Record relocated Windows gameplay and sound validation
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@@ -31,6 +31,11 @@ the relocation. See [repository layout](repository.md).
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All 279 portable tests pass under Wine, including Windows save replacement;
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all 22 mod hashes match existing Linux save pins. Windows paths respect
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APPDATA/LOCALAPPDATA and mods preserve exact bytes through Git checkouts.
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The exported folder launches via `run.cmd` from `/tmp` after relocation to
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a path with spaces and Unicode; all hashes/mods validate. HD1080p gameplay,
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original4:3 intro and music-muted SDL sound-effect capture pass. Local
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evidence is in `.reference/windows/`; native Windows CI checks the pushed
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source at [the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
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See [Windows build and validation](windows-build.md). The tracked catalog
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remains the 340-frame reviewed snapshot while broader HD review continues.
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- Packaged executable now includes the `c0a6fd3` reviewed source checkpoint,
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@@ -66,5 +66,12 @@ The shared catalog validates 6,449 assets and the current packaged HD snapshot
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validates all 340 supplied frames. The exporter verifies all 6,593 shared
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data-file hashes and includes only checked Windows DLL dependencies.
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The exported zip passed CRC and manifest checks, then launched through
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`run.cmd` from another working directory after extraction into a path with
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spaces and Unicode. Its HD gameplay capture renders at 1920×1080. The
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original intro retains its 4:3 viewport with 240-pixel black side borders.
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SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
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music muted verified nonzero original sound effects (251,682 nonzero samples).
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Wine checks exercise the Windows executable from Linux; native Windows
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builds and runtime checks are also configured in the workflow above.
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