90 lines
5.1 KiB
Markdown
90 lines
5.1 KiB
Markdown
# Basic Tleilaxu with Leader Skills
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Connected development prototype, 21 September 2026. Basic Tleilaxu with base
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opponents now uses all fourteen physical skills through genuine setup. Public
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starts, complete-mode acceptance and publication remain gated. Existing missing
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skill effects are still explicit; this is not complete expansion certification.
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## Configuration and physical setup
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The existing `leader-skills` local initializer accepts Basic rules, exactly the
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Ixians & Tleilaxu expansion, Tleilaxu plus base factions, two through six seats,
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and no other optional modules. It keeps the real Ix Treachery/Spice decks and
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the Cheap Hero Traitor identity. Starting Treachery precedes simultaneous
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private two-card skill offers; public assignments and ordinary Traitor choices
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precede the native three Face Dancers. No hidden card controls profile admission.
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Ixians now have a separate [Basic integration](IX_LEADER_SKILLS.md); Advanced
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Tleilaxu and combined modules require further work.
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## Connected interactions
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Native own-leader revival now records its optional skill offer when the revival
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actually commits. Automatic early-permission/discount responses cannot skip the
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offer; income responses finish before the player's choice. The undrawn offer
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reveals neither card, can be declined, and binds a drawn choice to that revived
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leader. Canceled or unaffordable revivals create no offer. Existing observation
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of Ghola and other native revivals remains idempotent. Captured replacement
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entitlement stays guarded. Foreign gholas remain Advanced-only and excluded
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from this profile; the FAQ says acquiring one does not draw a new skill.
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Rihani uses the [recorded FAQ](LEADER_SKILLS_RULES.md):
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Tleilaxu's drawn cards become unrevealed Face Dancers, and only an unrevealed old
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Face Dancer can be exchanged. The normal private peek returns cards first; the
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optional draw then requires keeping one new card, publicly revealing/returning
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one eligible old card, and privately returning the other new one. Retained
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reveal statuses and all physical identities survive saved choices. Opponents
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receive neither inspection history nor the drawn/kept identities. Human
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controls identify Face Dancers and reuse the enlarged component inspector;
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existing AI chooses only from its private eligible lists.
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Skills and winner card cleanup finish before native Face Dance. A completed
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Rihani receipt remains bound to live custody during that cleanup. At validated
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Face Dance admission a signed saved boundary retires that historical snapshot
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as a live constraint, allowing the later reveal or three-card refresh. The
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original receipt and the current physical census remain validated. Face Dance
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kills a living winning leader without a bounty and returns its skill once.
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Older receipts without the new boundary retain their original signature shape.
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Shared profile checks extend the existing ordinary movement, shipment, payment
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and battle effects. Zoal's unmodified Smuggler collection uses the opposing
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disc's printed value from the two revealed plans, including zero against Cheap
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Hero; it does not use Zoal's revival value or copy the opponent's skill bonus.
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This follows the existing [Zoal and skill contract](LEADER_SKILLS_RULES.md) and
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[Smuggler boundary](SMUGGLER_BATTLE.md), without settling modified-strength cases.
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## Entry and checks
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Create a fresh Basic lobby with Ixians & Tleilaxu selected, Tleilaxu and base
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opponents, and ready every human. Keep its room cookie, then use the backed-up,
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version-checked local entry described in [prototype setup](IX_PROTOTYPE.md):
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```sh
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node --import tsx tools/start-prototype.ts --profile leader-skills \
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--db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
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--version CURRENT_LOBBY_VERSION --out /private/new-tleilaxu-skills
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node --import tsx tools/faction-games.ts --profile tleilaxu-skills \
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--out /private/new-tleilaxu-skills-samples
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npm test -- tleilaxu-skills rihani-face-dancers
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```
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The sample profile runs two through six players with Emperor, Guild, Harkonnen,
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Fremen and Bene Gesserit added in order; focused tests also include Atreides.
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It counts all Treachery, skill, Traitor/Face Dancer and force custody, checks
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rejected-action immutability and JSON/private-view restoration. Saved sample
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continuation preserves the full module; Advanced selection fails before running.
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These are legal-play checks, not difficulty calibration. The tests use genuine
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setup followed by explicitly conserved focused positions, not invented full
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phase histories. Authenticated in-memory SQLite checks cover concurrent setup
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choices, restarted private views, three Face Dancers and unchanged seat records.
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Private source-bound reports record final checks, game samples and browser work.
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## Remaining work
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Normal Banker income, ordinary Mentat questioning, modified Smuggler collection,
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captured replacement entitlement and other recorded skill questions remain
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incomplete. The [bounded Diplomat retreat](LEADER_SKILLS_RUNTIME.md) is connected
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for supported battles, not modified or simultaneous effects. See the
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[runtime boundaries](LEADER_SKILLS_RUNTIME.md) and
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[rule decisions](RULE_DECISIONS.md). Full AI implementation and tuning wait
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until all non-AI game features are complete.
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