Files
MeatSlicer/docs/items.md
T
MeatSlicer Developer a02cff52cf Add pressure dial, wave spawn telegraphs, and readability pass
- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art
- Wider, walkable doorways: clear passage for open, teeth only when locked
- 500ms spawn telegraph so wave spawns no longer blindside the player
- Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50%
- Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure
- Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips
- Readable 8-page field manual (bigger panel + fonts, implants split)
- HUD opacity slider in pause menu (boss bar + toasts stay opaque)
- Scrap Feed now has diminishing returns like Thick Hide
- Docs, cache-bust v37, and smoke coverage for all of the above
2026-07-30 00:01:06 +10:00

9.0 KiB
Raw Blame History

Items

All 46 passive items in MeatSlicer, with exact effects pulled from js/items.js and the proc logic in js/enemies.js / js/player.js.


How items work

  • Items are passive and permanent for the run. Pick one up and its effect applies immediately.
  • Duplicates upgrade the tier (shown as Roman numerals I–IX on the pedestal and in your item tray). Each duplicate re-applies the item's effect — multiplicative stats compound, additive stats stack linearly.
  • Tier cap is 9. Picking up a duplicate at tier IX instead grants +150 score and 5 XP gems with a "MAX" toast.
  • There is no rarity system. Item rolls use a "smart roll": 50% chance to upgrade an item you already own (below cap), 50% chance of any item from the full pool — so builds naturally specialize over a run.

Where items come from

Source Chance
Item room pedestal Guaranteed (1 per floor)
Boss kill Guaranteed (1 pedestal)
Elite enemy kill 18% + luck × 10%

Damage & Fire Rate

Item Description Effect per tier
Hollow Points +25% damage dmgMul ×1.25
Marrow Glut +20% damage, −10% fire rate dmgMul ×1.20, rateMul ×0.90
Bloat Rounds +25% attack size, +10% damage sizeMul ×1.25, dmgMul ×1.10
Twitch Fibers +20% fire rate rateMul ×1.20
Grafted Trigger +18% fire rate rateMul ×1.18

Note: attack size (sizeMul) also enlarges melee arcs, blast radii, acid pools, and projectile hitboxes — Bloat Rounds is secretly an AoE item.

Shot Modifiers

Item Description Effect per tier
Scalpel +25% shot speed shotSpeedMul ×1.25
Lead Marrow +25% range rangeMul ×1.25
Piercing Gaze Shots pierce +1 enemy pierce +1
Ricochet Ribs Shots bounce +1 time bounce +1 (wall bounces)
Split Tongue Twin parallel shot split +1 — extra parallel shots per volley
Hydra Maw Fires 2 extra angled shots fan +1 — extra angled shots (±0.16 rad per level)
Homing Tumor Shots seek flesh (stronger per tier) homing +1 — homing strength 1.6 + homing × 0.7
Backstabber +1 rear shot rear +1 — fires backward too
Splinter Bone Shots shatter into +2 shards on hit splinter +2 — on-hit shards dealing 40% of the hit's damage each

On-Hit Procs

All of these trigger from your weapon hits (orbital knives proc at half chance). Chances stack additively across tiers and are rolled per hit.

Item Description Exact effect per tier
Flayer Kiss Hits inflict heavy bleeding bleed +0.20 — every hit applies 2.2 s bleed at hit damage × bleed × 0.45 DPS
Ember Jar 20% chance to ignite +0.20 chance — burn for 1.8 s at 5 × dmgMul DPS
Acid Gland Hits may leave acid pools +0.12 chance (cap 65%) — pool radius 18 × sizeMul, 2.5 s, 5 × dmgMul DPS
Hook Rounds Hits pull enemies toward you +0.18 chance (cap 80%) — yanks the enemy toward you at speed 170
Sledge Rounds More knockback, hits may stun knockbackMul ×1.35, +0.08 stun chance (cap 75%) — 0.35 s stun, non-bosses only
Chain Sinew Hits arc to +1 nearby enemy chain +1 — arcs to up to 6 nearby enemies within 180 px for 35% of the hit's damage each
Mortar Bone Every sixth hit erupts mortar +1 — every max(2, 7 − mortar) hits, AoE blast: radius 42 + mortar × 5, 55% of the hit's damage

On-Kill Effects

Item Description Exact effect per tier
Vampire Dentures Kills may heal you lifestealChance +0.04 — on kill, chance × 3 (cap 90%) to heal 1 HP (2 for elites, 4 for bosses)
Volatile Bile Kills explode (bigger per tier) explodeOnKill +1 — kill explosions: radius 60 + 15/tier, damage (10 + 8/tier) × dmgMul
Bloodlust Kills may drop bonus XP +0.12 chance per kill to drop bonus XP equal to the enemy's XP value
Dead Man's Switch Kills trigger a fire-rate frenzy frenzy +0.12 — any kill grants 1 + frenzy fire rate for 3 s

Survivability

Item Description Exact effect per tier
Iron Stomach +½ heart container, heal ½ heart maxHp +1, heal 1
Ghoul Heart +2 max HP, heal 2 maxHp +2, heal 2
Twin Hearts +1 max heart, heal 1 heart maxHp +2, heal 2 (identical to Ghoul Heart)
Bone Plate +½ shield heart each floor shieldPerk +1, shieldHp +1 — shields refill every floor (1 shield HP = ½ heart, renders as half a cyan pip)
Second Stomach +½ heart and excess healing shields maxHp +1, heal 1, overShield +1 — overflow healing becomes shield HP
Tanned Hide +8% chance to ignore damage armor +0.087 — block chance armor / (1 + armor), cap 75%
Dead Man's Clock +0.25s hurt immunity invBonus +0.25 — post-hit invulnerability 0.9 s → 1.15 s at tier I
Worm Gut Heal ½ heart after combat rooms roomHeal +1 — guaranteed 1 HP heal after each combat room clear
Spine Cage Contact attackers take damage thorns +8 — melee attackers take 8 × dmgMul when they hurt you
Spite Well Taking damage releases a blood nova retaliate +10 — on hit taken: nova radius 85 × √sizeMul, damage 10 × dmgMul

Criticals

Item Description Effect per tier
Bloodshot Eye +6% critical chance crit +0.06 (base 5%)
Hollow Needle +50% critical damage critMul +0.50 (base ×2.0)

Utility

Item Description Exact effect per tier
Orbital Knives +1 circling knife orbitals +1 — each knife orbits you, dealing 12 × dmgMul × orbDmgMul on contact (0.35 s cooldown per enemy, half proc chance)
Orbit Crown +25% orbital speed and damage orbSpeedMul ×1.25, orbDmgMul ×1.25
Lucky Coin Better drops luck +0.2
Crow Bait +25% drop luck luck +0.25
Magnet Maw +60% pickup radius magnet ×1.6 — magnet radius 46 × magnet px
Gorging Leech +20% XP gained xpMul ×1.20
Reroll Rib +1 perk reroll each level rerollPerLevel +1 and +1 reroll immediately
Brass Magazine 15% less ammo use, +20% ammo found ammoEff ×1.15, ammoPickupMul ×1.20 (the ×1.15 stays multiplicative; the Scrap Feed perk's additive stacks sit underneath it)
Hollow Bones +12% move speed speedMul ×1.12 (178 → ~199 px/s at tier I)

Complete item index (A–Z)

# Item Category
1 Acid Gland On-hit proc
2 Backstabber Shot modifier
3 Bloodlust On-kill
4 Bloodshot Eye Criticals
5 Bloat Rounds Damage
6 Bone Plate Survivability
7 Brass Magazine Utility
8 Chain Sinew On-hit proc
9 Crow Bait Utility
10 Dead Man's Clock Survivability
11 Dead Man's Switch On-kill
12 Ember Jar On-hit proc
13 Flayer Kiss On-hit proc
14 Ghoul Heart Survivability
15 Gorging Leech Utility
16 Grafted Trigger Fire rate
17 Hollow Bones Utility
18 Hollow Needle Criticals
19 Hollow Points Damage
20 Homing Tumor Shot modifier
21 Hook Rounds On-hit proc
22 Hydra Maw Shot modifier
23 Iron Stomach Survivability
24 Lead Marrow Shot modifier
25 Lucky Coin Utility
26 Magnet Maw Utility
27 Marrow Glut Damage
28 Mortar Bone On-hit proc
29 Orbit Crown Utility
30 Orbital Knives Utility
31 Piercing Gaze Shot modifier
32 Reroll Rib Utility
33 Ricochet Ribs Shot modifier
34 Scalpel Shot modifier
35 Second Stomach Survivability
36 Sledge Rounds On-hit proc
37 Spine Cage Survivability
38 Spite Well Survivability
39 Splinter Bone Shot modifier
40 Split Tongue Shot modifier
41 Tanned Hide Survivability
42 Twin Hearts Survivability
43 Twitch Fibers Fire rate
44 Vampire Dentures On-kill
45 Volatile Bile On-kill
46 Worm Gut Survivability

Synergy notes

  • Second Stomach turns every healing source into shield generation: Worm Gut, Bone Knit, Vampire Dentures, Hemophage, and hearts at full HP.
  • On-hit procs scale with hit frequency — pair Flayer Kiss / Ember Jar / Chain Sinew with the Ribcage Repeater, Bile Blunderbuss, or Cauterizer.
  • Split Tongue / Hydra Maw / Backstabber multiply projectile count, which multiplies proc rolls per second — the core of most broken builds.
  • Piercing Gaze + Ricochet Ribs feed the slam/saw/beam "inert" bonus (+6% each) on The Tenderizer, Red Right Hand, and Spinal Tap, while also powering Swarm Jar maggots.
  • Volatile Bile chains: explosions can kill, which triggers more explosions (and frenzy, and lifesteal procs).
  • Bone Plate + Shield Heart (perk) stack into a large shield that refills free every floor.