Pivot to the original Raptor source as the engine base
Vendor skynettx/raptor (nukeykt's reconstructed source, GPLv2+): original game logic, GLB loading, OPL2 music emulation. Runs with user-supplied registered v1.2 GLB data (5 original mission packs) at 1920x1080 with working AdLib soundtrack and SFX. - play.sh: asset linking, first-run build, launch - SDL2 2.28.2 built user-local (~/.local); CMake 3.30.3 binary - prototype engine preserved on branch prototype-engine - PLAN.md rewritten for the source-base architecture
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#!/bin/sh
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# Launch Raptor: Call of the Shadows (original engine + original data).
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# Requires: SDL2 (user-local build OK at ~/.local), GLB files in original/.
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set -e
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cd "$(dirname "$0")"
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if [ ! -d original ]; then
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echo "Extract the original game archive first:" >&2
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echo " unzip 'Raptor Call of the Shadows 2002 Registered.zip' -d original" >&2
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exit 1
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fi
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mkdir -p game
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for i in 0 1 2 3 4; do
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ln -sf "$PWD/original/Raptor Call of the Shadows/FILE000$i.GLB" "game/FILE000$i.GLB" 2>/dev/null
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done
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if [ ! -x game/raptor ]; then
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echo "Building raptor (first run)..." >&2
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cmake -E make_directory raptor/build
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( cd raptor/build && cmake .. -DCMAKE_BUILD_TYPE=Release ${CMAKE_PREFIX_PATH:+-DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH} && make -j"$(nproc)" )
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cp raptor/build/bin/raptor game/
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fi
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export LD_LIBRARY_PATH="${LD_LIBRARY_PATH:+$LD_LIBRARY_PATH:}$HOME/.local/lib"
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cd game
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exec ./raptor
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