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RustRaptor/mods/iron_coast_boss_4/acceptance-report.json

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{
"validation": "Package-local actual Rust simulation and Rhai, release library; python3 validate.py",
"tests": {
"warning_precedes_three_shells_and_batteries_alternate": "passed",
"two_bosses_have_independent_state_and_death_counts_once": "passed",
"saved_script_state_and_rng_reproduce_identical_future": "passed",
"a_new_sortie_clears_reused_entity_death_guards": "passed",
"live_boss_enters_and_persists_in_safe_bounds_without_auto_completion": "passed",
"restored_dead_guard_does_not_hide_a_lethal_hit_on_the_reused_spawn_step": "passed"
},
"independent_cli": "Validated 1 mods; 0 overrides",
"test_difficulty": 3,
"full_definition_health": 160,
"original_difficulty_scaling": "Boss health is halved by the engine on difficulties 0 and 1, as for existing bosses.",
"sound_peak": 25558,
"sounds_non_silent": true,
"art_preview": "art/preview.png",
"sd_boss_opaque_bounds": [
3,
6,
93,
54
],
"sd_shell_opaque_bounds": [
3,
2,
5,
6
],
"safe_patrol_bounds": [
80,
145
],
"persistent_y": 24,
"death_objective": "iron_coast_boss_4:defeated",
"mission_completion": "Never completes a mission itself",
"queued_spawn_regression": "Reproduced against old callback: missing death objective when restored dead flag survives a lethal spawn-step hit. Fixed lifecycle reset before survival guard; no dead commands; once-only objective/reward; duplicate callback safely ignored.",
"script_sha256": "f3cc133f6cf858d7fa4e3a6c7e424ad81aa5a66abfb64407572622314fc58f00"
}