30 lines
2.2 KiB
Markdown
30 lines
2.2 KiB
Markdown
# Iron Coast S1 M05: Cinder Docks
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API 1 package, version 1.0.1. Enable it in Mods at the main menu and apply the selection. The normal dependency selection also enables `iron_coast_scout`, `iron_coast_turret`, `iron_coast_boss_5`, `pulse_cannon`, `seeker_swarm`, `ion_lance`, `iron_coast_music`.
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Mission `iron_coast_mission_5:mission_05`: **Iron Coast S1 M05: Cinder Docks**. Destroy both foundries and Cinder Hammer. Required ground objectives remain reachable; escaping optional aircraft never counts as a kill. Elapsed time alone does not finish the mission.
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Scheduled spawn totals for Training / Rookie / Veteran / Elite are **45 / 64 / 83 / 107**. These are enabled scheduled entries, not simultaneous live-enemy counts. Groups can overlap when earlier enemies survive.
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Align the forward guns with required targets while moving around incoming shots. If carried, select Field Repair or coolant with Cycle and use Special: they restore 25 or 30 energy respectively and consume a real item. Shop purchases and refills still cost credits.
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## Equipment supplied by the mission
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The mission supplies three coolant cells when inventory capacity allows. Select coolant with Cycle, then press Special to restore 30 energy per consumed cell. Healing is not automatic.
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## Validation and history
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See the [current Iron Coast retune results and limits](../../docs/iron-coast-retune.md). Package-local acceptance reports, validation results and retained test sources describe pre-retune 1.0 behavior unless a result explicitly identifies the newer package and runner. They remain historical material, not current playthrough guarantees.
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## Rebuilding the briefing
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Run `python3 art/build_cinematic_briefing.py` from this package directory
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(Pillow required). It verifies the unchanged cinematic master and rebuilds the
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exact SD/HD filenames referenced by `content.json`; the prompt and provenance
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are beside the master in `art/`. This artwork update changes package hashes;
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existing pilots use the normal changed-mod confirmation, with stable IDs and
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saved equipment/progression retained.
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`build_assets.py` also includes the cinematic briefing recipe when rebuilding
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this package's assets; its tile, sprite and sound processing is unchanged.
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