0.9.6
Cleaver whirl, HD boss first-draw, elite Splitter minis.
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@@ -7,6 +7,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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---
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## [0.9.6] — 2026-08-15
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### Changed
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- **Cleaver Cadence** — wider, harder whirl (`sweepRange` 90→110, `sweepArc` 2.4→2.85, `dmg` 34→42). Magazine stays 26 / refill 10. The butcher spins ~2.5 turns during the swing. Dual-arc blood/spark VFX and hit gibs; yellow gun muzzle is suppressed.
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- **Elite Splitters** — now leave 2 Minis on death, same as a normal Splitter (instant, no telegraph).
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### Fixed
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- **HD Remaster first boss-room hitch** — `drawBossLoad` now first-draws the 4× floor/wall caches and blits the boss sheet onto the game canvas under the overlay, so combat starts without a first-frame GPU stall. SD and re-visits are unchanged.
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## [0.9.5] — 2026-08-15
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### Added
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+1
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@@ -56,7 +56,7 @@ Ranged kiter. Holds 190–250 px away from you — approaches if you're farther
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| XP | 1 |
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| First appears | Floor 2 (spawn weight 16) |
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Chaser that **splits into 2 Minis on death** (non-elite Splitters only). Slightly tankier than a Shambler. Explosions and AoE that kill the Minis with the parent are valuable here.
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Chaser that **splits into 2 Minis on death** (elite and normal). Slightly tankier than a Shambler. Explosions and AoE that kill the Minis with the parent are valuable here.
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### Mini
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@@ -281,7 +281,7 @@ Full formulas are in [enemies.md](enemies.md) and [bosses.md](bosses.md).
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| Screen | What it offers |
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|---|---|
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| **Title** | INITIATE DESCENT, PRESSURE DIAL (−10…+10), HD REMASTER ON/OFF tag, control reference, best score, confirmed desktop exit |
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| **Boss approach** | Full-screen hold on first boss-room entry: boss name + FRESH MEAT APPROACHES, ≥1s, then combat |
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| **Boss approach** | Full-screen hold on first boss-room entry: boss name + FRESH MEAT APPROACHES, ≥1s (HD first-draw paid under the overlay), then combat |
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| **Pause** | Jukebox (track cycling), SFX/music volume + HUD opacity sliders, resume/swap/auto/mute hints, Field Manual (`H` / `?` button) |
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| **Mutation Draft** | 3 perk cards, random cut, reroll, auto-draft |
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| **Game Over ("BUTCHERED")** | Floor, kills, score, NEW BEST CUT tag, restart |
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+5
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@@ -106,18 +106,18 @@ Shotgun. Up to 66 damage per trigger pull at point blank before multipliers, but
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### Cleaver Cadence
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> *A wide, dramatic melee sweep*
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> *A wider, gory whirl of steel*
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| Stat | Value |
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|---|---|
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| Damage | 34 |
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| Damage | 42 |
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| Fire interval | 0.55 s |
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| Reach | 90 px |
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| Arc | 2.4 rad (~137°) |
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| Reach | 110 px |
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| Arc | 2.85 rad (~163°) |
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| Ammo | 26 (refill 10 per pickup) |
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| Recoil | 0.95 (heavy) |
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Melee sweep: one wide swing across the aim direction hits every enemy within 90 px inside a ~137° arc for 34 damage with heavy knockback.
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Melee sweep: one wide whirl across the aim direction hits every enemy within 110 px inside a ~163° arc for 42 damage with heavy knockback. The butcher spins ~2.5 turns during the swing. Blood and sparks ride the arc; there is no yellow gun muzzle.
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### Sawblade Launcher
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