46 lines
2.8 KiB
Markdown
46 lines
2.8 KiB
Markdown
# Iron Coast — Mission 1: Breakwater
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Enable this package in the in-game Mods screen to select its seven installed dependencies automatically:
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`iron_coast_scout`, `iron_coast_turret`, `iron_coast_boss`, `pulse_cannon`,
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`seeker_swarm`, `ion_lance`, and `iron_coast_music`. Each package is independent and version 1.0.0.
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Choose **Iron Coast 1 — Breakwater** in the mission list. The original
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Coastal Steel FM soundtrack loops during flight.
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Disable at least two harbor turrets and destroy the command ship to complete
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the raid. Scout waves arrive during the approach; two supply depots release
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repair kits. When inventory space allows, the mission grants a trial Pulse
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Cannon loan and three field repairs. The loan is returned before the completed
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flight is saved; a cannon you already own is preserved. Field repairs cost
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12,500 credits each in the shop, a premium over the original 10,000-credit
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hangar energy refill for use during combat.
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Repairs restore 25 shield when selected and used with the special button.
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Victory awards 5,000 credits in addition to ordinary destruction rewards.
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A full inventory can still start the mission; existing equipment is preserved
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and new grants are skipped when there is no free slot.
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This mission uses explicit script completion. Its duration is a catalog hint;
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waiting out the timer cannot win. The boss stays in the firing corridor, and
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surviving objective turrets stay on screen and can be hit with starter forward guns. Equipment and
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mission progress remain subject to the normal mod-save compatibility checks.
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The generated masters, packaged SD/HD PNGs and synthesized WAVs are included
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in Git with their definitions, scripts, generator, prompts and validation
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report. Original game data and the original style-reference PNGs remain
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outside Git. The three
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`art/*-source-hd.png` inputs were generated with the built-in imagegen tool
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using the original terrain and military sprite as style/scale references.
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Run `python3 mods/iron_coast_mission_1/build_assets.py --palette
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../data/misc/PALETTE_DAT` to regenerate the exact
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packaged crops, SD palette conversion, HD footprints and synthesized WAVs.
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See `prompts.md`, `asset-report.json`, and [Iron Coast documentation](../../docs/iron-coast.md) for provenance
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and validation limits.
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The release acceptance run completes with starter guns at step **882**
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(shield 94) and the trial Pulse Cannon at step **786** (shield 92), both with
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7,715 credits. These are deterministic headless runs on difficulty 2: initial
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shield 100, held fire, position fixed at (144,160), repairs selected on step 2
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and the special button pressed every 90 steps starting at step 61. They use
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the mission's granted/dropped repairs; they apply no direct shield refills or
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enemy damage commands. Human-play difficulty and audiovisual approval remain
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subject to normal play testing.
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