- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art - Wider, walkable doorways: clear passage for open, teeth only when locked - 500ms spawn telegraph so wave spawns no longer blindside the player - Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50% - Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure - Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips - Readable 8-page field manual (bigger panel + fonts, implants split) - HUD opacity slider in pause menu (boss bar + toasts stay opaque) - Scrap Feed now has diminishing returns like Thick Hide - Docs, cache-bust v37, and smoke coverage for all of the above
9.0 KiB
9.0 KiB
Items
All 46 passive items in MeatSlicer, with exact effects pulled from js/items.js and the proc logic in js/enemies.js / js/player.js.
How items work
- Items are passive and permanent for the run. Pick one up and its effect applies immediately.
- Duplicates upgrade the tier (shown as Roman numerals I–IX on the pedestal and in your item tray). Each duplicate re-applies the item's effect — multiplicative stats compound, additive stats stack linearly.
- Tier cap is 9. Picking up a duplicate at tier IX instead grants +150 score and 5 XP gems with a "MAX" toast.
- There is no rarity system. Item rolls use a "smart roll": 50% chance to upgrade an item you already own (below cap), 50% chance of any item from the full pool — so builds naturally specialize over a run.
Where items come from
| Source | Chance |
|---|---|
| Item room pedestal | Guaranteed (1 per floor) |
| Boss kill | Guaranteed (1 pedestal) |
| Elite enemy kill | 18% + luck × 10% |
Damage & Fire Rate
| Item | Description | Effect per tier |
|---|---|---|
| Hollow Points | +25% damage | dmgMul ×1.25 |
| Marrow Glut | +20% damage, −10% fire rate | dmgMul ×1.20, rateMul ×0.90 |
| Bloat Rounds | +25% attack size, +10% damage | sizeMul ×1.25, dmgMul ×1.10 |
| Twitch Fibers | +20% fire rate | rateMul ×1.20 |
| Grafted Trigger | +18% fire rate | rateMul ×1.18 |
Note: attack size (sizeMul) also enlarges melee arcs, blast radii, acid pools, and projectile hitboxes — Bloat Rounds is secretly an AoE item.
Shot Modifiers
| Item | Description | Effect per tier |
|---|---|---|
| Scalpel | +25% shot speed | shotSpeedMul ×1.25 |
| Lead Marrow | +25% range | rangeMul ×1.25 |
| Piercing Gaze | Shots pierce +1 enemy | pierce +1 |
| Ricochet Ribs | Shots bounce +1 time | bounce +1 (wall bounces) |
| Split Tongue | Twin parallel shot | split +1 — extra parallel shots per volley |
| Hydra Maw | Fires 2 extra angled shots | fan +1 — extra angled shots (±0.16 rad per level) |
| Homing Tumor | Shots seek flesh (stronger per tier) | homing +1 — homing strength 1.6 + homing × 0.7 |
| Backstabber | +1 rear shot | rear +1 — fires backward too |
| Splinter Bone | Shots shatter into +2 shards on hit | splinter +2 — on-hit shards dealing 40% of the hit's damage each |
On-Hit Procs
All of these trigger from your weapon hits (orbital knives proc at half chance). Chances stack additively across tiers and are rolled per hit.
| Item | Description | Exact effect per tier |
|---|---|---|
| Flayer Kiss | Hits inflict heavy bleeding | bleed +0.20 — every hit applies 2.2 s bleed at hit damage × bleed × 0.45 DPS |
| Ember Jar | 20% chance to ignite | +0.20 chance — burn for 1.8 s at 5 × dmgMul DPS |
| Acid Gland | Hits may leave acid pools | +0.12 chance (cap 65%) — pool radius 18 × sizeMul, 2.5 s, 5 × dmgMul DPS |
| Hook Rounds | Hits pull enemies toward you | +0.18 chance (cap 80%) — yanks the enemy toward you at speed 170 |
| Sledge Rounds | More knockback, hits may stun | knockbackMul ×1.35, +0.08 stun chance (cap 75%) — 0.35 s stun, non-bosses only |
| Chain Sinew | Hits arc to +1 nearby enemy | chain +1 — arcs to up to 6 nearby enemies within 180 px for 35% of the hit's damage each |
| Mortar Bone | Every sixth hit erupts | mortar +1 — every max(2, 7 − mortar) hits, AoE blast: radius 42 + mortar × 5, 55% of the hit's damage |
On-Kill Effects
| Item | Description | Exact effect per tier |
|---|---|---|
| Vampire Dentures | Kills may heal you | lifestealChance +0.04 — on kill, chance × 3 (cap 90%) to heal 1 HP (2 for elites, 4 for bosses) |
| Volatile Bile | Kills explode (bigger per tier) | explodeOnKill +1 — kill explosions: radius 60 + 15/tier, damage (10 + 8/tier) × dmgMul |
| Bloodlust | Kills may drop bonus XP | +0.12 chance per kill to drop bonus XP equal to the enemy's XP value |
| Dead Man's Switch | Kills trigger a fire-rate frenzy | frenzy +0.12 — any kill grants 1 + frenzy fire rate for 3 s |
Survivability
| Item | Description | Exact effect per tier |
|---|---|---|
| Iron Stomach | +½ heart container, heal ½ heart | maxHp +1, heal 1 |
| Ghoul Heart | +2 max HP, heal 2 | maxHp +2, heal 2 |
| Twin Hearts | +1 max heart, heal 1 heart | maxHp +2, heal 2 (identical to Ghoul Heart) |
| Bone Plate | +½ shield heart each floor | shieldPerk +1, shieldHp +1 — shields refill every floor (1 shield HP = ½ heart, renders as half a cyan pip) |
| Second Stomach | +½ heart and excess healing shields | maxHp +1, heal 1, overShield +1 — overflow healing becomes shield HP |
| Tanned Hide | +8% chance to ignore damage | armor +0.087 — block chance armor / (1 + armor), cap 75% |
| Dead Man's Clock | +0.25s hurt immunity | invBonus +0.25 — post-hit invulnerability 0.9 s → 1.15 s at tier I |
| Worm Gut | Heal ½ heart after combat rooms | roomHeal +1 — guaranteed 1 HP heal after each combat room clear |
| Spine Cage | Contact attackers take damage | thorns +8 — melee attackers take 8 × dmgMul when they hurt you |
| Spite Well | Taking damage releases a blood nova | retaliate +10 — on hit taken: nova radius 85 × √sizeMul, damage 10 × dmgMul |
Criticals
| Item | Description | Effect per tier |
|---|---|---|
| Bloodshot Eye | +6% critical chance | crit +0.06 (base 5%) |
| Hollow Needle | +50% critical damage | critMul +0.50 (base ×2.0) |
Utility
| Item | Description | Exact effect per tier |
|---|---|---|
| Orbital Knives | +1 circling knife | orbitals +1 — each knife orbits you, dealing 12 × dmgMul × orbDmgMul on contact (0.35 s cooldown per enemy, half proc chance) |
| Orbit Crown | +25% orbital speed and damage | orbSpeedMul ×1.25, orbDmgMul ×1.25 |
| Lucky Coin | Better drops | luck +0.2 |
| Crow Bait | +25% drop luck | luck +0.25 |
| Magnet Maw | +60% pickup radius | magnet ×1.6 — magnet radius 46 × magnet px |
| Gorging Leech | +20% XP gained | xpMul ×1.20 |
| Reroll Rib | +1 perk reroll each level | rerollPerLevel +1 and +1 reroll immediately |
| Brass Magazine | 15% less ammo use, +20% ammo found | ammoEff ×1.15, ammoPickupMul ×1.20 (the ×1.15 stays multiplicative; the Scrap Feed perk's additive stacks sit underneath it) |
| Hollow Bones | +12% move speed | speedMul ×1.12 (178 → ~199 px/s at tier I) |
Complete item index (A–Z)
| # | Item | Category |
|---|---|---|
| 1 | Acid Gland | On-hit proc |
| 2 | Backstabber | Shot modifier |
| 3 | Bloodlust | On-kill |
| 4 | Bloodshot Eye | Criticals |
| 5 | Bloat Rounds | Damage |
| 6 | Bone Plate | Survivability |
| 7 | Brass Magazine | Utility |
| 8 | Chain Sinew | On-hit proc |
| 9 | Crow Bait | Utility |
| 10 | Dead Man's Clock | Survivability |
| 11 | Dead Man's Switch | On-kill |
| 12 | Ember Jar | On-hit proc |
| 13 | Flayer Kiss | On-hit proc |
| 14 | Ghoul Heart | Survivability |
| 15 | Gorging Leech | Utility |
| 16 | Grafted Trigger | Fire rate |
| 17 | Hollow Bones | Utility |
| 18 | Hollow Needle | Criticals |
| 19 | Hollow Points | Damage |
| 20 | Homing Tumor | Shot modifier |
| 21 | Hook Rounds | On-hit proc |
| 22 | Hydra Maw | Shot modifier |
| 23 | Iron Stomach | Survivability |
| 24 | Lead Marrow | Shot modifier |
| 25 | Lucky Coin | Utility |
| 26 | Magnet Maw | Utility |
| 27 | Marrow Glut | Damage |
| 28 | Mortar Bone | On-hit proc |
| 29 | Orbit Crown | Utility |
| 30 | Orbital Knives | Utility |
| 31 | Piercing Gaze | Shot modifier |
| 32 | Reroll Rib | Utility |
| 33 | Ricochet Ribs | Shot modifier |
| 34 | Scalpel | Shot modifier |
| 35 | Second Stomach | Survivability |
| 36 | Sledge Rounds | On-hit proc |
| 37 | Spine Cage | Survivability |
| 38 | Spite Well | Survivability |
| 39 | Splinter Bone | Shot modifier |
| 40 | Split Tongue | Shot modifier |
| 41 | Tanned Hide | Survivability |
| 42 | Twin Hearts | Survivability |
| 43 | Twitch Fibers | Fire rate |
| 44 | Vampire Dentures | On-kill |
| 45 | Volatile Bile | On-kill |
| 46 | Worm Gut | Survivability |
Synergy notes
- Second Stomach turns every healing source into shield generation: Worm Gut, Bone Knit, Vampire Dentures, Hemophage, and hearts at full HP.
- On-hit procs scale with hit frequency — pair Flayer Kiss / Ember Jar / Chain Sinew with the Ribcage Repeater, Bile Blunderbuss, or Cauterizer.
- Split Tongue / Hydra Maw / Backstabber multiply projectile count, which multiplies proc rolls per second — the core of most broken builds.
- Piercing Gaze + Ricochet Ribs feed the slam/saw/beam "inert" bonus (+6% each) on The Tenderizer, Red Right Hand, and Spinal Tap, while also powering Swarm Jar maggots.
- Volatile Bile chains: explosions can kill, which triggers more explosions (and frenzy, and lifesteal procs).
- Bone Plate + Shield Heart (perk) stack into a large shield that refills free every floor.