114 lines
6.7 KiB
Markdown
114 lines
6.7 KiB
Markdown
# Recruits development preview
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14 September 2026. **Prototyped, not full card-variant acceptance.** The independent
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Ecaz & Moritani Treachery Cards variant is included before genuine Basic or
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Advanced faction setup. All three physical cards are present exactly once.
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Recruits, bounded Reinforcements and Harass & Withdraw have connected controls,
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AI and saved continuation; full interactions and public starts remain gated.
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## Provisional late-paid activation — 8 October 2026
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The content-first pass now permits Recruits after recorded paid ordinary
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returns, once the current transaction has finished. **Provisional policy:**
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prior payments are retained; only actual recorded free returns consume the
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doubled free rate, while all returns consume the total allowance. No refund,
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reset or retroactive reclassification is performed. This is not a numerical
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user ruling or a newly retrieved publisher answer.
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Thus Atreides' actual two-free/one-paid return retains its two-spice payment
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and three total returns; after Recruits it may take two additional free
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forces under the seven total cap. Missing or inconsistent free-use ledgers,
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pending declarations, later rate changes and same-turn replay remain guarded.
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The owned before-play panel and public active panel name this interpretation.
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Basic/Advanced before/after native smokes use a genuinely dealt card, an
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actual three-force return and useful allied Easy activation, then two free
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returns: total5/free4, unchanged paid spice and one card disposal. Live React
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controls in Chromium produce the same available2/remaining4 quote and preserve
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spice18/total3/free2 at activation. No broad suite, recovery or deployed proof.
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## Rules contract
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[The source audit](RECRUITS_RULES.md) records publisher Ecaz & Moritani pages 11
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and 16, the base and faction revival rules, and designer Jack Reda's explanation
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at 8:25–8:48. The card plays during Revival, doubles every current free rate,
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raises the normal force limit to seven for this turn, and is discarded after use.
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The publisher's four-to-eight example is capped at seven by the ordinary limit.
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Fresh publisher/designer-linked PDF fetches on 14 September returned HTTP 403;
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this follow-up uses the earlier recorded primary-source audit and independent
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source review. No newly retrieved late-paid ruling is claimed.
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The scope permits activation before returns or after consistently recorded
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free/paid normal returns, once priority windows and transactions finish.
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Unknown legacy usage, later Fremen grants, same-turn replay after recovery
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and additional optional modules remain guarded. These are unfinished cases,
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not new printed timing rules.
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Already-ready players retain their Revival opportunity while phase four is open.
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Atreides doubles two to four, Fremen three to six, and Guild one to two. Native
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CHOAM and Tleilaxu retain their unlimited allowance with free rates zero and four.
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Paid prices, prevention and separate elite caps remain in force. A Fremen grant
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settled before play doubles the ally's replacement rate three to six.
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The seven-force allowance remains an independent global card effect when a
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CHOAM or Tleilaxu faction advantage is canceled. **This is an implementation
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inference from independent effects, not a direct combined publisher FAQ.** A
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Tleilaxu limit response is not opened merely for crossing three under Recruits;
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other qualifying price/prevention responses retain their original purposes.
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The earlier user question about one versus two further free Atreides returns
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remains unanswered. The 8 October first version uses the visibly provisional
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two-further-free policy above; it does not claim that question was adjudicated.
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The source audit retains the alternatives and later changing-rate ambiguity.
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## Connected path and persistence
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`initializeEcazTreacheryGameForAudit` composes the complete three-card inventory
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with the selected ordinary deck before shuffle/deal. The local `ecaz-treachery`
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prototype-room profile accepts only a fresh ready lobby and uses the existing
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version/state compare-and-swap. It preserves seats and other rooms.
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The holder's existing inspector shows the complete original-language card guide.
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The Revival panel submits the shared `recruitsPlayAction`; rivals receive no held
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card offer. A successful action discards the physical card once and saves its
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player, turn and identity. Every player then sees the same effective public rates
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and force limits. No rival hand, private spice or revival-use ledger is added.
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Authoritative shared revival quotes use the effect. Exact free usage is separate
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from total normal returns only while Recruits is active; inactive/legacy games
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retain their previous arithmetic. Active receipts and ledgers are validated on
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action and projection. JSON and SQLite restoration retain the same allowance;
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the next turn clears the effect. Rejected actions leave the supplied state intact.
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All four AI profiles use the same legal owned offer when their faction or ally can
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benefit, then ordinary quoted revival choices. The late Fremen grant is excluded
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from bot candidates as well as server and UI controls. This is a legal first
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strategy, not completed Recruits difficulty calibration.
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## Verification
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Focused engine, component, AI, genuine prototype-room and authenticated SQLite
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recovery suites are maintained alongside the pure arithmetic and inventory tests.
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Independent review passes a 37-case related union; four authenticated SQLite cases
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cover restored free/paid returns, malformed saves, stale/duplicate actions and
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competing writes. Eight fixed-seed six-seat Basic/Advanced samples across all four
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AI profiles finish in 7,995 accepted actions with no rejected candidates. Recruits
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is genuinely played three times. Physical cards, Traitors, safe force/elite pools,
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212 periodic all-seat JSON restores and terminal private views pass. Undefined
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object properties are normalized through JSON on both sides of the comparison;
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defined values are retained. Earlier harness attempts remain in private artifacts.
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A separate conserved browser Revival fixture verifies the full inspector, actual
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play/discard, public Atreides four/Fremen six rates, four free returns, automatic
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chronicle and active/resolved refresh. Exact state comparison preserves the seat,
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cards, forces and unchanged spice. This staged browser position does not establish
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naturally reached card use. Final broad checks, source fingerprints, saved-game
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preservation and Git delivery are recorded with the checkpoint. These samples do
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not certify the unfinished three-card variant or every combined configuration.
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See [current status](CURRENT_STATUS.md), [decision index](RULE_DECISIONS.md) and
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[the reference checklist](../game/reference.ts), topic `card-recruits`, for the
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remaining boundaries. Final polishing, other two effects and valid optional-module
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combinations remain required work.
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