
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assert.throws(()=>act(game,'harkonnen',{type:'card',mode:'cancel',card:f.counter}));
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assert.deepEqual(game,before);
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assert.ok(!game.turnActionPromises!.find(row=>row.event===promise.event)?.released);
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game=advance(game,state=>!!state.pendingTreacheryDiscard);
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game=passDiscard(game);
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game=advance(game,clean);
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assert.ok(!game.turnActionPromises!.find(row=>row.event===promise.event)?.released);
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game=act(game,'harkonnen',{type:'card',mode:'shipment',card:f.counter,target:'emperor'});
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const second=viewGame(game,'choam').kullReaction;
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if (second) game=act(game,'choam',{type:'kullDecision',event:second.event,decline:true});
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if (game.pendingTreacheryDiscard) game=passDiscard(game);
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game=advance(game,clean);
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assert.equal(game.turnActionPromises!.find(row=>row.event===promise.event)?.fulfilled,true);
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assert.deepEqual(inventory(game),f.originalCards);
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});
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