Files
RustRaptor/mods/iron_coast_mission_2/acceptance-report.json

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{
"gating_checks": {
"completion_reward_exactly_7500_once": true,
"requires_three_relays_and_boss": true,
"restart_state_reset": true
},
"mission": "iron_coast_mission_2:mission_02",
"runs": [
{
"credit_gain": 11365,
"credits_final": 21365,
"credits_initial": 10000,
"digest": "47a61aa01bafca959c86bac2c2f59e32a07b647541d452d8a69b6ea38d6fa193",
"full_inventory": false,
"native_definitions_observed_moving": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56"
],
"objectives": {
"iron_coast_boss_2:defeated": 1,
"iron_coast_mission_2:complete": 1,
"iron_coast_mission_2:debrief": 1,
"iron_coast_mission_2:network_down": 1,
"iron_coast_mission_2:phase": 4,
"iron_coast_mission_2:relays_disabled": 3,
"iron_coast_scout:defeated": 3,
"iron_coast_turret:defeated": 1
},
"outcome": "Complete",
"owned_pulse": false,
"played_cues": [
"iron_coast_boss_2:death",
"iron_coast_mission_2:approach",
"iron_coast_mission_2:boss_alarm",
"iron_coast_mission_2:network_alarm",
"iron_coast_mission_2:network_down",
"iron_coast_mission_2:relay_offline",
"iron_coast_mission_2:victory",
"iron_coast_scout:death",
"iron_coast_scout:shot",
"iron_coast_turret:death",
"iron_coast_turret:shot",
"pulse_cannon:fire",
"pulse_cannon:impact"
],
"seen_enemies": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56",
"iron_coast_boss_2:unit",
"iron_coast_mission_2:relay",
"iron_coast_scout:unit",
"iron_coast_turret:unit"
],
"shield_initial": 75,
"shield_remaining": 86,
"tick": 926
},
{
"credit_gain": 11365,
"credits_final": 11365,
"credits_initial": 0,
"digest": "33276f1cf85335210e6f7af661313698469eb27c7741f07e1a020fd57f707d05",
"full_inventory": false,
"native_definitions_observed_moving": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56"
],
"objectives": {
"iron_coast_boss_2:defeated": 1,
"iron_coast_mission_2:complete": 1,
"iron_coast_mission_2:debrief": 1,
"iron_coast_mission_2:network_down": 1,
"iron_coast_mission_2:phase": 4,
"iron_coast_mission_2:relays_disabled": 3,
"iron_coast_scout:defeated": 3,
"iron_coast_turret:defeated": 1
},
"outcome": "Complete",
"owned_pulse": false,
"played_cues": [
"iron_coast_boss_2:death",
"iron_coast_mission_2:approach",
"iron_coast_mission_2:boss_alarm",
"iron_coast_mission_2:network_alarm",
"iron_coast_mission_2:network_down",
"iron_coast_mission_2:relay_offline",
"iron_coast_mission_2:victory",
"iron_coast_scout:death",
"iron_coast_scout:shot",
"iron_coast_turret:death",
"iron_coast_turret:shot",
"pulse_cannon:fire",
"pulse_cannon:impact"
],
"seen_enemies": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56",
"iron_coast_boss_2:unit",
"iron_coast_mission_2:relay",
"iron_coast_scout:unit",
"iron_coast_turret:unit"
],
"shield_initial": 100,
"shield_remaining": 78,
"tick": 926
},
{
"credit_gain": 11365,
"credits_final": 21365,
"credits_initial": 10000,
"digest": "89f47f6049473c2d591ed4d89afc34dcaddbec33b5a50fe0f0589ea1d7d2e430",
"full_inventory": false,
"native_definitions_observed_moving": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56"
],
"objectives": {
"iron_coast_boss_2:defeated": 1,
"iron_coast_mission_2:complete": 1,
"iron_coast_mission_2:debrief": 1,
"iron_coast_mission_2:network_down": 1,
"iron_coast_mission_2:phase": 4,
"iron_coast_mission_2:relays_disabled": 3,
"iron_coast_scout:defeated": 3,
"iron_coast_turret:defeated": 1
},
"outcome": "Complete",
"owned_pulse": true,
"played_cues": [
"iron_coast_boss_2:death",
"iron_coast_mission_2:approach",
"iron_coast_mission_2:boss_alarm",
"iron_coast_mission_2:network_alarm",
"iron_coast_mission_2:network_down",
"iron_coast_mission_2:relay_offline",
"iron_coast_mission_2:victory",
"iron_coast_scout:death",
"iron_coast_scout:shot",
"iron_coast_turret:death",
"iron_coast_turret:shot",
"pulse_cannon:fire",
"pulse_cannon:impact"
],
"seen_enemies": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56",
"iron_coast_boss_2:unit",
"iron_coast_mission_2:relay",
"iron_coast_scout:unit",
"iron_coast_turret:unit"
],
"shield_initial": 75,
"shield_remaining": 74,
"tick": 928
},
{
"credit_gain": 11440,
"credits_final": 21440,
"credits_initial": 10000,
"digest": "0a57afc1944071b24cd42f0cce56789afd9a397d88dfb79de8ac44add2d6b155",
"full_inventory": true,
"native_definitions_observed_moving": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56"
],
"objectives": {
"iron_coast_boss_2:defeated": 1,
"iron_coast_mission_2:complete": 1,
"iron_coast_mission_2:debrief": 1,
"iron_coast_mission_2:network_down": 1,
"iron_coast_mission_2:phase": 4,
"iron_coast_mission_2:relays_disabled": 3,
"iron_coast_scout:defeated": 4,
"iron_coast_turret:defeated": 1
},
"outcome": "Complete",
"owned_pulse": false,
"played_cues": [
"iron_coast_boss_2:death",
"iron_coast_mission_2:approach",
"iron_coast_mission_2:boss_alarm",
"iron_coast_mission_2:network_alarm",
"iron_coast_mission_2:network_down",
"iron_coast_mission_2:relay_offline",
"iron_coast_mission_2:victory",
"iron_coast_scout:death",
"iron_coast_scout:shot",
"iron_coast_turret:death",
"iron_coast_turret:shot"
],
"seen_enemies": [
"base:enemy_0_20",
"base:enemy_0_23",
"base:enemy_0_56",
"iron_coast_boss_2:unit",
"iron_coast_mission_2:relay",
"iron_coast_scout:unit",
"iron_coast_turret:unit"
],
"shield_initial": 75,
"shield_remaining": 82,
"tick": 930
}
],
"strategy": "Held fire; y160; move at most 4 pixels/tick toward first living relay x, otherwise x144. No direct damage, shield or credit commands."
}