Connect ordinary Leader Skill paths to Basic CHOAM with base opponents, the real 35-card Treachery deck and all fourteen skills. Retain wider development initializer behavior and existing mode/publication gates. Pause a declared sale until its Ghola revival and private skill choice finish. Bind the actual revived leader, offer event and completion to the saved interruption. Preserve nested Truthtrance disposal and exact sale responses; canceling a resumed sale leaves the free revival completed. Keep force-only and retained-skill revivals free of replacement offers. Add genuine setup, native card-sale, mandatory disposal, private custody, corruption and concurrent authenticated recovery regressions plus a two-through-six-player complete-game sample profile. Record the unresolved Sandmaster/native-HMS eligibility question without inventing a bonus. Validation: types, lint, 5101 offline tests and production build passed. Five genuine 2-6 player CHOAM Skills games completed with zero rejected actions. Independent review and 50 focused compatibility tests passed. Browser Y2UJGMCS exercised real setup, Ghola draw, exact private refresh, mobile assignment and resumed sale paying two spice once. Screenshot capture timed out; full visual acceptance remains open. All 1,583 prior rooms, 3,351 seats and auxiliary records remain intact; one QA room and human seat were added. No restart, reset or automation. Full AI implementation and tuning remain deferred until all non-AI features are complete, then target roughly 75% for each adjacent tier.
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138 lines
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# Current development status
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Updated 21 September 2026. **The full twelve-faction goal is unfinished. Basic
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is playable; public Advanced and unfinished expansion/module starts remain
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gated.** Prototypes do not open completion or publication gates.
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## Current checkpoint and work
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Latest delivered checkpoint: `3efda21`, [Basic Ixians with Leader Skills](IX_LEADER_SKILLS.md).
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Types, lint, **5,082 offline tests** and the production build passed; five
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complete two-through-six-player samples had no rejected actions. Browser setup,
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first Storm/HMS placement, mobile Suk rescue and substitution, and same-state
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refresh were checked. All 1,582 prior rooms and 3,350 seats remained intact;
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one QA room/seat brought the baseline to 1,583 rooms and 3,351 human seats.
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Screenshot capture timed out; full visual acceptance remains open.
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Current work [connects ordinary Leader Skill actions to Basic CHOAM](CHOAM_LEADER_SKILLS.md),
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using its existing genuine setup. Exact 35-card Treachery and fourteen-skill inventories,
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native Worthless-card powers, mandatory battle disposal and interrupted market
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Ghola revival are receiving integration and saved-continuation checks. Advanced
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Auditor and Richese/other combinations retain their existing separate contracts.
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The [Sandmaster/HMS source comparison](SANDMASTER_MOVEMENT.md#21-september-native-hms-relocation-eligibility)
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found no official clarification that passengers remaining in the interior
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trigger collection from outside territories during native relocation. A ruling
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question was sent; ordinary HMS relocation and force entry/exit remain working.
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No extra collection is silently applied. The Bureaucrat/Emperor gift question
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and the other recorded skill boundaries remain pending.
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The reviewed remaining native Ecaz/Moritani effects, Duke revival and Richese
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empty-cache auction arithmetic still cross recorded source questions. Native
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Tleilaxu revival now creates its skill offer at successful commitment, including
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automatic response chains; the former dependency is resolved in its Basic profile.
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The `8f7a62c` policy checkpoint removed usage checks/cutoffs and deferred full AI
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work until feature completion, followed by three adjacent 75% targets.
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The [platform audit](AUTOPILOT.md#platform-audit-20-september-2026) found no supported
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Sites scheduler or Durable Object provisioning contract. Durable unattended bot
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resumption remains blocked on that capability; request/reconnect continuation
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does not establish it. Preserve pending rules questions and mode gates.
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The connected [Harass & Withdraw prototype](HARASS_WITHDRAW_RUNTIME.md) supports either
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battle-card slot, private category inspections, exact undialed normal/elite
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returns, opponent-Traitor cancellation, mandatory disposal, controls and all
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four AI profiles. New battles also have [revealed physical allocation](HARASS_ALLOCATION.md) for
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ordinary/elite mixtures and multi-sector returns. Richese card combinations
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and additional optional modules stay gated. Withdrawal before explosion and
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card-specific discard precedence are explicitly labeled inferences. The Stone
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Burner timing question is pending; no user answer is assumed. Reinforcements
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remains unfinished. This does not open variant, mode or publication gates.
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The preceding [early Sapho aggressor](SAPHO_AGGRESSOR.md) connects the
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printed battle-priority effect during the existing shared pre-plan opportunity.
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Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either
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slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public
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controls and all four AI profiles. Battle-bound history survives private saved
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continuation. Later intervention remains unfinished; no new ruling is assumed.
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Final checks, samples, browser evidence and delivery belong to the source-bound
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private report and Git message.
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The [Mirror admission review](MIRROR_WEAPON_ENGINE_AUDIT.md) found that every genuine
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Richese setup contains the unresolved copied weapons. Ordinary-only activation
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cannot safely depend on hidden custody or alter the printed deck. Mirror remains
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gated pending the existing disposal ruling and copied-choice work. Continue with
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independent missing faction/card functions, then integrated play and refinement.
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The Smuggler follow-up review supports a saved reveal-time receipt with settlement
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only on leader survival, but located no official ruling on modified leader
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strength. The user has been asked about Kwisatz/trainer/Stunner composition; no
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answer is assumed. See the [source follow-up](LEADER_SKILLS_RULES.md#20-september-smuggler-follow-up).
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## Authoritative navigation
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- [Rules checklist](../game/reference.ts), topic `implementation-checklist` and
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each feature's entries: track implementation, controls, AI, documentation and
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verification, plus Missing, Prototyped, Integrated, Verified and Polished stages.
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- [Rule decision index](RULE_DECISIONS.md): settled contracts, source precedence
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and pending material interpretations. Consult it before reopening research.
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- [Development guide](DEVELOPMENT.md) and [verification tools](VERIFICATION_WORKFLOW.md):
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architecture, focused checks, source-bound reports, reusable faction samples,
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private backup and saved-seat restoration.
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- [Implementation history](IMPLEMENTATION_STATUS.md): newest first. Historical
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evidence and outage records stay there and in feature documents; read bounded
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relevant sections and verify old absence claims against current code/tests.
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- [Efficiency pilot](EFFICIENCY_PILOT.md): the first three milestones are pushed;
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measurement limits remain explicit. Reuse tools and checks, without promising
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an unmeasured savings percentage.
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## Connected development capabilities
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These links define bounded working behavior, not complete module certification.
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| Area | Current connected work and evidence |
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| --- | --- |
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| Base/Advanced setup | [Genuine setup](ADVANCED_SETUP_TEST_SEAM.md), [Advanced study](AI_ADVANCED_SETUP_CALIBRATION_20260907.md), [Fremen cancellation](FREMEN_MOVEMENT_KARAMA_RULES.md), [Atreides full-plan audit](ATREIDES_FULL_PLAN_TIMING.md). Earlier Basic-then-flip fixtures do not establish current setup coverage. |
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| Expansion factions | [Ixians/Tleilaxu](IX_PROTOTYPE.md) and [all seven faction selections](EXPANSION_FACTIONS_PROTOTYPE.md): genuine setup, Ecaz six-force placement and [Advanced Loyalty](ECAZ_LOYALTY.md), separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. |
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| Leader Skills | [Common lifecycle](LEADER_SKILLS_RUNTIME.md), [known skilled capture](LEADER_SKILLS_CAPTURE.md), [Mentat question preview](MENTAT_QUESTION.md), [Bureaucrat payments](BUREAUCRAT_PAYMENTS.md), five battle disciplines, [Planetologist](PLANETOLOGIST_RULES.md), [Suk Graduate](SUK_GRADUATE_RULES.md), [Rihani and other battle effects](LEADER_BATTLE_EFFECTS.md), [Smuggler shipment](SMUGGLER_SHIPMENT.md), [No-Field](SMUGGLER_NO_FIELD.md) and [battle collection](SMUGGLER_BATTLE.md), [Sandmaster routes](SANDMASTER_MOVEMENT.md) and [worm rides](SANDMASTER_WORM.md), [Banker spending](SPICE_BANKER_RUNTIME.md), [Diplomat defense](DIPLOMAT_DEFENSE.md). Remaining bands and combinations are explicit in those contracts. |
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| Discoveries | [Prototype](DISCOVERY_PROTOTYPE.md): genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending. |
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| Nexus/Homeworlds | [Decision index](RULE_DECISIONS.md) links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. [CHOAM Collection trade](NEXUS_CHOAM_SECRET_ALLY.md) and [Emperor extra revival](NEXUS_EMPEROR_SECRET_ALLY_RUNTIME.md) are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect. |
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| Truthtrance | [Spice facts](TRUTHTRANCE_SPICE_FACTS.md), [card counts](TRUTHTRANCE_CARD_COUNT.md), [hand inventory](TRUTHTRANCE_HAND_INVENTORY.md), [recorded knowledge](TRUTHTRANCE_KNOWLEDGE.md), and [Basic/no-Guild Advanced reserve-shipment promises](TRUTHTRANCE_SHIPMENT_PROMISES.md) use authoritative private state. Earlier readiness audits do not supersede these follow-ups. |
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| Other cards | [Sapho runtime](JUICE_OF_SAPHO_RUNTIME.md) includes first among remaining unstarted movement turns after Advanced Guild has finished. [Recruits](RECRUITS_RUNTIME.md) connects clean Revival play; [Harass & Withdraw](HARASS_WITHDRAW_RUNTIME.md) connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. |
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| Multiplayer | [Public and private discussion](TABLE_DISCUSSION.md), saved rooms/seats, [recovery](../README.md#saved-seats-and-reconnecting), uncertain-request retry, [own-seat AI](AUTOPILOT.md), [named-player AI permission](SEAT_AI_PERMISSION.md) and [voluntary seat handover](SEAT_HANDOVER.md) have connected controls and recovery evidence. |
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## Remaining readiness
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| Area | Remaining gate |
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| --- | --- |
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| Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. |
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| Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts. |
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| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
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| AI | Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the [AI development plan](AI_DEVELOPMENT_PLAN.md). These targets remain unverified. |
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| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
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| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
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[AI calibration](AI_CALIBRATION.md), [multiplayer audit](MULTIPLAYER_AUDIT.md),
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[component inventory](COMPONENT_INVENTORY.md) and [visual playtest](VISUAL_PLAYTEST.md)
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record their measured scope. [README](../README.md) retains publication gates.
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## Working sequence and preservation
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Prototype every remaining function in dependency order, using existing controls,
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legal AI and the saved-state model. Continue independent functions while material
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rulings are pending. Then run integrated games, repair failures, deepen combination
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and recovery coverage, and complete all non-AI features. Only then fully implement
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and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused
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checks for crashes, deadlocks, legality, custody and privacy; complete required
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broad checkpoint checks.
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Use selective subagents and independent review for complex rules/privacy/persistence.
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Commit and push verified checkpoints under **“Push all from now on”**, verify push
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success. The user removed the usage cutoff and routine account-usage checks;
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efficient work, Git delivery and selective subagents remain required.
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The user-authorized 13 September reset happened once; preserve all games created
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since it. Keep `.wrangler/state`, credentials and private backup artifacts out of
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Git. Reuse a healthy server; restart only for a relevant change or observed problem,
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with a fresh backup, safe human-play boundary and verified restoration. No hourly
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restart or recurring maintenance automation is installed; do not recreate one.
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