Phase 3: 12 hook passives with conditional damage, auras, and kill/room effects
- dmgLiveMul live damage channel wired into fireWeapon, sawTick, fireBeam, orbitals - Dead Weight (execute), Cauterized Veins (burn bonus), Pain Engine, Iron Lung, Slaughter Rhythm, Hollow Choir, Sawbone Coil, Glutton's Gut, Thresher Plate, Blood Moat, Meat Hook, Blood Debt - Iron Lung re-armed per room in enterRoom; Slaughter Rhythm stamps kills - Targeted smoke tests for the five stat-conditional effects; icons + docs
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# Items
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All **60 passive items** in MeatSlicer, with exact effects pulled from `js/items.js` and the proc logic in `js/enemies.js` / `js/player.js`.
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All **72 passive items** in MeatSlicer, with exact effects pulled from `js/items.js` and the proc logic in `js/enemies.js` / `js/player.js`.
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---
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@@ -77,6 +77,18 @@ All of these trigger from your weapon hits (orbital knives proc at half chance).
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| **Ember Jar** | 20% chance to ignite | `+0.20` chance — burn for 1.8 s at `5 × dmgMul` DPS |
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| **Chill Gland** | 18% chance to chill | `+0.18` chance — slows enemies (activates the previously unused `slowOnHit` stat) |
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| **Cinder Sump** | +12% ignite, +12% acid | `igniteChance +0.12`, `acidOnHit +0.12` — dual-element hybrid |
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| **Dead Weight** | +40% damage to enemies under 30% HP | `executeBonus +0.40` — checked in `damageEnemy` |
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| **Cauterized Veins** | +15% ignite, +25% damage to burning enemies | `igniteChance +0.15`, `burnDamageBonus +0.25` |
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| **Hollow Choir** | Every 4th shot fires a free extra volley | `choirEvery +1` — fires a second `fireWeapon` every 4th trigger pull |
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| **Sawbone Coil** | Expiring bullets split into 2 shards | `sawboneCoil +1` — on bullet expiry, spawns 2 shards at 40% damage |
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| **Glutton's Gut** | Hearts heal +1 extra; overheal becomes score | `gluttonGut +1` — heart heal `2 + tier`, full-HP score `25 + tier × 10` |
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| **Slaughter Rhythm** | +4% fire rate per recent kill (cap +40%) | `slaughterRhythm +0.04` — kills stamp `killStamps`; rate bonus decays after 3 s |
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| **Pain Engine** | +30% damage for 4s after being hit | `painEngine +0.30` — `dmgLiveMul` rises while `painEngineT` is active |
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| **Thresher Plate** | Passive contact-damage aura | `thresherPlate +1` — ticks `6 × tier × dmgMul` on nearby enemies every 0.4 s |
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| **Blood Moat** | Kills leave an acid pool | `bloodMoat +1` — on kill, spawns an acid hazard at the corpse |
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| **Iron Lung** | The first hit each room is blocked | `ironLung +1` — re-armed by `enterRoom`; blocks one hit with a 0.5 s i-frame |
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| **Meat Hook** | Kills yank nearby enemies to the corpse | `meatHook +1` — on kill, nearby enemies are pulled toward the body |
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| **Blood Debt** | +35% damage, −½ heart container | `dmgMul ×1.35`, `maxHp −1` — the Rare trade-off item |
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| **Acid Gland** | Hits may leave acid pools | `+0.12` chance (cap 65%) — pool radius 18 × sizeMul, 2.5 s, `5 × dmgMul` DPS |
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| **Hook Rounds** | Hits pull enemies toward you | `+0.18` chance (cap 80%) — yanks the enemy toward you at speed 170 |
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| **Sledge Rounds** | More knockback, hits may stun | `knockbackMul ×1.35`, `+0.08` stun chance (cap 75%) — 0.35 s stun, non-bosses only |
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@@ -200,6 +212,18 @@ All of these trigger from your weapon hits (orbital knives proc at half chance).
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| 58 | Volatile Bile | Rare | III | On-kill |
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| 59 | Whipcord Tendon | Uncommon | V | Damage |
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| 60 | Worm Gut | Rare | III | Survivability |
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| 61 | Blood Debt | Rare | III | Damage |
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| 62 | Blood Moat | Uncommon | IV | On-kill |
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| 63 | Cauterized Veins | Uncommon | V | On-hit proc |
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| 64 | Dead Weight | Uncommon | V | Damage |
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| 65 | Glutton's Gut | Common | V | Survivability |
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| 66 | Hollow Choir | Rare | III | Shot modifier |
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| 67 | Iron Lung | Rare | III | Survivability |
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| 68 | Meat Hook | Uncommon | IV | On-kill |
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| 69 | Pain Engine | Rare | III | Damage |
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| 70 | Sawbone Coil | Uncommon | V | Shot modifier |
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| 71 | Slaughter Rhythm | Rare | III | Fire rate |
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| 72 | Thresher Plate | Uncommon | V | Survivability |
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## Synergy notes
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