37 lines
2.3 KiB
Markdown
37 lines
2.3 KiB
Markdown
# Truthtrance ally-funding questions
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## Current-phase prototype — 29 October 2026
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**Prototyped / Partial.** In a supported quiet Basic Bidding or Shipment and
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Movement phase, a player may ask whether another player will submit an
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ally-funding update at or above a chosen amount to their current mutual ally
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before that phase ends. The existing publisher FAQ permits game-related yes/no
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questions and current-turn promises; applying it to this particular action and
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its phase deadline is a provisional online interpretation, not a printed example.
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See the [source audit](TRUTHTRANCE_NONBATTLE_READINESS_20260907.md).
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A Yes requires an accepted future native `pledgeAid` update while possible.
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An earlier pledge alone does not fulfill it, although explicitly submitting the
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same total afterward does. A No prohibits a future update reaching the threshold.
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The original escrow amount, locked commitments, available spice and repayment at
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phase end use the ordinary native funding rules. Setting funds aside does not
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pay another player or promise that the ally will spend them. Only the target
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receives its private feasible answers and optional exact-action guide.
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A voluntary action by the respondent may not make a still-possible Yes
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impossible. A different player's action, a natural phase change or loss of the
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reciprocal alliance can release an impossible Yes; No expires with the phase or
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alliance. Pre-consented immediate deal payments are attributed to the actual
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final accepter when determining whether a debit was voluntary. A definite
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ally-funding question occupies this phase's single question slot; other future-
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action questions remain unavailable for the rest of the phase. A prior definite
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future-action question in the turn also excludes a new funding question. These
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fences use public question history, avoiding disclosure of private fulfillment
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or mixed-question residuals. They avoid inventing joint funding or future unlocked
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escrow. Other modules,
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Advanced, combined questions and full-game/deployed acceptance remain open.
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The [helper](../game/pledge-promises.ts), [native runtime journeys](../tests/truth-pledge-runtime.test.ts)
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and [controls](../components/pledge-claim-fields.tsx) record the physical and
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interactive scope. Existing saved games gain no retroactive promises.
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