Files
Dune/tests/richese-auction-countdown.test.tsx
T
Quintine 7fc6f1cd43
Verify and publish checkpoint container / container (push) Canceled after 0s
Time sequential Richese auctions
2026-10-29 02:11:18 +11:00

100 lines
5.5 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { readFileSync } from 'node:fs';
import { runInNewContext } from 'node:vm';
import { createElement, type ReactNode } from 'react';
import * as jsxRuntime from 'react/jsx-runtime';
import { renderToStaticMarkup } from 'react-dom/server';
import ts from 'typescript';
import { RicheseAuctionCountdown } from '../components/richese-auction-countdown';
import type { AuctionClockView } from '../game/auction-clock';
const frame = (remainingMs = 10_000, running = true, event: string | null = 'bid-event'): AuctionClockView =>
({ event, player: 'p', remainingMs, running });
const html = (clock: AuctionClockView | null, method: 'onceAround' | 'normal', paused = false) =>
renderToStaticMarkup(createElement(RicheseAuctionCountdown, { clock, playerName: 'Respondent', method, paused }));
void test('sequential Richese countdown presents the live bidder, method and server-controlled expiry', () => {
for (const [method, label] of [['onceAround', 'Once Around'], ['normal', 'Black Market']] as const) {
const clock = frame(1001), before = structuredClone(clock), markup = html(clock, method);
assert.match(markup, new RegExp(`${label} auction countdown`));
assert.match(markup, /Respondent may bid or pass/);
assert.match(markup, /2 seconds remaining/);
assert.match(markup, /role="timer" aria-live="off"/);
assert.match(markup, /server controls the deadline/);
if (method === 'onceAround') {
assert.match(markup, /provisional online interpretation/);
assert.match(markup, /binding Truthtrance answer/);
}
assert.doesNotMatch(markup, /<button|<form|Continue/);
assert.deepEqual(clock, before);
}
assert.equal(html(null, 'onceAround'), '');
});
void test('Richese countdown keeps unarmed, held, paused and expired states distinct', () => {
assert.match(html(frame(10_000, false, null), 'onceAround'), /Clock starts when bidding is ready/);
assert.match(html(frame(6_200, false), 'normal'), /held while the current game decision finishes/);
assert.match(html(frame(6_200), 'onceAround', true), /Auction paused/);
assert.match(html(frame(0, false), 'onceAround'), /Awaiting server resolution/);
assert.match(html(frame(0, false), 'onceAround'), /0 seconds remaining/);
});
/** Exercise the real effect with a controlled monotonic browser clock. */
function browserDisplay(initial: Parameters<typeof RicheseAuctionCountdown>[0]) {
type Effect = { dependencies: readonly unknown[]; cleanup?: () => void };
const states: unknown[] = [], effects: Effect[] = [], pending: (() => void)[] = [];
const intervals = new Map<number, () => void>();
let stateIndex = 0, effectIndex = 0, now = 0, nextTimer = 0, props = initial;
const exports: { RicheseAuctionCountdown?: typeof RicheseAuctionCountdown } = {};
runInNewContext(ts.transpileModule(readFileSync(new URL('../components/richese-auction-countdown.tsx', import.meta.url), 'utf8'), {
compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, jsx: ts.JsxEmit.ReactJSX },
}).outputText, {
exports,
performance: { now: () => now },
setInterval(callback: () => void, ms: number) { assert.equal(ms, 200); const timer = ++nextTimer; intervals.set(timer, callback); return timer; },
clearInterval(timer: number) { intervals.delete(timer); },
require(name: string) {
if (name === 'react/jsx-runtime') return jsxRuntime;
assert.equal(name, 'react');
return {
useState(initialValue: unknown) {
const index = stateIndex++;
if (!(index in states)) states[index] = initialValue;
return [states[index], (next: unknown) => { states[index] = next; }];
},
useEffect(callback: () => (() => void) | undefined, dependencies: readonly unknown[]) {
const index = effectIndex++, previous = effects[index];
if (previous && dependencies.every((dependency, i) => Object.is(dependency, previous.dependencies[i]))) return;
pending.push(() => { previous?.cleanup?.(); effects[index] = { dependencies, cleanup: callback() }; });
},
};
},
});
assert.ok(exports.RicheseAuctionCountdown);
const render = () => {
stateIndex = 0; effectIndex = 0;
const node: ReactNode = exports.RicheseAuctionCountdown!(props);
const markup = renderToStaticMarkup(node);
while (pending.length) pending.shift()!();
return markup;
};
return {
render,
update(next: typeof initial) { props = next; return render(); },
advance(ms: number) { now += ms; for (const callback of intervals.values()) callback(); return render(); },
get ticking() { return intervals.size; },
};
}
void test('local countdown follows elapsed time and stops while paused or awaiting the server', () => {
const display = browserDisplay({ clock: frame(), playerName: 'Respondent', method: 'onceAround' });
assert.match(display.render(), /10 seconds remaining/); assert.equal(display.ticking, 1);
assert.match(display.advance(5401), /5 seconds remaining/);
assert.match(display.update({ clock: frame(2000, false), playerName: 'Respondent', method: 'onceAround' }), /2 seconds remaining/);
assert.equal(display.ticking, 0);
assert.match(display.update({ clock: frame(1000), playerName: 'Respondent', method: 'normal' }), /Black Market/);
assert.match(display.advance(1000), /Awaiting server resolution/); assert.equal(display.ticking, 0);
assert.equal(display.update({ clock: null, playerName: 'Respondent', method: 'normal' }), '');
});