Connect an original companion face and enlarged rules to the private Atreides panel and battle composer, authorized full-plan inspection, public revealed plans and an internal reference topic. Private loss progress and availability come only from the existing owner projection; plan components receive only inclusion. Rules calculations, save shape, AI strategy and mode gates remain unchanged. Add focused projection, sealed/revealed rendering, JSON restoration, private-status and asset regressions. All 4950 offline tests, types, lint and production build pass. Independent privacy/rules review found no material findings. Browser checks verify reference opening, loaded artwork, Escape/Close focus return, mobile bounds and keyboard scrolling to the final rule. The focusable scroll region has a documented narrow lint exception. Earlier image-convention and focusability lint failures are retained in private evidence. HTTP tests are unnecessary for this presentation-only change. All 1373 rooms, 2883 seats and original auxiliary rows remain unchanged; SQLite integrity and foreign keys pass. Existing server reused without restart. Screenshot capture, complete live Advanced browser acceptance and final manufactured-component/art verification remain open. No rules gate is opened by this checkpoint. Private evidence: 20260921-kwisatz-inspection. Verified source tree: 1181471eed47b86390882999a2ffce0db6a44b1379c7e8f7fc406bef39a94179
136 lines
12 KiB
Markdown
136 lines
12 KiB
Markdown
# Current development status
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Updated 21 September 2026. **The full twelve-faction goal is unfinished. Basic
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is playable; public Advanced and unfinished expansion/module starts remain
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gated.** Prototypes do not open completion or publication gates.
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## Current checkpoint and work
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Latest delivered checkpoint: `ed53eb7`, [Storm Card inspection](STORM_CARD_INSPECTION.md).
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Types, lint, **4,946 offline tests**, production build and **46 HTTP tests** passed.
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All 1,337 original rooms, 2,805 original seats and existing auxiliary rows stayed
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unchanged; HTTP checks created their own additional records. The current baseline
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contains 1,373 rooms and 2,883 seats. The running server was reused.
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Earlier delivered checkpoints include `67e429e` for Charity/Revival practice,
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`c4ff75a` for alliances, `b7ec940` for bidding, `b9718ac` for lobby AI configuration
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and `b21b2bc` for one-use AI permission. The `8f7a62c` policy checkpoint removed
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the usage cutoff and deferred AI refinement until feature completion, with three
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adjacent 75% targets. See the [implementation history](IMPLEMENTATION_STATUS.md).
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Current work: [Kwisatz Haderach inspection](KWISATZ_INSPECTION.md) connects an
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original companion face, private battle-loss progress and availability guidance,
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authorized private/public plan components and a static internal reference.
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Rules calculations, sealed choices, save shape and mode gates remain unchanged.
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Source-bound checks, independent review, browser and preservation/Git evidence
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belong to the private checkpoint. Full Advanced acceptance, exact manufactured
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component verification and the remaining component inventory are unfinished.
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A bounded Duke review confirmed revival/loan paths still cross recorded custody,
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return and cycle questions; no duplicate ruling or invented outcome was added.
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Storm/spice-blow teaching, full faction/Advanced/expansion teaching and broader
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multiplayer acceptance remain unfinished.
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A bounded remaining-effect audit found that the reviewed faction/Nexus candidates
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still cross recorded pending rulings. Continue independent features rather than
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inventing answers. The [platform audit](AUTOPILOT.md#platform-audit-20-september-2026)
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found no supported Sites scheduler or Durable Object provisioning contract.
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Durable unattended bot resumption remains blocked on that capability; current
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request/reconnect continuation does not establish it. Continue independent
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player-facing features and integration while preserving pending rules questions.
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The connected [Harass & Withdraw prototype](HARASS_WITHDRAW_RUNTIME.md) supports either
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battle-card slot, private category inspections, exact undialed normal/elite
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returns, opponent-Traitor cancellation, mandatory disposal, controls and all
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four AI profiles. New battles also have [revealed physical allocation](HARASS_ALLOCATION.md) for
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ordinary/elite mixtures and multi-sector returns. Richese card combinations
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and additional optional modules stay gated. Withdrawal before explosion and
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card-specific discard precedence are explicitly labeled inferences. The Stone
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Burner timing question is pending; no user answer is assumed. Reinforcements
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remains unfinished. This does not open variant, mode or publication gates.
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The preceding [early Sapho aggressor](SAPHO_AGGRESSOR.md) connects the
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printed battle-priority effect during the existing shared pre-plan opportunity.
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Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either
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slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public
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controls and all four AI profiles. Battle-bound history survives private saved
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continuation. Later intervention remains unfinished; no new ruling is assumed.
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Final checks, samples, browser evidence and delivery belong to the source-bound
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private report and Git message.
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The [Mirror admission review](MIRROR_WEAPON_ENGINE_AUDIT.md) found that every genuine
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Richese setup contains the unresolved copied weapons. Ordinary-only activation
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cannot safely depend on hidden custody or alter the printed deck. Mirror remains
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gated pending the existing disposal ruling and copied-choice work. Continue with
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independent missing faction/card functions, then integrated play and refinement.
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The Smuggler follow-up review supports a saved reveal-time receipt with settlement
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only on leader survival, but located no official ruling on modified leader
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strength. The user has been asked about Kwisatz/trainer/Stunner composition; no
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answer is assumed. See the [source follow-up](LEADER_SKILLS_RULES.md#20-september-smuggler-follow-up).
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## Authoritative navigation
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- [Rules checklist](../game/reference.ts), topic `implementation-checklist` and
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each feature's entries: track implementation, controls, AI, documentation and
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verification, plus Missing, Prototyped, Integrated, Verified and Polished stages.
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- [Rule decision index](RULE_DECISIONS.md): settled contracts, source precedence
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and pending material interpretations. Consult it before reopening research.
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- [Development guide](DEVELOPMENT.md) and [verification tools](VERIFICATION_WORKFLOW.md):
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architecture, focused checks, source-bound reports, reusable faction samples,
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private backup and saved-seat restoration.
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- [Implementation history](IMPLEMENTATION_STATUS.md): newest first. Historical
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evidence and outage records stay there and in feature documents; read bounded
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relevant sections and verify old absence claims against current code/tests.
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- [Efficiency pilot](EFFICIENCY_PILOT.md): the first three milestones are pushed;
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measurement limits remain explicit. Reuse tools and checks, without promising
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an unmeasured savings percentage.
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## Connected development capabilities
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These links define bounded working behavior, not complete module certification.
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| Area | Current connected work and evidence |
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| Base/Advanced setup | [Genuine setup](ADVANCED_SETUP_TEST_SEAM.md), [Advanced study](AI_ADVANCED_SETUP_CALIBRATION_20260907.md), [Fremen cancellation](FREMEN_MOVEMENT_KARAMA_RULES.md), [Atreides full-plan audit](ATREIDES_FULL_PLAN_TIMING.md). Earlier Basic-then-flip fixtures do not establish current setup coverage. |
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| Expansion factions | [Ixians/Tleilaxu](IX_PROTOTYPE.md) and [all seven faction selections](EXPANSION_FACTIONS_PROTOTYPE.md): genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. |
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| Leader Skills | [Common lifecycle](LEADER_SKILLS_RUNTIME.md), [known skilled capture](LEADER_SKILLS_CAPTURE.md), [Mentat question preview](MENTAT_QUESTION.md), [Bureaucrat payments](BUREAUCRAT_PAYMENTS.md), five battle disciplines, [Planetologist](PLANETOLOGIST_RULES.md), [Suk Graduate](SUK_GRADUATE_RULES.md), [Rihani and other battle effects](LEADER_BATTLE_EFFECTS.md), [Smuggler shipment](SMUGGLER_SHIPMENT.md), [No-Field](SMUGGLER_NO_FIELD.md) and [battle collection](SMUGGLER_BATTLE.md), [Sandmaster routes](SANDMASTER_MOVEMENT.md) and [worm rides](SANDMASTER_WORM.md), [Banker spending](SPICE_BANKER_RUNTIME.md), [Diplomat defense](DIPLOMAT_DEFENSE.md). Remaining bands and combinations are explicit in those contracts. |
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| Discoveries | [Prototype](DISCOVERY_PROTOTYPE.md): genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending. |
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| Nexus/Homeworlds | [Decision index](RULE_DECISIONS.md) links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. [CHOAM Collection trade](NEXUS_CHOAM_SECRET_ALLY.md) and [Emperor extra revival](NEXUS_EMPEROR_SECRET_ALLY_RUNTIME.md) are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect. |
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| Truthtrance | [Spice facts](TRUTHTRANCE_SPICE_FACTS.md), [card counts](TRUTHTRANCE_CARD_COUNT.md), [hand inventory](TRUTHTRANCE_HAND_INVENTORY.md), [recorded knowledge](TRUTHTRANCE_KNOWLEDGE.md), and [Basic/no-Guild Advanced reserve-shipment promises](TRUTHTRANCE_SHIPMENT_PROMISES.md) use authoritative private state. Earlier readiness audits do not supersede these follow-ups. |
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| Other cards | [Sapho runtime](JUICE_OF_SAPHO_RUNTIME.md) includes first among remaining unstarted movement turns after Advanced Guild has finished. [Recruits](RECRUITS_RUNTIME.md) connects clean Revival play; [Harass & Withdraw](HARASS_WITHDRAW_RUNTIME.md) connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. |
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| Multiplayer | Saved rooms/seats, [recovery](../README.md#saved-seats-and-reconnecting), uncertain-request retry, [own-seat AI](AUTOPILOT.md), [named-player AI permission](SEAT_AI_PERMISSION.md) and [voluntary seat handover](SEAT_HANDOVER.md) have connected controls and recovery evidence. |
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## Remaining readiness
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| Area | Remaining gate |
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| Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. |
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| Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts. |
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| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
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| AI | Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the [AI development plan](AI_DEVELOPMENT_PLAN.md). These targets remain unverified. |
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| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
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| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
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[AI calibration](AI_CALIBRATION.md), [multiplayer audit](MULTIPLAYER_AUDIT.md),
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[component inventory](COMPONENT_INVENTORY.md) and [visual playtest](VISUAL_PLAYTEST.md)
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record their measured scope. [README](../README.md) retains publication gates.
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## Working sequence and preservation
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Prototype every remaining function in dependency order, using existing controls,
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legal AI and the saved-state model. Continue independent functions while material
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rulings are pending. Then run integrated games, repair failures, deepen combination
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and recovery coverage, and complete all non-AI features. Only then fully implement
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and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused
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checks for crashes, deadlocks, legality, custody and privacy; complete required
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broad checkpoint checks.
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Use selective subagents and independent review for complex rules/privacy/persistence.
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Commit and push verified checkpoints under **“Push all from now on”**, verify push
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success. The user removed the usage cutoff and routine account-usage checks;
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efficient work, Git delivery and selective subagents remain required.
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The user-authorized 13 September reset happened once; preserve all games created
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since it. Keep `.wrangler/state`, credentials and private backup artifacts out of
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Git. Reuse a healthy server; restart only for a relevant change or observed problem,
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with a fresh backup, safe human-play boundary and verified restoration. No hourly
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restart or recurring maintenance automation is installed; do not recreate one.
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