Files
Dune/tests/rooms-richese-auction-clock.test.ts
T
Quintine 7fc6f1cd43
Verify and publish checkpoint container / container (push) Canceled after 0s
Time sequential Richese auctions
2026-10-29 02:11:18 +11:00

114 lines
6.0 KiB
TypeScript

import assert from 'node:assert/strict';
import { createHash } from 'node:crypto';
import test from 'node:test';
import { applyAction, type Action } from '../game/engine';
import type * as Rooms from '../db/rooms';
import { unitStore } from './fixture-nexus-room-store';
import { createTruthRicheseBidFixture, inventory } from './fixture-truth-richese-bid';
function fakeClock(start = 10_000) {
let time = start;
const sleeps: number[] = [];
return { now: () => time, advance: (ms: number) => { time += ms; }, sleeps,
sleep: async (ms: number) => { sleeps.push(ms); time += ms; } } satisfies Rooms.RoomsClock & {
advance(ms: number): void; sleeps: number[];
};
}
/** The source is a genuine public Basic game and native Once Around cache
* lot. Only the parent fixture's unopened cards and scalar lotteries are
* selected; no wallet, force, lot, response or stored deadline is staged. */
function fixture() {
const native = createTruthRicheseBidFixture(), game = structuredClone(native.game);
const lot = game.richeseAuction; assert.ok(lot && lot.method === 'onceAround' && lot.active);
assert.equal(lot.clockVersion, 1, 'A newly opened sequential special lot uses trusted timing');
const store = unitStore(), clock = fakeClock(), code = game.code;
store.sqlite.prepare('INSERT INTO rooms(code,state,version,updated_at) VALUES(?,?,0,?)')
.run(code, JSON.stringify(game), clock.now());
const auth = Object.fromEntries(game.players.map(player => {
const tokenHash = createHash('sha256').update(`richese-auction-clock-test:${player.id}`).digest('hex');
store.sqlite.prepare('INSERT INTO seats(token_hash,room_code,player_id) VALUES(?,?,?)').run(tokenHash, code, player.id);
return [player.id, { playerId: player.id, tokenHash }];
})) as Record<string, Rooms.SeatAuth>;
return { ...store, clock, code, native, auth, actor: lot.active, event: lot.event };
}
void test('a trusted room clock arms and expires a genuine Once Around bid through its native pass', async () => {
const f = fixture();
try {
const view = await f.rooms.readSeatView(f.code, f.auth[f.actor], f.clock);
assert.equal(view.auctionClock?.player, f.actor);
assert.equal(view.auctionClock?.remainingMs, 10_000);
assert.equal(view.auctionClock?.running, true);
assert.equal(typeof view.auctionClock?.event, 'string');
assert.equal(f.rooms.needsAutomaticRoomRecovery(await f.rooms.readRoom(f.code)), true);
f.clock.advance(9999);
assert.equal(await f.rooms.continueRoomAuctionClock(f.code, f.clock), false);
assert.equal((await f.rooms.readRoom(f.code)).richeseAuction?.active, f.actor);
const expected = applyAction(f.native.game, f.actor,
{ type: 'richeseBid', event: f.event, amount: null, allyPayment: 0 });
f.clock.advance(1);
assert.equal(await f.rooms.continueRoomAuctionClock(f.code, f.clock), true);
const game = await f.rooms.readRoom(f.code);
assert.deepEqual(game.richeseAuction, expected.richeseAuction);
assert.ok(game.richeseAuction?.acted.includes(f.actor));
assert.notEqual(game.richeseAuction?.active, f.actor);
assert.equal(game.auctionClock?.remainingMs, 10_000);
assert.equal(game.auctionClock?.startedAt, f.clock.now());
assert.deepEqual(inventory(game), f.native.originalCards);
} finally { f.sqlite.close(); }
});
void test('a timely special bid advances the source and a late bid cannot beat its committed timeout', async () => {
for (const timely of [true, false]) {
const f = fixture();
try {
const view = await f.rooms.readSeatView(f.code, f.auth[f.actor], f.clock);
f.clock.advance(timely ? 9999 : 10_000);
const bid: Action = { type: 'richeseBid', event: f.event, amount: 1, allyPayment: 0 };
if (timely) {
const result = await f.rooms.act(f.code, f.auth[f.actor], view.version, bid, f.clock);
assert.equal(result.richeseAuction?.bid, 1);
assert.equal(result.richeseAuction?.bidder, f.actor);
assert.notEqual(result.auctionClock?.event, view.auctionClock?.event);
assert.equal(result.auctionClock?.remainingMs, 10_000);
await assert.rejects(f.rooms.act(f.code, f.auth[f.actor], view.version, bid, f.clock), /table changed/i);
} else {
await assert.rejects(f.rooms.act(f.code, f.auth[f.actor], view.version, bid, f.clock), /table changed/i);
const game = await f.rooms.readRoom(f.code);
assert.equal(game.richeseAuction?.bid, 0);
assert.ok(game.richeseAuction?.acted.includes(f.actor));
assert.notEqual(game.richeseAuction?.active, f.actor);
}
} finally { f.sqlite.close(); }
}
});
void test('a paused room cannot expire a special bid and reopening re-arms its trusted budget', async () => {
const f = fixture();
try {
await f.rooms.continueRoomAuctionClock(f.code, f.clock);
f.clock.advance(4000);
f.sqlite.prepare('INSERT INTO room_controls(room_code,paused,join_locked,revision,updated_at) VALUES(?,1,0,1,?)')
.run(f.code, f.clock.now());
const before = await f.rooms.readRoom(f.code);
f.clock.advance(60_000);
assert.equal(await f.rooms.continueRoomAuctionClock(f.code, f.clock, true), false);
assert.deepEqual(await f.rooms.readRoom(f.code), before);
assert.deepEqual(f.clock.sleeps, []);
const blocked = await f.rooms.readSeatView(f.code, f.auth[f.actor], f.clock);
assert.equal(blocked.auctionClock?.running, false);
f.sqlite.prepare('UPDATE room_controls SET paused=0,revision=2,updated_at=? WHERE room_code=?')
.run(f.clock.now(), f.code);
await f.rooms.continueRoomAuctionClock(f.code, f.clock);
let game = await f.rooms.readRoom(f.code);
assert.equal(game.auctionClock?.controlEpoch, '2:0');
assert.equal(game.auctionClock?.remainingMs, 10_000);
assert.equal(game.auctionClock?.startedAt, f.clock.now());
f.clock.advance(10_000);
await f.rooms.continueRoomAuctionClock(f.code, f.clock);
game = await f.rooms.readRoom(f.code);
assert.ok(game.richeseAuction?.acted.includes(f.actor));
} finally { f.sqlite.close(); }
});