Quintine
c09a66ae9e
feat: tiered sprite loader with per-sprite SD fallback
...
Sprites.load() serves assets/hd/<name>.webp in HD mode and falls back once
to the SD PNG per sprite; sheet frame sizes derive from sheet geometry
(width/8 for actor and legs sheets, height for the one-row death strip) so
both tiers address correctly.
2026-08-12 10:04:49 +10:00
Quintine
ea354d0153
feat: HD Remaster toggle with 4x canvas render path
...
G.hdRemaster persisted in localStorage (meatslicer_hd_remaster), toggled
from the title screen via H key or the bottom-left tag; activation reloads
so the asset tier and canvas resolution swap at boot. draw() applies a
uniform hdScale() transform, the room-layer cache renders at render scale,
and image smoothing follows the tier.
2026-08-12 10:04:49 +10:00
Quintine
24c1958f2b
chore: track unoptimized raw source art under assets/raw
2026-08-12 08:27:00 +10:00
Quintine
50826d568d
docs: sync gameplay/items/perks/weapons with 0.7.0 QoL batch; release: bump to 0.7.2
2026-08-11 19:31:28 +10:00
Quintine
fde2747561
docs: add 0.7.0/0.6.0 changelog entries, fix docs index, note Linux build in README
2026-08-11 19:20:32 +10:00
Quintine
c0d909eebd
release: bump game and memory versions to 0.7.0
2026-08-11 19:06:36 +10:00
Quintine
717a106119
feat: peek big-room camera toward walls, shorten perk-selection guard to 0.4s
2026-08-11 19:03:36 +10:00
Quintine
b41dcd8ebb
feat: QoL weapon/UI batch — door fix, Red Right Hand + flamethrower right-offset, fire slowdown, literal armor dodge, persistent pedestals, menu shot-lock
2026-08-11 18:25:34 +10:00
Quintine
1131ed1e0b
Merge branch 'bigrooms' into main
2026-08-11 17:35:42 +10:00
Quintine
d9a921a1ea
Merge commit integrating big-rooms + linux-and-qol (keep both features)
2026-08-11 17:35:02 +10:00
Quintine
16efccd912
release: bump game and memory versions to 0.6.0 (big rooms)
2026-08-11 08:56:33 +10:00
Quintine
96815f6685
feat: big rooms with Isaac-style camera, extra-large and odd rooms
2026-08-11 08:56:33 +10:00
Quintine
9c6fc194ca
release: bump game and memory versions to 0.6.0 (big rooms)
2026-08-11 08:51:48 +10:00
Quintine
063ace998f
feat: big rooms with Isaac-style camera, extra-large and odd rooms
2026-08-11 08:51:43 +10:00
Quintine
5d5eb3d265
feat: room-entry reaction buffer, 1.5s perk-selection lock, nearby-item toasts, Sine Weave stagger perk
2026-08-10 18:31:36 +10:00
Quintine
97ab316304
chore: bump game and memory versions to 0.5.2 after level-up firing and weapon re-pick fixes
2026-08-09 17:05:08 +10:00
Quintine
8c2ee5b5b2
docs: stamp memory version 0.5.0 and add memory versioning policy
2026-08-09 17:02:37 +10:00
Quintine
f77b4fd402
feat: crimson metronome lends ½ heart, repaid on a clean room clear
2026-08-09 14:22:26 +10:00
Quintine
0e595d8b17
Document development workflows
2026-08-09 14:16:20 +10:00
Quintine
39d89fbc53
build: add Linux AppImage target and dist:linux script
2026-08-09 13:56:43 +10:00
Quintine
e801c02ef6
feat: 2.5s lockout before dropped weapons can be re-picked
2026-08-09 13:56:41 +10:00
Quintine
7aee2f5f64
fix: don't fire weapon when choosing upgrade from level-up menu
2026-08-09 13:56:38 +10:00
Quintine
5e6a7b72fb
Add root README and MIT license
2026-08-09 13:37:35 +10:00