Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant Testing Station storm choice and Shrine reciprocal physical card roles to engine actions, player controls, legal AI and saved continuation. Preserve Weather Control exclusion, exact card/force custody, private hand boundaries and committed effects after restart. Shared role checks cover existing ordinary and special Karama paths; reserved cards cannot enter another pending use. Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing Station benefits explicitly pending. These are bounded prototypes; complete Discovery/Advanced/expansion and publication gates remain closed. Validation: types, lint and 4,345 offline tests passed (32 added), production build passed, and 40 HTTP tests passed. Independent cross-reviews repaired reserved-card deadlock, physical-card selection, alternate-role permission, storm source/token binding and public-entitlement bot ordering. The first broad run found five failures; focused repairs preceded the stable repeated check. Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA positioning. A human increased storm movement from two to three sectors, moving sector 6 to 9. Refresh restored station forces and the private Snooper. This was targeted control/recovery evidence, not an unmodified full game. All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added (218 total). Reused the running server; no restart or save reset. Source-bound report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6 Durations: check 140540ms; build 6741ms; integration 24956ms. Aggregate goal counter 63,116,444 to 64,295,091 at final verification: 1,178,647 tokens before final Git/push overhead for three bounded functions. Standing authorization: Push all from now on.
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Three-milestone efficiency pilot
Preserve the complete game scope and required checks. Use small relevant reads, coherent feature batches, selective subagents and compact verification artifacts. Git remains mandatory: review, verify, commit, push and confirm remote success at each finished implementation checkpoint. Never force-push or commit credentials. The removed recurring automation stays removed.
| Milestone | Deliverable | Measurement |
|---|---|---|
| 1: setup | Current status, decision index, reusable checks, saved-game snapshots/backups and HTTP seat restoration | Accepted checkpoint 6e26ba5. Aggregate counters 57,957,554 → 58,124,416: 166,862 tokens including planning, coordination and the user-requested save reset. Two bounded helpers. Fifteen added regressions; 4,177 offline tests passed. Three broad attempts: two stopped before tests on type/lint errors; final check passed in 130.147s. One cancellation defect found and fixed in review. |
| 2: core readiness batch | Typed Advanced reserve-shipment commitments without Guild or optional modules | Accepted checkpoint 32791ed. Aggregate counters 58,124,416 → 58,695,053: 570,637 tokens. Two bounded helpers: regression implementation and independent rules/privacy review. Fifteen added tests; 4,192 offline and 40 HTTP tests plus build passed. One stable broad run; focused checks resolved setup mistakes and two review findings before it. Two browser rooms verified distinct AI and human paths. Pending Guild settlement remains explicit. |
| 3: next dependency batch | Truthtrance total hand size and primary-role counts, controls, bots and recovery | Accepted checkpoint 7454456. Aggregate counter 58,695,053 → 59,144,653 at completed verification: 449,600 tokens, before final Git/push overhead. Two workhorse-model helpers for regression implementation and independent review. Reused count panel and SQLite fixtures; eight added tests and expanded recovery cases. Two copy issues fixed before the single stable broad run: 4,200 offline tests, build and 40 HTTP tests passed. One browser room covered combined roles, total size, invalid input and phone refresh. |
The aggregate counter may update only between turns. Record a confirmed endpoint when available rather than estimating missing usage. It includes coordination and conversation overhead and is not a dollar-cost meter. Different capability sizes limit direct comparisons; do not promise a savings percentage from this setup. Do not count tests alone as accepted faction or mode completion. Scripts consolidate existing checks; broad checks still run once source/review is stable and repeat if subsequent changes or failures justify them. Browser fixtures remain feature-specific; the reusable HTTP restoration helper does not automate browser setup or visual QA.
Milestone 2 cost more than the tooling baseline and cannot establish a saving. Its larger rules/interaction scope, browser setup and context recovery contribute to that total. Milestone 3 was smaller and reused more existing structure; its lower count cannot isolate the effect of model choice or establish a savings rate. Avoid repeatedly loading old audits. Three different deliverables alone cannot support a reliable percentage estimate.
For initial planning, allow roughly 450,000–575,000 aggregate tokens for a similarly sized reviewed gameplay batch, based on milestones 2 and 3. This is a low-confidence planning estimate, not a dollar quote, token-budget setting or a reason to stop required work. Larger interaction sets need a revised estimate. The tooling baseline was about 167,000 and is not a gameplay cost target. Reassess after the next few comparable batches, including defects found after acceptance.
Next adjustment: use the owner plus one bounded helper for source research and
independent review when the existing implementation needs verification. Reuse
the same helper for its follow-up review, existing fixtures and applicable checks.
Avoid adding runtime code merely to make an audit appear to be implementation.
The full-plan interaction audit starts at aggregate counter 59,151,671, uses that
one-helper pattern and changes tests/documentation. It therefore requires the
full offline check, but can reuse the unchanged application's earlier build;
browser/restart acceptance supplies direct recovery evidence. Checkpoint 4a0b1ee
passed all 4,205 offline tests in one stable broad check. Its aggregate endpoint
was 59,509,237 at completed verification: 357,566 tokens before final Git and new
goal-steering overhead. It is an audit batch, not a new gameplay capability.
User-directed rapid prototyping, 13 September 2026
The first batch starts at aggregate counter 59,524,858 and connects genuine Ix setup to the existing faction/card gameplay and saved browser table. One bounded helper inventoried existing work and implemented focused tests; a second reviewed setup privacy and the local database writer. The owner integrates the prototype entry, reusable backed-up starter, checklist and browser journey. Six added tests include two fixed-seed complete games without a calibration study. A saved-version review finding and a test typing error were fixed before the stable broad check; final results and counter endpoint are recorded in the checkpoint commit.
Prioritize functional coverage of the entire remaining game before exhaustive per-feature refinement. Use the existing checklist to distinguish missing, prototyped, integrated, verified and polished functions, and choose connected batches by dependency across core and expansion systems. A prototype includes a working action, usable controls, legal AI participation and saved continuation. Track functions newly playable and issues discovered during integration, alongside tokens and rework; do not count placeholders as delivered functions.
Keep focused invariant and smoke checks during prototyping and required checks at stable checkpoints. Use integrated games to find defects; defer exhaustive combination testing, AI calibration and final visual polish to refinement unless an active defect requires them sooner. Preserve material rule questions, mode gates, selective subagents and automatic verified Git pushes. The earlier batch estimates remain historical planning evidence and should be reassessed for this broader prototyping workflow, without an assumed savings percentage.
Check account usage after each verified checkpoint. The user explicitly confirmed
the stop point as 80% weekly usage consumed (20% remaining). Keep the goal
unfinished when stopping for usage, preserve Git and subagent requirements, and
leave the removed recurring automation absent. After 32791ed, usage was 3% used.
Use current status, rule decisions and verification workflow as short entry points. Historical logs remain references, not mandatory full-context input on every turn.
The next rapid prototype batch begins at aggregate counter 59,982,405 and adds one missing action: CHOAM Nexus Secret Ally Collection trade. A workhorse helper acquires the complete Discovery inventory for the following batch; a reused independent reviewer checks this trade and its queued-Collection lock. The owner connects runtime, private controls, AI and SQLite recovery. The battle inspection alternative stays explicitly missing instead of holding the independent trade for an exhaustive battle-cleanup design. Final checks, counter endpoint and checkpoint scope are recorded in the commit.
The Discovery batch starts at aggregate counter 60,591,430. Three bounded helpers cover physical inventory, nested board/admission, and private controls/docs; reusing them adds deterministic playthroughs and independent review of the owner's encounter/reward integration. New playable functions are Great Maker's vote/reserve ride, six Discovery blows, private Collection inspection/reveal, and both immediate stash rewards with saved overflow discard. Token custody and board destinations prepare the following location/flight batch. Reused room-start tooling now selects the Discovery profile. Reviews found and repaired lost saved controls, a retargetable arrival and skipped overflow discard before the stable broad check. The implementation adds no calibration study or server restart. Final aggregate endpoint, source-bound checks and push belong in the checkpoint commit; whole-module completion remains unclaimed.
The following Discovery batch starts at aggregate counter 61,819,586 and connects three more functions: next-turn free entry, Cistern Collection income and later-turn Ornithopter movement. Three reused helpers build separate quotes and controls, then integrate Collection/flight and independently review entry/flight; the owner integrates entry, persistence tests and browser acceptance. Entry review repaired arrival custody and conflicting saved continuations; targeted browser play found an incorrect decision heading. Orgiz's unresolved stacked-blow interpretation remains disabled while the independent functions advance. One new browser room uses genuine setup followed by explicitly targeted scenarios; the 156 opening rooms are preserved. Required stable checks and the aggregate endpoint are recorded in the checkpoint commit, without counting these prototypes as complete Discovery rules compliance.
The next location-effects batch begins at aggregate counter 63,116,444. Two
workhorse helpers implement Jacurutu and Shrine, then cross-review Shrine and
review the owner's Testing Station. Reuse of the existing prototype starter,
card-effect paths and SQLite fixtures connects three bounded functions. Review
found a reserved-card Shrine deadlock, incomplete alternate-role permission and
missing physical-card selection; these require fixes before broad verification.
Station review strengthened restored source and physical-token binding. One
focused rendered-control assertion was corrected to distinguish the native
disabled attribute from the component's data-disabled attribute. A fresh
browser scenario checks station controls and refresh; all 187 opening rooms
remain the preservation baseline. The first broad run reached 4,345 offline tests with five failures: two exposed
an unnecessary hand read before public Shrine entitlement, two old overlay
fixtures queued nonexistent cards, and one assertion expected older rejection
wording. The policy now checks public entitlement first; physical fixtures and
wording are corrected without weakening custody validation. Focused regressions
pass before the repeated stable broad run. Final aggregate endpoint and stable
checks belong in the verified checkpoint commit. Pending rulings and complete-mode
gates remain explicit rather than inflating accepted capability counts.