214 lines
6.7 KiB
JSON
214 lines
6.7 KiB
JSON
{
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"gating_checks": {
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"completion_reward_exactly_7500_once": true,
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"requires_three_relays_and_boss": true,
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"restart_state_reset": true
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},
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"mission": "iron_coast_mission_2:mission_02",
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"runs": [
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{
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"credit_gain": 11365,
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"credits_final": 21365,
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"credits_initial": 10000,
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"digest": "47a61aa01bafca959c86bac2c2f59e32a07b647541d452d8a69b6ea38d6fa193",
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"full_inventory": false,
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"native_definitions_observed_moving": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56"
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],
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"objectives": {
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"iron_coast_boss_2:defeated": 1,
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"iron_coast_mission_2:complete": 1,
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"iron_coast_mission_2:debrief": 1,
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"iron_coast_mission_2:network_down": 1,
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"iron_coast_mission_2:phase": 4,
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"iron_coast_mission_2:relays_disabled": 3,
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"iron_coast_scout:defeated": 3,
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"iron_coast_turret:defeated": 1
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},
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"outcome": "Complete",
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"owned_pulse": false,
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"played_cues": [
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"iron_coast_boss_2:death",
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"iron_coast_mission_2:approach",
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"iron_coast_mission_2:boss_alarm",
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"iron_coast_mission_2:network_alarm",
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"iron_coast_mission_2:network_down",
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"iron_coast_mission_2:relay_offline",
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"iron_coast_mission_2:victory",
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"iron_coast_scout:death",
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"iron_coast_scout:shot",
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"iron_coast_turret:death",
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"iron_coast_turret:shot",
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"pulse_cannon:fire",
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"pulse_cannon:impact"
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],
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"seen_enemies": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56",
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"iron_coast_boss_2:unit",
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"iron_coast_mission_2:relay",
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"iron_coast_scout:unit",
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"iron_coast_turret:unit"
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],
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"shield_initial": 75,
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"shield_remaining": 86,
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"tick": 926
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},
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{
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"credit_gain": 11365,
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"credits_final": 11365,
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"credits_initial": 0,
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"digest": "33276f1cf85335210e6f7af661313698469eb27c7741f07e1a020fd57f707d05",
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"full_inventory": false,
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"native_definitions_observed_moving": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56"
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],
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"objectives": {
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"iron_coast_boss_2:defeated": 1,
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"iron_coast_mission_2:complete": 1,
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"iron_coast_mission_2:debrief": 1,
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"iron_coast_mission_2:network_down": 1,
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"iron_coast_mission_2:phase": 4,
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"iron_coast_mission_2:relays_disabled": 3,
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"iron_coast_scout:defeated": 3,
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"iron_coast_turret:defeated": 1
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},
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"outcome": "Complete",
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"owned_pulse": false,
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"played_cues": [
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"iron_coast_boss_2:death",
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"iron_coast_mission_2:approach",
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"iron_coast_mission_2:boss_alarm",
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"iron_coast_mission_2:network_alarm",
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"iron_coast_mission_2:network_down",
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"iron_coast_mission_2:relay_offline",
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"iron_coast_mission_2:victory",
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"iron_coast_scout:death",
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"iron_coast_scout:shot",
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"iron_coast_turret:death",
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"iron_coast_turret:shot",
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"pulse_cannon:fire",
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"pulse_cannon:impact"
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],
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"seen_enemies": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56",
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"iron_coast_boss_2:unit",
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"iron_coast_mission_2:relay",
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"iron_coast_scout:unit",
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"iron_coast_turret:unit"
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],
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"shield_initial": 100,
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"shield_remaining": 78,
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"tick": 926
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},
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{
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"credit_gain": 11365,
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"credits_final": 21365,
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"credits_initial": 10000,
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"digest": "89f47f6049473c2d591ed4d89afc34dcaddbec33b5a50fe0f0589ea1d7d2e430",
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"full_inventory": false,
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"native_definitions_observed_moving": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56"
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],
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"objectives": {
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"iron_coast_boss_2:defeated": 1,
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"iron_coast_mission_2:complete": 1,
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"iron_coast_mission_2:debrief": 1,
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"iron_coast_mission_2:network_down": 1,
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"iron_coast_mission_2:phase": 4,
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"iron_coast_mission_2:relays_disabled": 3,
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"iron_coast_scout:defeated": 3,
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"iron_coast_turret:defeated": 1
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},
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"outcome": "Complete",
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"owned_pulse": true,
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"played_cues": [
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"iron_coast_boss_2:death",
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"iron_coast_mission_2:approach",
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"iron_coast_mission_2:boss_alarm",
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"iron_coast_mission_2:network_alarm",
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"iron_coast_mission_2:network_down",
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"iron_coast_mission_2:relay_offline",
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"iron_coast_mission_2:victory",
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"iron_coast_scout:death",
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"iron_coast_scout:shot",
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"iron_coast_turret:death",
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"iron_coast_turret:shot",
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"pulse_cannon:fire",
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"pulse_cannon:impact"
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],
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"seen_enemies": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56",
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"iron_coast_boss_2:unit",
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"iron_coast_mission_2:relay",
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"iron_coast_scout:unit",
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"iron_coast_turret:unit"
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],
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"shield_initial": 75,
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"shield_remaining": 74,
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"tick": 928
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},
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{
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"credit_gain": 11440,
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"credits_final": 21440,
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"credits_initial": 10000,
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"digest": "0a57afc1944071b24cd42f0cce56789afd9a397d88dfb79de8ac44add2d6b155",
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"full_inventory": true,
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"native_definitions_observed_moving": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56"
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],
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"objectives": {
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"iron_coast_boss_2:defeated": 1,
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"iron_coast_mission_2:complete": 1,
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"iron_coast_mission_2:debrief": 1,
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"iron_coast_mission_2:network_down": 1,
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"iron_coast_mission_2:phase": 4,
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"iron_coast_mission_2:relays_disabled": 3,
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"iron_coast_scout:defeated": 4,
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"iron_coast_turret:defeated": 1
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},
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"outcome": "Complete",
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"owned_pulse": false,
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"played_cues": [
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"iron_coast_boss_2:death",
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"iron_coast_mission_2:approach",
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"iron_coast_mission_2:boss_alarm",
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"iron_coast_mission_2:network_alarm",
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"iron_coast_mission_2:network_down",
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"iron_coast_mission_2:relay_offline",
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"iron_coast_mission_2:victory",
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"iron_coast_scout:death",
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"iron_coast_scout:shot",
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"iron_coast_turret:death",
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"iron_coast_turret:shot"
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],
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"seen_enemies": [
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"base:enemy_0_20",
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"base:enemy_0_23",
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"base:enemy_0_56",
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"iron_coast_boss_2:unit",
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"iron_coast_mission_2:relay",
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"iron_coast_scout:unit",
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"iron_coast_turret:unit"
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],
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"shield_initial": 75,
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"shield_remaining": 82,
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"tick": 930
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}
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],
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"strategy": "Held fire; y160; move at most 4 pixels/tick toward first living relay x, otherwise x144. No direct damage, shield or credit commands."
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}
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