Ammo economy: 25% less ammo per box, 25% fewer ammo drops
- AMMO_REFILL_SCALE 0.75 on ammoRefillFraction (smaller refills) - AMMO_DROP_SCALE 0.75 on all three ammo spawn sites (room clear, elite, normal kill); help/gameplay drop-rate text updated; cache v=41
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@@ -122,9 +122,9 @@ function drawHelpLoop(ctx, px, py) {
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'WAVES SPAWN 0.9S APART · INCOMING SPAWNS TELEGRAPH FOR 0.5S · CAP 72',
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] },
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{ head: 'DROPS (LUCK SCALES MOST CHANCES)', lines: [
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'ROOM CLEAR: 3–5+FLOOR XP · 24%+LUCK×30% AMMO · 10%+LUCK×30% HEART',
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'NORMAL KILL: 7%+LUCK×4% AMMO · 2.2%+LUCK×3% HEART',
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'ELITE KILL: 3× XP + 3–5 GEMS · 18%+LUCK×10% ITEM · ELSE 60%+LUCK×20% AMMO',
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'ROOM CLEAR: 3–5+FLOOR XP · 18%+LUCK×22.5% AMMO · 10%+LUCK×30% HEART',
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'NORMAL KILL: 5.25%+LUCK×3% AMMO · 2.2%+LUCK×3% HEART',
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'ELITE KILL: 3× XP + 3–5 GEMS · 18%+LUCK×10% ITEM · ELSE 45%+LUCK×15% AMMO',
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] },
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{ head: 'SCORE (× LIVE PRESSURE)', lines: [
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'KILL +10 · ELITE +40 · BOSS 500 + FLOOR × 100 · ROOM +50 · FLOOR +250',
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