Files
Dune/docs/CURRENT_STATUS.md
T
Quintine f0d3d9c464 Prototype Jacurutu income, Testing Station and Shrine effects
Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant
Testing Station storm choice and Shrine reciprocal physical card roles to
engine actions, player controls, legal AI and saved continuation. Preserve
Weather Control exclusion, exact card/force custody, private hand boundaries
and committed effects after restart. Shared role checks cover existing ordinary
and special Karama paths; reserved cards cannot enter another pending use.

Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing
Station benefits explicitly pending. These are bounded prototypes; complete
Discovery/Advanced/expansion and publication gates remain closed.

Validation: types, lint and 4,345 offline tests passed (32 added), production
build passed, and 40 HTTP tests passed. Independent cross-reviews repaired
reserved-card deadlock, physical-card selection, alternate-role permission,
storm source/token binding and public-entitlement bot ordering. The first broad
run found five failures; focused repairs preceded the stable repeated check.

Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA
positioning. A human increased storm movement from two to three sectors,
moving sector 6 to 9. Refresh restored station forces and the private Snooper.
This was targeted control/recovery evidence, not an unmodified full game.
All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added
(218 total). Reused the running server; no restart or save reset.

Source-bound report:
/home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json
Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6
Durations: check 140540ms; build 6741ms; integration 24956ms.
Aggregate goal counter 63,116,444 to 64,295,091 at final verification:
1,178,647 tokens before final Git/push overhead for three bounded functions.
Standing authorization: Push all from now on.
2026-09-13 14:50:09 +10:00

10 KiB

Current development status

Updated 13 September 2026. This is the short navigation dashboard; detailed evidence remains in the linked records. The complete twelve-faction goal is unfinished. Basic is playable; Advanced and unfinished expansion starts remain gated. No completion or publication gate is opened by this document.

Evidence and source of truth

  • The current Discovery prototype adds unambiguous Jacurutu battle income, sole-occupant Ecological Testing Station adjustment and Shrine card conversion. They connect engine effects, private controls, legal AI and saved continuation. Orgiz, mixed-force Jacurutu payouts and contested Cistern/Testing Station benefits remain pending. Required broad checkpoint results are recorded in the commit; this is Prototyped, not full compliance.

  • Discovery checkpoint ab0ab52 added signed next-turn entry, sole-occupant Cistern income and later-turn carried Ornithopter movement. It passed 4,313 offline tests, build and 40 HTTP tests, preserving all 156 opening rooms (187 after QA/checks). Browser room CA782FQE exercised free entry and carried flight; refresh and recovery from a user-confirmed power outage retained the private hand, forces, spice and spent token. Those were targeted scenarios.

  • First Discovery prototype: genuine base-faction Basic/Advanced setup, seven Spice Cards, eight tokens, Great Maker, Collection inspection/rewards and revealed nested locations are connected. Checkpoint f0256c1 passed 4,264 offline tests, build and 40 HTTP tests; two seeded games finished and the Fremen browser view restored its private token face. All 125 opening saved rooms remained unchanged. That checkpoint predates the current free-entry, Cistern and carried-Ornithopter additions.

  • Ix prototype checkpoint 5a76ae0: types, lint, 4,211 offline tests, build and 40 HTTP tests passed. Genuine Basic/Advanced setup and two seeded complete simulations were exercised; a short browser game finished with private hand restoration. All 64 opening saved rooms were preserved; 31 QA rooms were added. This is bounded prototype evidence, not complete Ix compliance.

  • Rules implementation checklist: RULE_TOPICS, topic implementation-checklist, and each feature's implementation, controls, AI, documentation and verification entries. Coverage is per stated boundary, not an implicit whole-game certificate.

  • Latest verified gameplay checkpoint: Truthtrance hand inventory, 13 September 2026 (7454456): types, lint, 4,200 offline tests, production build and 40 HTTP tests passed, with a phone/browser refresh journey and preserved saved games. These are recorded results, not checks rerun for this dashboard.

  • Latest verification checkpoint 4a0b1ee: genuine Advanced full-plan interaction tests; types, lint and 4,205 offline tests passed. Private inspection restored after restart, with desktop/phone checks and all 64 saved games unchanged. No runtime change; prior build/HTTP evidence applies.

  • Development guide defines focused verification; rule decisions locates settled contracts and pending interpretations. Read the newest checkpoint and relevant feature document before consulting older log entries.

The user authorized a one-time local reset on 13 September: the 3,644 historical rooms were archived privately and cleared. Fresh checkpoint and preservation policy now apply to new games; historical room IDs are no longer active local fixtures.

The first three efficiency milestones are pushed: tooling 6e26ba5, typed Advanced shipment commitments 32791ed, and hand inventory facts 7454456. See pilot measurements.

The current Atreides full-plan audit verifies Truthtrance/Voice/Prescience/Ghola interactions from genuine Advanced setup, replacing the old Basic-then-flip test fixture. These existing paths pass without a runtime change. Exact special-offer timing and target-first ordering remain source interpretations; they are not settled by test results.

The development server is reused until a change or observed condition warrants a restart. The user removed hourly restarts; preserve saved games and verify restoration after necessary restarts. No recurring automation is installed.

Remaining readiness

Area Established evidence Remaining gate
Basic core Playable loop; shared setup, Fremen movement cancellation, structured Truthtrance facts and bounded Basic/no-Guild Advanced reserve-shipment promises. Ordinary Guild rate/transport cancellation; wider truthful questions/action commitments; integrated rules and human/AI acceptance.
Six-faction Advanced Genuine offline setup across 456 configurations; four-profile full-game simulations and JSON continuations. Base gaps plus provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Public starts remain disabled.
Twelve factions and optional modules Many bounded faction, card, Homeworld and Nexus slices have controls, bots and recovery evidence; Discovery includes free entry, Cistern, carried flight and bounded Jacurutu, Testing Station and Shrine effects. Every unfinished effect and interaction, occupation entitlement, Orgiz, mixed physical dial allocation and contested Discovery benefits and complete combined games. Inventory or fixture coverage does not enable a module.
AI difficulty Four profiles consume private legal views; recorded Basic and Advanced studies complete. Demonstrate a consistent Medium → Hard → Brutal strength ordering, improve strategic gaps, and repeat targeted studies after relevant policy/rule changes.
Multiplayer Versioned writes, saved seats, owner recovery kits, uncertain-request retry and voluntary own-seat AI control. Intentional transfer, unprepared abandoned-seat recovery, unattended continuation and remaining network-failure acceptance. Preserve privacy and existing games.
Player experience Internal component inspectors and many desktop/phone feature journeys verified. Complete end-to-end games, accessible controls, responsive layout, clear rules/errors and recovery across all supported combinations.

The base/Advanced audit includes historical missing-feature rows. Its follow-ups supersede the Fremen cancellation and BG setup findings; genuine setup and the Advanced study supersede the old Basic-then-flip testing concern. They do not settle the remaining rules.

Likewise, the Truthtrance readiness audit predates spice facts, card-count facts and Basic shipment promises. Current TruthFact already includes these facts; do not rebuild them. Typed preparation and BG conversion now support the active reserve-shipment scope in base Advanced without Guild or optional modules. Broader facts, earlier-phase promises, remaining Advanced/expansion commitment scope and freeform interpretation remain incomplete.

Next milestone: rapid functional coverage

The first connected batch is the Ixians & Tleilaxu prototype: genuine setup, both expansion factions, full Ix deck and Sandtrout, shared human/AI controls and saved continuation. The checklist now distinguishes its Prototyped development stage from Partial rules coverage. The next connected action is the CHOAM Nexus Collection trade, with private controls, all four AI profiles and a saved payment/discard continuation. Its after-victory inspection remains missing. The first Discovery batch now connects the sourced components to Great Maker, destructive Discovery blows, private inspection/reveal, stash rewards, carried Ornithopter custody and later-turn movement, five revealed nested locations, signed free entry on the following turn and sole-occupant Cistern income. Only Jacurutu counts toward stronghold victory. Jacurutu income, Testing Station and Shrine now have bounded connected prototypes. Next dependencies are Orgiz and the unresolved contested benefits, physical dial allocation and collected-spice-blow interpretations. Complete variant acceptance and normal public starts remain gated.

The user changed the development order on 13 September: get working prototypes of all remaining functions into the game, then use integration and play to find issues and refine them. Complete core certification no longer precedes independent expansion prototyping. Final rules compliance and release requirements still apply.

  1. Reconcile the existing checklist with current helpers, controls, AI and saved-state paths. Mark remaining work as missing, prototyped, integrated, verified or polished; retain explicit blockers and reuse completed features.
  2. Implement the next connected batch across Basic, Advanced, factions or modules according to dependencies. Include real actions, usable controls, a legal AI path and saved continuation. Keep fast checks for crashes, deadlocks, legality, custody, privacy and save integrity; avoid exhaustive refinement of each small feature before broad coverage exists.
  3. Continue independent functions while material rulings are pending. Ordinary Guild repricing/settlement and special Karama interpretations remain unresolved; do not invent their outcomes to fill the inventory.
  4. Integrate prototypes and play complete games to discover issues, then deepen combination coverage, multiplayer recovery, AI calibration and visual polish. Required checkpoint checks, reviewed Git pushes, selective subagents and the 80%-used weekly stop remain in force. Keep unfinished modes and publication gated until acceptance.

Consult AI calibration, multiplayer audit, autopilot, component inventory and visual playtest for their measured scope and follow-ups. Use current code and later checkpoints to interpret historical results. Publication still requires the completion and integrated verification gates in README.