Files
Quintine efa4a7fb0a feat: parameterize sheet renderers for scale, add HD tier generator
draw_sprites.py renderers take scale/smooth/src_dir/out_dir keywords with
SD-identical defaults (verified pixel-for-pixel against the committed
sheets); smooth swaps NEAREST for LANCZOS/BICUBIC. tools/hd_assets.py
derives the 4x WebP tier from assets/raw sources: flood-key, crop,
margin/fit/center without palette quantization, then renders 4x sheets
through a temp PNG bridge.
2026-08-12 10:04:49 +10:00

328 lines
10 KiB
Python
Executable File

#!/usr/bin/env python3
"""Generate 4x HD WebP asset tier from raw AI source art.
Reads ``assets/raw/<name>.png`` (1024x1024 magenta-keyed originals), applies
the same crop/composition as the SD pipeline but at 4x the shipped size,
without palette quantization, and saves as WebP (q90, method=4).
Sheets are rendered at 4x via draw_sprites renderers, bridged through a
temp dir of PNG stills, then converted to WebP.
Usage::
python tools/hd_assets.py # full generation pass
python tools/hd_assets.py boss player # substring filter
python tools/hd_assets.py --force # overwrite existing
"""
from __future__ import annotations
import argparse
import os
import sys
import tempfile
from pathlib import Path
from shutil import rmtree
from PIL import Image
from gen_assets import SPECS, flood_key_magenta
from draw_sprites import (
ACTORS,
render_actor_sheet,
render_legs_sheet,
render_player_death_sheet,
)
ROOT = Path(__file__).resolve().parent.parent
RAW = ROOT / "assets" / "raw"
SHIPPED = ROOT / "assets"
HD = ROOT / "assets" / "hd"
# Composition-source stills that exist in assets/raw/ but are not in SPECS.
EXTRA_STILLS = {"player_leg", "player_waist"}
STILL_NAMES: set[str] = set(SPECS) | EXTRA_STILLS
WEBP_KWARGS = {"quality": 90, "method": 4}
# ── helpers ──────────────────────────────────────────────────────────
def _shipped_size(name: str) -> int:
"""Return the HD target side length = 4 x shipped image side."""
with Image.open(SHIPPED / f"{name}.png") as im:
w, h = im.size
return max(w, h) * 4
def _process_sprite(raw_path: Path, target_size: int) -> Image.Image | None:
"""Replicate ``gen_assets.process_sprite`` minus palette quantization."""
image = flood_key_magenta(Image.open(raw_path))
box = image.getbbox()
if not box:
return None
image = image.crop(box)
margin = max(1, target_size // 16)
inner = target_size - margin * 2
scale = min(inner / image.width, inner / image.height)
dims = (
max(1, round(image.width * scale)),
max(1, round(image.height * scale)),
)
image = image.resize(dims, Image.Resampling.LANCZOS)
canvas = Image.new("RGBA", (target_size, target_size), (0, 0, 0, 0))
canvas.alpha_composite(
image,
((target_size - dims[0]) // 2, (target_size - dims[1]) // 2),
)
return canvas
def _process_tile(raw_path: Path, target_size: int) -> Image.Image:
"""Replicate ``gen_assets.process_tile`` minus palette quantization."""
image = Image.open(raw_path).convert("RGB")
side = min(image.size)
left = (image.width - side) // 2
top = (image.height - side) // 2
image = image.crop((left, top, left + side, top + side))
return image.resize((target_size, target_size), Image.Resampling.LANCZOS)
def _save_webp(image: Image.Image, path: Path) -> None:
"""Save image as WebP preserving alpha transparently."""
image.save(str(path), **WEBP_KWARGS)
def _convert_png_to_webp(src: Path, dst: Path) -> None:
"""Open a PNG and re-save as WebP."""
_save_webp(Image.open(src), dst)
def _hd_total_size() -> int:
"""Total bytes of all files under ``assets/hd/``."""
if not HD.is_dir():
return 0
return sum(f.stat().st_size for f in HD.rglob("*") if f.is_file())
# ── CLI ──────────────────────────────────────────────────────────────
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument(
"filters",
nargs="*",
help="asset-name substrings (match any → process; no filters = all)",
)
parser.add_argument(
"--force",
action="store_true",
help="overwrite existing WebP outputs",
)
return parser.parse_args()
# ── main ─────────────────────────────────────────────────────────────
def main() -> None:
args = parse_args()
filters = args.filters
force = args.force
HD.mkdir(parents=True, exist_ok=True)
tmp = Path(tempfile.mkdtemp(prefix="hd_assets_"))
print(f"Using temp dir: {tmp}\n")
# Filter stills.
stills_to_process = [
n for n in STILL_NAMES
if not filters or any(f in n for f in filters)
]
missing_raw: list[str] = []
processed_stills = 0
processed_sheets = 0
skip_stills = 0
# ── Pass 1 – stills ──────────────────────────────────────────
for name in stills_to_process:
raw_path = RAW / f"{name}.png"
if not raw_path.is_file():
missing_raw.append(name)
continue
try:
target_size = _shipped_size(name)
except FileNotFoundError:
# Shipped asset missing.
continue
spec = SPECS.get(name)
is_tile = spec is not None and spec.kind == "tile"
if is_tile:
result = _process_tile(raw_path, target_size)
else:
result = _process_sprite(raw_path, target_size)
if result is None:
print(f" ERROR {name}: magenta-key emptied image, skipping")
missing_raw.append(name)
continue
# Always save PNG to temp dir for sheet compositing.
result.save(str(tmp / f"{name}.png"))
webp_path = HD / f"{name}.webp"
if not force and webp_path.is_file():
print(f" SKIP {name}.webp (exists)")
skip_stills += 1
else:
_save_webp(result, webp_path)
print(f" STILL {name}.webp ({target_size}x{target_size})")
processed_stills += 1
# Ensure every still that sheet compositing needs is present as
# HD PNG in the temp dir. For items excluded by filters, or items
# whose raw was missing (no bbox etc.), read back the already-made
# WebP and convert to PNG, or fall back to re-processing from raw.
for name in STILL_NAMES:
png_in_tmp = tmp / f"{name}.png"
if png_in_tmp.is_file():
continue
# Try reading back from already-existing WebP.
webp_path = HD / f"{name}.webp"
if webp_path.is_file():
Image.open(webp_path).save(str(png_in_tmp))
continue
# Last chance: process from raw.
raw_path = RAW / f"{name}.png"
if not raw_path.is_file():
continue
try:
target_size = _shipped_size(name)
except FileNotFoundError:
continue
spec = SPECS.get(name)
is_tile = spec is not None and spec.kind == "tile"
if is_tile:
result = _process_tile(raw_path, target_size)
else:
result = _process_sprite(raw_path, target_size)
if result is not None:
result.save(str(png_in_tmp))
webp_path = HD / f"{name}.webp"
if force or not webp_path.is_file():
_save_webp(result, webp_path)
processed_stills += 1
# ── Pass 2 – sheets ──────────────────────────────────────────
# Determine which actor sheets to render.
sheet_actors = [
a for a in ACTORS
if not filters or any(f in a for f in filters)
or any(f in f"{a}_sheet" for f in filters)
]
do_legs = (
not filters
or any(f in "player_legs" for f in filters)
or any(f in "player" for f in filters)
)
do_death = (
not filters
or any(f in "player_death" for f in filters)
or any(f in "player" for f in filters)
)
def _maybe_sheet(
png_name: str,
render_fn,
*render_args,
**render_kwargs,
) -> None:
"""Render a single sheet if its WebP does not yet exist."""
nonlocal processed_sheets
webp_name = png_name.rsplit(".", 1)[0] + ".webp"
webp_path = HD / webp_name
if not force and webp_path.is_file():
print(f" SKIP {webp_name} (exists)")
return
try:
render_fn(*render_args, **render_kwargs)
except Exception as exc:
print(f" ERROR {webp_name}: {exc}")
return
png_path = tmp / png_name
if png_path.is_file():
_convert_png_to_webp(png_path, webp_path)
print(f" SHEET {webp_name} ({png_path.stat().st_size} bytes)")
processed_sheets += 1
png_path.unlink(missing_ok=True)
for actor in sheet_actors:
_maybe_sheet(
f"{actor}_sheet.png",
render_actor_sheet,
actor,
use_existing=True,
scale=4,
smooth=True,
src_dir=tmp,
out_dir=tmp,
)
if do_legs:
_maybe_sheet(
"player_legs_sheet.png",
render_legs_sheet,
scale=4,
smooth=True,
src_dir=tmp,
out_dir=tmp,
)
_maybe_sheet(
"player_legs.png",
render_legs_sheet,
scale=4,
smooth=True,
src_dir=tmp,
out_dir=tmp,
)
if do_death:
_maybe_sheet(
"player_death_sheet.png",
render_player_death_sheet,
scale=4,
smooth=True,
src_dir=tmp,
out_dir=tmp,
)
# Clean up temp dir.
rmtree(tmp, ignore_errors=True)
# ── Report ──────────────────────────────────────────────────
total_size = _hd_total_size()
print()
print(f" Still images processed: {processed_stills}")
print(f" Sheets processed: {processed_sheets}")
print(f" Skipped (already exist): {skip_stills}")
if missing_raw:
print(f" Missing raw sources: {len(missing_raw)}")
for n in missing_raw:
print(f" - {n}")
print(" (runtime per-sprite SD fallback when raw is absent)")
print(f" assets/hd/ total size: {total_size} bytes")
if missing_raw:
print(" Note: missing-raw assets fall back to SD at runtime")
if __name__ == "__main__":
main()