18 lines
1.7 KiB
Markdown
18 lines
1.7 KiB
Markdown
# Iron Coast — Mission 1: Breakwater
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API 1 package, version 1.0.1. Enable it in Mods at the main menu and apply the selection. The normal dependency selection also enables `iron_coast_scout`, `iron_coast_turret`, `iron_coast_boss`, `pulse_cannon`, `seeker_swarm`, `ion_lance`, `iron_coast_music`.
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Mission `iron_coast_mission_1:mission_01`: **Iron Coast 1 — Breakwater**. Destroy two required turrets and the Command Cruiser. Required ground objectives remain reachable; escaping optional aircraft never counts as a kill. Elapsed time alone does not finish the mission.
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Scheduled spawn totals for Training / Rookie / Veteran / Elite are **25 / 34 / 43 / 52**. These are enabled scheduled entries, not simultaneous live-enemy counts. Groups can overlap when earlier enemies survive.
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Align the forward guns with required targets while moving around incoming shots. If carried, select Field Repair or coolant with Cycle and use Special: they restore 25 or 30 energy respectively and consume a real item. Shop purchases and refills still cost credits.
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## Equipment supplied by the mission
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The mission supplies three Field Repair kits when capacity allows (25 energy per real Special use) and a temporary Pulse Cannon trial if one is not already carried. The Pulse Cannon is an automatic primary; hold Fire. The trial is removed at mission end.
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## Validation and history
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See the [current Iron Coast retune results and limits](../../docs/iron-coast-retune.md). Package-local acceptance reports, validation results and retained test sources describe pre-retune 1.0 behavior unless a result explicitly identifies the newer package and runner. They remain historical material, not current playthrough guarantees.
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