Ammo economy: 25% less ammo per box, 25% fewer ammo drops

- AMMO_REFILL_SCALE 0.75 on ammoRefillFraction (smaller refills)
- AMMO_DROP_SCALE 0.75 on all three ammo spawn sites (room clear, elite,
  normal kill); help/gameplay drop-rate text updated; cache v=41
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MeatSlicer Developer committed 2026-07-30 17:18:11 +10:00
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@@ -190,8 +190,8 @@ Clearing a combat room drops:
| Source | Drops |
|---|---|
| Normal enemy | XP gems (enemy's XP value) · 7% + luck×4% ammo · 2.2% + luck×3% heart |
| Elite enemy | 3× XP + 3–5 bonus gems · 18% + luck×10% **item** · else 60% + luck×20% ammo |
| Normal enemy | XP gems (enemy's XP value) · 5.25% + luck×3% ammo · 2.2% + luck×3% heart |
| Elite enemy | 3× XP + 3–5 bonus gems · 18% + luck×10% **item** · else 45% + luck×15% ammo |
| Boss | 1 item pedestal + 1 weapon (rolled at floor + 2) + stairs |
**Luck** is a player stat (Lucky Coin, Crow Bait, Scavenger perk) that scales most drop chances as shown above.