Files
Dune/docs/CURRENT_STATUS.md
T
Quintine c2f24fc546 Add public faction-sheet inspectors and a twelve-faction gallery
Add an enlarged public sheet beneath each player, available while actions are
pending. Only faction identity and table rules mode enter the reader; it sends
no action and receives no private player data. Basic/Advanced preview explicitly
leaves the table mode unchanged. Native mode control, keyboard scrolling,
Escape/focus restoration and internal links use existing dialog components.
The internal gallery covers all twelve factions with bundled Homeworld artwork.

Share every faction's Basic and Advanced paragraphs with the main reference.
Replace Richese's generic placeholder, centralize Ecaz/Moritani guidance from
settled contracts, correct CHOAM Auditor/Baliset/Jubba availability and align the
Fremen/Ecaz Sietch Tabr exception. Full printed text, unresolved powers and
combined-rule acceptance remain explicit. No new rule, AI strategy or gate.

Four focused tests cover all12 identities, shared paragraphs, artwork files,
internal links, mode separation, gallery defaults and per-viewer busy controls.
The first busy-control assertion falsely matched CSS disabled variants; it now
checks actual disabled attributes. All16 related focused cases pass. Independent
review caught missing Moritani optionality and stale Fremen exception text;
those were fixed and final review found no material issue. Auditor limits and
full actual-card cancellation cost were checked against the existing contract.
Types, lint, all 5000 offline tests and production build pass on stable source.
No API/auth/persistence changes; HTTP tests were not repeated.

Browser QA reused the existing two-player Basic auction without game actions.
Both own and opposing inspectors work; Enter opens, Escape closes and returns
focus, reopening resets Basic, and Advanced preview explicitly preserves the
Basic table. ArrowDown scrolls the focused long sheet. At390px, dialog359x828,
scroll client/width342 without horizontal overflow,16px text and44px controls.
Gallery334px fits without overflow; Richese, Ecaz and Moritani selection and
Advanced paragraphs render, faction change resets Basic and bundled art loads.
Internal help and Advanced Moritani links expand their topics. Back and refresh
preserve four hand cards and the pending minimum bid2; normal viewport restored.
Screenshot capture timed out; full visual/screen-reader acceptance remains open.

All 1539 opening games, 3259 saved seats and auxiliary rows
remain identical, including the QA room. SQLite integrity and foreign keys pass.
No new games, server restart, migration, reset or recurring automation.

Private evidence: 20260921-faction-sheets.
Verified source tree: 6b738958f30fc381d3e9eb26398239bbd88f1d4281f8ff5ff2bb3b3259494a93
2026-09-21 12:17:06 +10:00

134 lines
12 KiB
Markdown
Raw Blame History

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# Current development status
Updated 21 September 2026. **The full twelve-faction goal is unfinished. Basic
is playable; public Advanced and unfinished expansion/module starts remain
gated.** Prototypes do not open completion or publication gates.
## Current checkpoint and work
Latest delivered checkpoint: `e3cfd82`, [private-hand browsing](HAND_BROWSING.md).
Types, lint, **4,996 offline tests** and production build passed. Search, category
filters, all sort orders, an auction acquisition under an active filter, keyboard
scrolling, internal help, tab reset and refresh passed browser checks. All 1,538
opening rooms, 3,258 seats and auxiliary rows stayed unchanged; the isolated QA
game brought the baseline to 1,539 rooms and 3,259 human seat records. Screenshot
capture timed out; full visual acceptance remains open. The healthy server was
reused. Prior checkpoints include `14a7800` for draw counts, `537da4a` for force
inspection and `2b071a4` for Nexus offers.
Current work: [public faction sheets](FACTION_SHEETS.md) adds a table inspector
and twelve-faction internal gallery with Basic/Advanced preview. Shared guidance
fills Richese’s missing overview, centralizes Ecaz/Moritani and corrects stale
CHOAM/Ecaz summaries from existing contracts. Public ID and mode are the only
inspector inputs; no private state or game action is involved. Focused rendering
checks accompany independent review, browser verification and saved preservation.
Full printed-sheet text and all remaining rules still require completion.
The separate Bureaucrat/Emperor gift question is pending.
The `8f7a62c` policy checkpoint removed usage checks/cutoffs and deferred AI
refinement until feature completion, followed by three adjacent 75% targets.
A bounded remaining-effect audit found that the reviewed faction/Nexus candidates
still cross recorded pending rulings. Continue independent features rather than
inventing answers. The [platform audit](AUTOPILOT.md#platform-audit-20-september-2026)
found no supported Sites scheduler or Durable Object provisioning contract.
Durable unattended bot resumption remains blocked on that capability; current
request/reconnect continuation does not establish it. Continue independent
player-facing features and integration while preserving pending rules questions.
The connected [Harass & Withdraw prototype](HARASS_WITHDRAW_RUNTIME.md) supports either
battle-card slot, private category inspections, exact undialed normal/elite
returns, opponent-Traitor cancellation, mandatory disposal, controls and all
four AI profiles. New battles also have [revealed physical allocation](HARASS_ALLOCATION.md) for
ordinary/elite mixtures and multi-sector returns. Richese card combinations
and additional optional modules stay gated. Withdrawal before explosion and
card-specific discard precedence are explicitly labeled inferences. The Stone
Burner timing question is pending; no user answer is assumed. Reinforcements
remains unfinished. This does not open variant, mode or publication gates.
The preceding [early Sapho aggressor](SAPHO_AGGRESSOR.md) connects the
printed battle-priority effect during the existing shared pre-plan opportunity.
Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either
slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public
controls and all four AI profiles. Battle-bound history survives private saved
continuation. Later intervention remains unfinished; no new ruling is assumed.
Final checks, samples, browser evidence and delivery belong to the source-bound
private report and Git message.
The [Mirror admission review](MIRROR_WEAPON_ENGINE_AUDIT.md) found that every genuine
Richese setup contains the unresolved copied weapons. Ordinary-only activation
cannot safely depend on hidden custody or alter the printed deck. Mirror remains
gated pending the existing disposal ruling and copied-choice work. Continue with
independent missing faction/card functions, then integrated play and refinement.
The Smuggler follow-up review supports a saved reveal-time receipt with settlement
only on leader survival, but located no official ruling on modified leader
strength. The user has been asked about Kwisatz/trainer/Stunner composition; no
answer is assumed. See the [source follow-up](LEADER_SKILLS_RULES.md#20-september-smuggler-follow-up).
## Authoritative navigation
- [Rules checklist](../game/reference.ts), topic `implementation-checklist` and
each feature's entries: track implementation, controls, AI, documentation and
verification, plus Missing, Prototyped, Integrated, Verified and Polished stages.
- [Rule decision index](RULE_DECISIONS.md): settled contracts, source precedence
and pending material interpretations. Consult it before reopening research.
- [Development guide](DEVELOPMENT.md) and [verification tools](VERIFICATION_WORKFLOW.md):
architecture, focused checks, source-bound reports, reusable faction samples,
private backup and saved-seat restoration.
- [Implementation history](IMPLEMENTATION_STATUS.md): newest first. Historical
evidence and outage records stay there and in feature documents; read bounded
relevant sections and verify old absence claims against current code/tests.
- [Efficiency pilot](EFFICIENCY_PILOT.md): the first three milestones are pushed;
measurement limits remain explicit. Reuse tools and checks, without promising
an unmeasured savings percentage.
## Connected development capabilities
These links define bounded working behavior, not complete module certification.
| Area | Current connected work and evidence |
| --- | --- |
| Base/Advanced setup | [Genuine setup](ADVANCED_SETUP_TEST_SEAM.md), [Advanced study](AI_ADVANCED_SETUP_CALIBRATION_20260907.md), [Fremen cancellation](FREMEN_MOVEMENT_KARAMA_RULES.md), [Atreides full-plan audit](ATREIDES_FULL_PLAN_TIMING.md). Earlier Basic-then-flip fixtures do not establish current setup coverage. |
| Expansion factions | [Ixians/Tleilaxu](IX_PROTOTYPE.md) and [all seven faction selections](EXPANSION_FACTIONS_PROTOTYPE.md): genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. |
| Leader Skills | [Common lifecycle](LEADER_SKILLS_RUNTIME.md), [known skilled capture](LEADER_SKILLS_CAPTURE.md), [Mentat question preview](MENTAT_QUESTION.md), [Bureaucrat payments](BUREAUCRAT_PAYMENTS.md), five battle disciplines, [Planetologist](PLANETOLOGIST_RULES.md), [Suk Graduate](SUK_GRADUATE_RULES.md), [Rihani and other battle effects](LEADER_BATTLE_EFFECTS.md), [Smuggler shipment](SMUGGLER_SHIPMENT.md), [No-Field](SMUGGLER_NO_FIELD.md) and [battle collection](SMUGGLER_BATTLE.md), [Sandmaster routes](SANDMASTER_MOVEMENT.md) and [worm rides](SANDMASTER_WORM.md), [Banker spending](SPICE_BANKER_RUNTIME.md), [Diplomat defense](DIPLOMAT_DEFENSE.md). Remaining bands and combinations are explicit in those contracts. |
| Discoveries | [Prototype](DISCOVERY_PROTOTYPE.md): genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending. |
| Nexus/Homeworlds | [Decision index](RULE_DECISIONS.md) links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. [CHOAM Collection trade](NEXUS_CHOAM_SECRET_ALLY.md) and [Emperor extra revival](NEXUS_EMPEROR_SECRET_ALLY_RUNTIME.md) are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect. |
| Truthtrance | [Spice facts](TRUTHTRANCE_SPICE_FACTS.md), [card counts](TRUTHTRANCE_CARD_COUNT.md), [hand inventory](TRUTHTRANCE_HAND_INVENTORY.md), [recorded knowledge](TRUTHTRANCE_KNOWLEDGE.md), and [Basic/no-Guild Advanced reserve-shipment promises](TRUTHTRANCE_SHIPMENT_PROMISES.md) use authoritative private state. Earlier readiness audits do not supersede these follow-ups. |
| Other cards | [Sapho runtime](JUICE_OF_SAPHO_RUNTIME.md) includes first among remaining unstarted movement turns after Advanced Guild has finished. [Recruits](RECRUITS_RUNTIME.md) connects clean Revival play; [Harass & Withdraw](HARASS_WITHDRAW_RUNTIME.md) connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. |
| Multiplayer | [Public and private discussion](TABLE_DISCUSSION.md), saved rooms/seats, [recovery](../README.md#saved-seats-and-reconnecting), uncertain-request retry, [own-seat AI](AUTOPILOT.md), [named-player AI permission](SEAT_AI_PERMISSION.md) and [voluntary seat handover](SEAT_HANDOVER.md) have connected controls and recovery evidence. |
## Remaining readiness
| Area | Remaining gate |
| --- | --- |
| Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. |
| Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts. |
| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
| AI | Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the [AI development plan](AI_DEVELOPMENT_PLAN.md). These targets remain unverified. |
| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
[AI calibration](AI_CALIBRATION.md), [multiplayer audit](MULTIPLAYER_AUDIT.md),
[component inventory](COMPONENT_INVENTORY.md) and [visual playtest](VISUAL_PLAYTEST.md)
record their measured scope. [README](../README.md) retains publication gates.
## Working sequence and preservation
Prototype every remaining function in dependency order, using existing controls,
legal AI and the saved-state model. Continue independent functions while material
rulings are pending. Then run integrated games, repair failures, deepen combination
and recovery coverage, and complete all non-AI features. Only then fully implement
and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused
checks for crashes, deadlocks, legality, custody and privacy; complete required
broad checkpoint checks.
Use selective subagents and independent review for complex rules/privacy/persistence.
Commit and push verified checkpoints under **“Push all from now on”**, verify push
success. The user removed the usage cutoff and routine account-usage checks;
efficient work, Git delivery and selective subagents remain required.
The user-authorized 13 September reset happened once; preserve all games created
since it. Keep `.wrangler/state`, credentials and private backup artifacts out of
Git. Reuse a healthy server; restart only for a relevant change or observed problem,
with a fresh backup, safe human-play boundary and verified restoration. No hourly
restart or recurring maintenance automation is installed; do not recreate one.