Phase 5: active items — room-clear charged, dedicated pedestals, Space to use
- ACTIVES table with 10 actives (Bone Nova, Offal Bomb, Blood Transfusion, Cleaver Storm, Butcher's Bell, Marrow Draught, Slaughter Time, Panic Room, Skinner's Coin, Gut Reroll); charges accrue +1/combat room, +2/boss - Dedicated 'active' pickup with weapon-style swap-drop; 30% boss / 15% item-room bonus pedestal spawns; flat +2 powerScore while held - HUD active slot with charge pips + READY state; ACTIVES help page (12 pages); teal medallion frame variant in draw_sprites.py; 10 generated icons - Procedural Sfx.active()/activeEmpty() (real clips deferred to audio batch) - Fix: toast panel width now fits the wider of title/subtitle and clamps to screen - Bump asset cache to v=40
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@@ -235,6 +235,25 @@ All of these trigger from your weapon hits (orbital knives proc at half chance).
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| 81 | Thousand Teeth | Legendary | I | Shot modifier |
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| 82 | Twin Sidearm | Legendary | I | Shot modifier |
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## Active items
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Actives live in their own slot (separate from the passive tray) and are **charged by clearing rooms**: **+1 charge per combat room, +2 per boss**. Using an active spends all charges. Picking up a new active drops the old one with its remaining charges. Sources: 30% chance of a bonus pedestal on boss kills, 15% in item rooms. Use with **SPACE**.
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| Active | Cost | Effect |
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|---|---|---|
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| Bone Nova | 2 | Damage ring + hard knockback around you |
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| Offal Bomb | 1 | Lobs a gore bomb at the cursor |
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| Blood Transfusion | 2 | Heal 2 hearts, lose 25% of current XP |
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| Cleaver Storm | 2 | 12 orbiting cleavers shred on contact for 6 s |
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| Butcher's Bell | 2 | Pull every enemy in and stun for 1 s |
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| Marrow Draught | 3 | +100% fire rate and free ammo for 5 s |
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| Slaughter Time | 3 | All enemies slowed to 25% speed for 5 s |
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| Panic Room | 3 | 2.5 s invulnerable — but you can't fire |
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| Skinner's Coin | 3 | Clear every enemy bullet into XP gems |
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| Gut Reroll | 1 | Reroll the item pedestal you're standing on |
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Holding an active contributes a flat **+2** to power score.
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## Synergy notes
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- **Second Stomach** turns *every* healing source into shield generation: Worm Gut, Bone Knit, Vampire Dentures, Hemophage, and hearts at full HP.
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