Record relocated Windows gameplay and sound validation

This commit is contained in:
raptorreplica committed 2026-10-11 17:53:17 +11:00
1 parent 1b52466f4c
commit 25bf21349a
2 files changed
+12

No files matched your search

+5
View File
@@ -31,6 +31,11 @@ the relocation. See [repository layout](repository.md).
All 279 portable tests pass under Wine, including Windows save replacement;
all 22 mod hashes match existing Linux save pins. Windows paths respect
APPDATA/LOCALAPPDATA and mods preserve exact bytes through Git checkouts.
The exported folder launches via `run.cmd` from `/tmp` after relocation to
a path with spaces and Unicode; all hashes/mods validate. HD1080p gameplay,
original4:3 intro and music-muted SDL sound-effect capture pass. Local
evidence is in `.reference/windows/`; native Windows CI checks the pushed
source at [the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
See [Windows build and validation](windows-build.md). The tracked catalog
remains the 340-frame reviewed snapshot while broader HD review continues.
- Packaged executable now includes the `c0a6fd3` reviewed source checkpoint,
+7
View File
@@ -66,5 +66,12 @@ The shared catalog validates 6,449 assets and the current packaged HD snapshot
validates all 340 supplied frames. The exporter verifies all 6,593 shared
data-file hashes and includes only checked Windows DLL dependencies.
The exported zip passed CRC and manifest checks, then launched through
`run.cmd` from another working directory after extraction into a path with
spaces and Unicode. Its HD gameplay capture renders at 1920×1080. The
original intro retains its 4:3 viewport with 240-pixel black side borders.
SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
music muted verified nonzero original sound effects (251,682 nonzero samples).
Wine checks exercise the Windows executable from Linux; native Windows
builds and runtime checks are also configured in the workflow above.