Connect all fourteen physical skills and private setup to five card-role battle modifiers, public posture, Harkonnen skilled capture, death return and optional own-leader revival through controls, legal AI and persisted room actions. Nine skill effects and combined-mode/publication acceptance remain unfinished. Captured replacement entitlement and foreign ghola integration stay guarded. Fresh publisher/designer research supports skilled-capture publicity through its unique known physical card; this is recorded as a component inference. Independent review found and fixed Voice/must-use-leader and invalid saved assignment/offer cases. A pre-existing Discovery privacy assertion confused card ID prefixes; the corrected deterministic physical-pair scenario was independently reviewed. The first broad run was 4410/4411; corrected final verification passes types/lint, all 4411 offline tests, build and 43 HTTP tests. Final durations: check 149741ms, build 6659ms, integration 28274ms. Source fingerprint: aef655ac1ebc0eb2f64294e13d3d27337167312cf8ab17568a166ee9c39f6a85. Private final report: 20260913-leader-skills/checks-final/report.json. Three seeded prototype games completed with no rejected bot candidates. Browser setup/card inspection/refresh passed. Another user-reported power outage stopped the server; backup and necessary restart restored the same private seat. All 292 games at restart and their original application records remain unchanged; 33 isolated HTTP-test rooms bring the current total to 325. No database reset. Efficiency: one shared setup/lifecycle implementation supports five connected role effects; selective existing agents handled catalog/UI/tests/research and independent reviews. One repeated broad check was required by the reproduced ID-prefix assertion failure. Aggregate goal counter rose from 65529766 to 67313673 through this checkpoint (1783907), including inherited context and coordination; this is not a billing or savings estimate. Full goal remains active.
122 lines
7.1 KiB
Markdown
122 lines
7.1 KiB
Markdown
# Leader Skills first functional prototype
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13 September 2026. This is **Prototyped**, with **Partial** rules coverage.
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Normal mode starts and publication remain gated. The [source contract](LEADER_SKILLS_RULES.md)
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contains all fourteen physical cards; the [capture interpretation](LEADER_SKILLS_CAPTURE.md)
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records the fresh publisher/designer search requested by the user.
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## Connected boundary
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Genuine Basic or Advanced setup supports two through six base factions. Starting
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Treachery Cards, including Harkonnen's extra card, precede simultaneous private
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two-card skill offers. Every faction selects one physical skill and an eligible
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own leader, returns the other card to the shuffled deck, and publicly assigns
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the selected card before traitor choices. No reduced or duplicate skill deck is
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substituted. Expansion rosters and other optional modules remain separate work.
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Human controls show each permitted card's normal and battle text, select its
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leader, choose battle posture, and handle an optional own-leader revival draw.
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An undrawn revival offer shows no preview; drawing obliges a selection. All four
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AI profiles follow the same private offers and legal actions, prioritizing the
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five connected disciplines and hiding the assigned leader for battle. This
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simple policy is not calibrated skill strategy.
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Warmaster, Master of Assassins, Swordmaster of Ginaz, Killer Medic and
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Prana-Bindu Adept apply +1 to another selected leader from a face-up native
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trainer, or +3 to the surviving assigned leader. They use the physical card's
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actual weapon or defense role, including a legally supplied Portable Snooper.
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They do not grant +4 or change printed strength, leader bounty or Zoal's source
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value. Existing traitor, explosion and Stone Burner precedence is preserved.
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Cheap Hero receives the normal +1 through ordinary leader substitution; this
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is a general-rule inference, without a separately located explicit skill FAQ.
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A face-up assigned disc cannot enter a plan. Concealing it while selecting
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another leader gives no skill bonus. Later Voice or card use can remove the
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last alternative: the mandatory remaining skilled disc then moves behind the
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shield automatically, without replaying battle powers. A surviving assignment
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returns face up after battle. Death returns its physical card exactly once.
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An own Ghola revival during unfinished battle preparation retains that stage
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through the new private draw and public posture choice.
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Harkonnen capture keeps the card attached to its original leader and publicly
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shows the current captor. Only the captive's lower battle effect can apply;
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neither faction receives its normal effect while captured. A surviving used
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captive returns with the same card. Execution returns the card to the deck;
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that unique formerly public card makes this skilled leader's identity inferable.
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Other captures retain the existing privacy behavior. This narrow publicity
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interpretation follows the physical component procedure, not an express
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publisher instruction to announce a name.
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## Missing and guarded work
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The other nine cards have readable inventory entries but **missing effects**:
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Bureaucrat, Spice Banker, Diplomat, Mentat, Suk Graduate, Rihani Decipherer,
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Sandmaster, Smuggler and Planetologist. They are not completed features.
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Captured-card replacement entitlement remains unresolved. The prototype rejects
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own-leader revival while its original skill is captured, before beginning a
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paid revival or consuming the Ghola/special-Karama action. This is an explicit
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unsupported boundary, not a ruling that the physical game forbids that revival.
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Foreign gholas, expansion rosters and combined optional modules remain gated.
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Before enabling them, add response-driven automatic revival continuation
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coverage; the current before/after revival observer does not certify deferred
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Tleilaxu response chains. The other source-contract timing questions also remain
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open. Skill-specific movement, payments, information, rescues and retreats need
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their own connected controls and saved choices.
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## Local prototype entry and evidence
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Create a new base-faction local lobby, select its seats and mark them ready.
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Keep its browser cookie. Use the existing backup and atomic version-check tool:
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```sh
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node --import tsx tools/start-prototype.ts --profile leader-skills \
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--db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
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--version CURRENT_LOBBY_VERSION --out /private/new-prototype-checkpoint
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```
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Only that fresh named lobby is initialized; every other room and all seats stay
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intact. Refresh to continue through ordinary authenticated actions. No HTTP
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endpoint dispatches the initializer; do not restart or reset the database.
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Focused tests cover physical inventory, setup ordering, private views, all five
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bonuses, Voice legality, capture and return, death, revival and JSON restoration.
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SQLite tests use production room actions across restarted stores and concurrent
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selection: one choice commits, the selected card has one owner, the rejected
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card returns once, and private offers remain owner-only. The local prototype
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writer is separately checked for stale/redeal rejection and preserved seats.
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Two seeded four-player simulations (20260913 Basic; 20260914 Advanced) completed
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through genuine setup in 265 and 211 accepted actions with no rejected bot
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candidates. They used Easy, Medium, Hard and Brutal, checked physical skills and
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forces, and restored JSON views at fourteen sampled boundaries in total.
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These were first-batch runs before the later capture and Voice review fixes;
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their private report fingerprints the exact files exercised. They do not prove
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all fourteen effects, Harkonnen capture or every interaction was played.
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A later Advanced run including Harkonnen (seed 20260915) completed in 360
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accepted actions, four turns and ten sampled JSON restores, with no rejected
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bot candidates. It exercised the current controller/Voice integration. Exact
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captured-card outcomes are proved by the focused capture scenarios, rather
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than inferred from this sample game's completion.
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Browser room `REF6YHN7` was created normally with a human Atreides and Medium
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Harkonnen, then initialized through the backed-up local tool. The human inspected
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both effect bands, assigned Master of Assassins to Thufir Hawat, selected a
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private traitor and reached Storm. Refresh retained that assignment, the AI's
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Swordmaster on Feyd-Rautha, the same Snooper hand and the pending Storm dial.
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Visual inspection caught two squeezed columns in the table sidebar; single-column
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cards restore readable text. This was a focused desktop setup/recovery journey,
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not a complete human game or mobile acceptance.
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The second reported power outage stopped the development server. All 292 rooms
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were present with a clean SQLite integrity/foreign-key check; the 291 opening
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rooms matched their hashes. A new online backup preceded the necessary server
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start. The same browser seat then restored both skills, Snooper, private Thufir
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traitor, ten spice and its pending Storm decision. No database reset or old
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game restoration was performed.
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Checkpoint-wide check/build/HTTP results and the final source fingerprint are
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recorded in the commit and private verification report. Full module and combined
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game acceptance remain unfinished.
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