737 lines
47 KiB
Markdown
737 lines
47 KiB
Markdown
# Current checkpoint — 17 October 2026
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The self-contained game now includes **5,384 HD pictures / 3,551 sequences**,
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including **4,275 terrain pictures**. Its **9,335 data files / 8,179,315,857 bytes**
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pass complete manifest verification. The six new frames are Boss 200ba,
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Terrain 2039a and complete TANK03G3 3007c–3007f. Five hybrid frames retain 207
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explicit Original logical cells; those cells are not generated HD. All previous
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5,378 bindings and 3,548 complete headers remain exact. Actual CLI validates
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all 5,384 frames with zero rejects and 45 mods/one override (`2f3ab585`).
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**369 original pictures remain:** 260 terrain, 75 enemies/ground objects,
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33 UI/other and one boss. The other 14 road tiles remain held. Reviews cover
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one genuine 200ba pose, four naturally observed Tank phases and two 2039a
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contexts; visible road-edge and texture steps remain qualified, without a
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seamless or all-placement claim. Current receipts are in
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`.reference/hd-root-next-publication-after5378/`; immutable intake is
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`handoff-5384-20261017`. Previous 5,378 publication is remote-confirmed as
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`9ba0a5c7`; this 5,384 publication and its native Windows execution are pending.
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The included Linux and Windows runtimes now expose active script difficulty and
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current enemy snapshots. A finite 16,384-property Rhai map limit fixes documented
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queries failing on ordinary enemy groups; operation, command and 64 KiB saved-state
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limits remain unchanged. All 45 modding regression tests pass. Three actual 1080p
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SDL captures (menu, S1 Wave 7, S3 Wave 9) match the previous binary byte for byte.
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Windows cross-build, PE imports and shared-data verification pass. Actual native
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Windows 5,341 at `00cfcc20` passed 360 tests, zero failed and 26 ignored. The
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campaign c4a4 run's old-test failure remains preserved; its 58723547 test
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correction is still packaging. These are distinct observations, with no native
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Windows 5,378/5,384 execution claim. Future Source-C work is not installed.
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Iron Coast’s published retune (`c4a4d821`) covers 14 scaled mission
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schedules, five shared enemy AIs, 14 boss patterns and five weapons’ visual/audio
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feedback. Its 65 portable gameplay acceptance tests are published as
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`58723547`. The combined 45-package overlay passes resource validation and save
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pins; paid routes complete both stages at all four difficulties. Stage I Elite
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uses the documented loan and legitimately purchased repairs; earlier failing
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policies remain preserved. See `docs/iron-coast-retune.md` for counts and limits.
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All six bounded SD/HD flight screenshots and three actual menu screenshots
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have been reviewed. The shop, mod diagnostics and mission selector remain
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readable, and the new versions appear correctly. These are presentation checks,
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not a claim of exhaustive human playtesting.
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HD continuation remains active. The previous DSHP21G3 four and this new complete
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Tank family are included; remaining unused-picture and retained-detail trials
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stay separate. Road-material seams keep 14 tiles held. No whole-remaster
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completion is claimed.
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# Earlier 5,339-frame checkpoint — retained historical observation
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# HD continuation checkpoint at 5,339 frames — 17 October 2026
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The self-contained RustRaptor folder includes **5,339 original HD pictures /
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3,512 complete sequences**, including **4,242 terrain pictures**. Its **9,323
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data files / 8,150,528,285 bytes** match the runtime manifest. This update adds
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the complete four-frame turret `3001a–3001d` and tank `30078–3007b`, plus terrain
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`10525`, `1052a`, `20402` and `206a0`. Separate source, material, scene and native
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metadata reviews passed. That artwork update preserves previous data and artwork.
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It is published as `1bc0a9ce`; the subsequent runtime rebuild is described below.
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The requested 97-picture batch is published as `a45abc58`. The previous 5,327-frame
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revision, `afbf119`, passed [native Windows CI](https://github.com/Quintine/RustRaptor/actions/runs/38518853865):
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341 tests passed, zero failed, 26 ignored. HD/mod validation, Unicode-folder
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relocation, gameplay and mixed/SFX-only stereo audio captures passed. This new
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5,339-frame revision requires its own post-push Windows check.
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**414 original pictures remain:** 293 terrain, 79 enemies/ground objects,
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35 UI/other and seven bosses. Complete HD coverage remains unfinished. Artwork
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holds and actual service refusals do not count as remasters. Forty-five further
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terrain proposals passed separate material review; their source-driven scene
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checks are being prepared. Additional terrain and missing boss artwork is active.
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The joint terrain scenes include both selected tiles. Tank/turret review covers
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all 15 visible scene/scales; four captured scenes are normal player death
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transitions, with no full-route survival claim. Fully clipped cases retain their
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explicit limits. Source shadows, animation order and original collision dimensions
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remain unchanged.
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The optional retained-Original-detail implementation is now applied and rebuilt
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in the included Linux and Windows executables. Its exact source passed independent
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review and 70 unique private Rust tests; all 31 Python policy/rounding tests also
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pass against the shared files. The new Linux executable validates all 5,339 HD
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frames with zero rejects. Menu, S1 Wave 7 and S3 Wave 9 software-SDL captures at
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1080p are byte-identical to the pre-change references, with 6,220,800 pixels compared.
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Windows compilation, PE imports and complete shared-data hashes pass; native
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Windows execution remains a separate post-push CI check.
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No approved picture has enabled the new detail policy yet. Four sampler continuity
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cases and the genuine 10511 hybrid terrain scene checks are in progress. Original
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painted samples retained by this policy will be distinguished from generated HD
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detail. Existing artwork holds remain in force. Current rebuild receipts and the
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actual Source18/library epoch are in
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`.reference/hd-root-painted0255-shared-cutover-20261017/`.
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Root owns assembly, README, this checkpoint and Git publication; coordinator owns
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the four HD coverage documents. Current receipts are in
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`.reference/hd-root-next-publication-after5327/`; immutable intake is
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`handoff-5339-20261014`. Preserve original data, generated artwork and review
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evidence. Avoid duplicate full-data copies; builds and review production must
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respect the available disk space.
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# Earlier checkpoint at 5,327 frames — retained historical observation
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# HD continuation checkpoint at 5,327 frames — 14 October 2026
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The self-contained RustRaptor folder includes **5,327 original HD pictures /
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3,506 complete sequences**, including **4,238 terrain pictures**. Its **9,317
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data files / 8,132,823,121 bytes** match the runtime manifest. This update adds
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the classic help image `10125` and terrain `2018d` / `2018e`, after independent
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source, material, complete scene and native metadata reviews. All earlier
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artwork, original data, engine source and executables remain unchanged.
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The bundled validators pass: 5,327 HD frames with zero rejects and 45 mods
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with one override. Windows executable and DLL import checks pass.
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The requested 97-picture batch is published as `a45abc58`; subsequent reviewed
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updates are published as `6d51727` and `a91f227`. The exact 5,324-frame revision
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passed [native Windows CI](https://github.com/Quintine/RustRaptor/actions/runs/38513341250):
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341 tests passed, zero failed, 26 ignored. HD/mod validation, Unicode-folder
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relocation, gameplay and mixed/SFX-only stereo audio captures passed. This
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5,327-frame revision needs its separate post-push Windows check.
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**426 original pictures remain:** 297 terrain, 87 enemies/ground objects,
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35 UI/other and seven bosses. Complete HD coverage remains unfinished.
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Artwork holds and actual service refusals are recorded and do not count as
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remasters. New coherent terrain, ship and worm animation revisions are active.
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Fourteen further terrain proposals passed independent material review and
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are awaiting their source-driven scene checks; two sibling proposals stay held.
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The four-frame turret and tank sequences, and terrain `1052a`, `10525`,
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`206a0` and `20402`, continue through their remaining admission checks.
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Joint terrain and enemy scenes are reviewed with both proposed assets present.
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The tank captures include four normal player death-transition scenes; the
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review does not claim full-route survival. The turret has twelve genuine
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phase captures. Successful technical construction precedes independent visual
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review and final native registration checks.
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The optional retained-Original-detail implementation passed independent source
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review, 70 unique private Rust tests and 31 Python checks. It has not changed
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the shipped engine or artwork. It preserves explicitly selected original
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painted palette samples, including tiny animated lights, and distinguishes
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those retained samples from generated HD detail. A deliberate engine cutover
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and independent hybrid asset reviews remain pending.
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Root owns assembly, README, this checkpoint and Git publication; coordinator
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owns registration and the four HD coverage documents. Current receipts are in
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`.reference/hd-root-next-publication-after5324/`; immutable intake is
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`handoff-5327-20261014`. Preserve original data, generated artwork and review
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evidence. Avoid duplicate full-data copies; only unused rebuildable debug
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caches have been removed to recover space.
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# Earlier checkpoint at 5,324 frames — retained historical observation
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# HD continuation checkpoint at 5,324 frames — 14 October 2026
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The self-contained RustRaptor folder now includes **5,324 original HD pictures /
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3,503 complete sequences**, including **4,236 terrain pictures**. Its **9,314
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data files / 8,127,592,749 bytes** match the runtime manifest. The new terrain
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picture `1054c` passed separate source/material, all-scale mission-context and
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native metadata reviews. All previous artwork, original data, engine source,
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executables and dependencies remain unchanged. Both bundled validators pass:
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5,324 HD frames with zero rejects, and 45 mods with one override.
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The requested 97-picture batch is published as `a45abc58`; the subsequent
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91-picture update is published as `6d51727`. That exact 5,323-frame build passed
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[native Windows CI](https://github.com/Quintine/RustRaptor/actions/runs/38508063975):
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341 tests passed, zero failed, 26 ignored. HD/mod validation, Unicode-folder
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relocation, gameplay and mixed/SFX-only stereo audio captures passed. The new
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5,324-frame revision needs its separate post-push Windows check.
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**429 original pictures remain:** 299 terrain, 87 enemies/ground objects,
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36 UI/other and seven bosses. Complete coverage remains unfinished. Many terrain
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drafts need further material or shape corrections; actual service refusals and
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artwork holds remain recorded and do not count as remasters.
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Work continues on the four-frame turret and tank sequences, terrain `2018d`,
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`2018e`, `1052a`, `10525`, `206a0`, `20402`, and interface image `10125`.
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Their stages remain separate: successful scene construction is followed by
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independent visual review and native registration checks. The tank evidence
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includes four scenes during the normal player death transition, without a
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full-route survival claim. The turret has twelve genuine phase captures.
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The optional retained-Original-detail implementation has passed private Rust
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and Python checks and independent source review. It has not changed the shipped
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engine or artwork. Retained Original samples are explicitly distinguished from
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generated HD detail, and each use still needs an independent hybrid review.
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New terrain and enemy revision batches are running alongside these admissions.
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Root owns assembly, README, this checkpoint and Git publication; coordinator
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owns registration and the four HD coverage documents. Current receipts are in
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`.reference/hd-root-next-publication-after5323/`; immutable intake is
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`handoff-5324-20261014`. Preserve original data, generated artwork and review
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evidence. Only unused rebuildable debug caches were removed to recover space.
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# Earlier checkpoint at 5,323 frames — retained historical observation
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The next reviewed release adds **90 terrain pictures and one ground enemy**:
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**5,323 original HD pictures / 3,502 complete sequences**, including **4,235
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terrain pictures**. All **9,313 data files / 8,124,102,872 bytes**
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match the runtime manifest. All 5,323 supplied frames validated with zero
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rejections; 45 mods and one override validated. The original catalog, all prior
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artwork, source, executables and dependencies remain unchanged. Windows PE and
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DLL import checks passed; its manifest's HD count alone changed.
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The previous 97-picture batch is already published as `a45abc58`. The preceding
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5,232-frame revision, `b40c4eb3`, passed its own [native Windows workflow](https://github.com/Quintine/RustRaptor/actions/runs/38497768353):
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341 tests, zero failures, 26 ignored; complete HD/mod validation, Unicode-folder
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relocation, gameplay, music and nonzero sound-effect captures passed. The new
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5,323-frame revision requires its separate post-push Windows confirmation.
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**430 original pictures remain:** 300 terrain, 87 enemies/ground objects,
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36 UI/other and seven bosses. Drafts that omit original details remain held.
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Complete HD coverage and wider playtesting are still work in progress.
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The 88 terrain frames completed all 4,666 endpoint reviews, Source ordered-state
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checks, the affected `3042e` context rebase, independent native metadata and
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registration audits. Historical RGB-only context limits and recovered artwork
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provenance gaps remain explicit. Ground enemy `200b2` completed its 16 gameplay
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context views; terrain `30432`/`30443` completed 117 context compositions and an
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independent native metadata audit. These reviewed assets are now included.
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Further work continues on the four-frame turret and tank sequences, terrain
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`1054c`, `2018d`/`2018e`, `1052a`, `10525` and `206a0`, and interface artwork.
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The turret has twelve genuine phase captures; its scene render is reviewed
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separately. The tank's changed legal controller captured all twelve phase and
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shadow witnesses, including four during the normal player death transition;
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this is actor/shadow evidence, without a full-route survival claim. Earlier
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pre-spawn failures remain preserved. Context rendering and independent visual
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review are still pending.
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A source-detail fallback and explicit extraction proposals remain separate
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work, and do not count as generated remasters. Existing artwork holds and
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service refusals remain recorded.
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Root owns assembly, README, this checkpoint and Git publication. Coordinator
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owns canonical registration and the four HD coverage documents. Root receipts
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are in `.reference/hd-root-next-publication-after5232/`; the immutable approved
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intake is `handoff-5323-20261014`. Preserve originals, generated artwork and
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frozen review evidence. Avoid duplicate full-data copies.
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# Earlier checkpoint at 5,232 frames — retained historical observation
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# HD continuation checkpoint at 5,232 frames — 14 October 2026
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The self-contained bundle now includes independently reviewed terrain `10544`
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and `20650`: **5,232 original HD pictures / 3,411 complete sequences**, including
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**4,145 terrain pictures**. All **9,240 data files / 7,879,384,961 bytes** match
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the runtime manifest. All 5,232 HD frames validated with zero rejected frames;
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45 mods and one override validated. Both executables, their dependencies, the
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original catalog and all previous artwork remain unchanged. The Windows PE
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checks passed; only its approved-data count changed.
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The preceding 5,230-frame revision, `895e2f7c`, is published and its
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[native Windows workflow](https://github.com/Quintine/RustRaptor/actions/runs/38491174106)
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passed **341 tests, zero failures and 26 ignored**. Its HD pack and mods validated;
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relocated gameplay, music and sound-effect capture checks passed. This new
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5,232-frame update needs its own post-push Windows confirmation.
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**521 original pictures remain:** 390 terrain, 88 enemies/ground objects,
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36 UI/other and seven bosses. Held candidates remain excluded.
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Current work and recovery points:
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- The next 88 terrain pictures have all 4,666 endpoint cases reviewed at native
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scales 1–4, including independent supplements for reviewers' own artwork.
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Source validation covers every ordered-state witness. Direct paired reviews
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are counted separately; 29 retained-alias provenance limits receive bounded
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follow-up. The four contexts affected by `3042e` have passed their additional
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review. These 88 pictures are not yet registered or bundled.
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- Enemy `200b2` passed all 16 saved gameplay-context views. Its successful
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compositor output and the budget failure are preserved; a separate lossless
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page encoder recovered the review pages without rerendering. Native metadata
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preparation is next.
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- Terrain `30432`/`30443` passed the focused constructor code review after fixing
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expected coverage diagnostics and source bindings. Construction remains
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pending. Turret `3001a`–`3001d` has eight genuine Wave 2 phase captures; the
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Wave 7 test pilot died before the required placement. A separately reviewed
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legal firing controller is ready; survival is not yet demonstrated.
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- Tank `30078`–`3007b`, terrain `1054c` and retained `2018e` are advancing through
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distinct material/context checks. Repairs `2018d` and `1052a` have improved
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author proposals awaiting independent judgments. Boat, boss, rotor and
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shoreline attempts that still lose original details remain held.
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- Further terrain and interface edits continue in small exclusive batches.
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Successful image generation does not imply approval. A Source-preserved
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detail rendering option has been proposed for fragile contours; it is not
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implemented, and the current renderer remains unchanged.
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Root owns runtime assembly, README, this checkpoint and Git publication.
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Coordinator owns canonical registration and the four HD coverage documents.
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Current Root receipts are in `.reference/hd-root-next-publication-after5230/`;
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the immutable reviewed intake is `handoff-5232-20261014`. Preserve originals,
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untouched generated artwork and frozen evidence; avoid duplicate full-data copies.
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# Earlier checkpoint at 5,230 frames — retained historical observation
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The reviewed 97-picture batch is published as `a45abc58`; the additional ground
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sprite is published as `c84b80cc` on `codex/rust-rewrite`. The latter revision's
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[native Windows workflow](https://github.com/Quintine/RustRaptor/actions/runs/38484480456)
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passed **341 tests, zero failures and 26 ignored tests**. Its 5,229 HD frames and
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45 mods validated, the relocated Windows package ran, and both music and
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sound-effect captures contained nonzero audio. These automated results do not
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claim a hardware playthrough or a listening review.
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The portable bundle now adds reviewed terrain `3042e`: **5,230 original HD
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pictures / 3,409 complete sequences**, including **4,143 terrain pictures**.
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All **9,238 data files / 7,874,014,729 bytes** match the shared runtime manifest.
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The original catalog, all previous artwork and both executables are unchanged.
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Source, independent material and 25 complete context reviews, native metadata,
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registration and Root packaging checks passed. Finer grain, stronger relief,
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quiet small-scale details and mixed Original/HD texture patches remain documented.
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All 5,230 HD frames validated with zero rejects; 45 mods and one override also
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validated. The Windows PE/import checks passed. Publication follows the final
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document review; this update’s own Windows workflow is observed separately.
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**523 original pictures remain:** 392 terrain, 88 enemies/ground objects,
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36 UI/other and seven bosses. Unapproved drafts are excluded from the bundle.
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Work continues in parallel:
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- The next 88 terrain pictures have completed technical construction. Independent
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reviewers continue the remaining page groups and reviews excluded from their
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own artwork. Four contexts affected by the newly added terrain are being
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prepared for a small additional check; no whole-batch approval is claimed.
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- Terrain `10544` passed its complete 35-context review; native metadata is next.
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`20650` passed Root’s different review of all eight complete context pages;
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its native metadata is being prepared. Enemy `200b2` has a genuine capture of an alive
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enemy and its normal death, ready for the minimum HD scene checks.
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- Terrain `30432`/`30443` and the four turret frames `3001a`–`3001d` passed
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independent material review. Their missing context work remains separate.
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- The previously stalled enemy worker is running again. Its exclusive next jobs
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cover original `1033c` and the complete two-frame `2009a`/`2009b` rotor sequence.
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Further source-backed corrections continue; weak results and service refusals
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remain held.
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Root evidence for this update is in `.reference/hd-root-next-publication-after5229/`.
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Only ignored, rebuildable incremental compiler caches were removed for space;
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all artwork, originals, review evidence, libraries and packaged binaries remain.
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# Earlier checkpoint at 5,229 frames — retained historical observation
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# Approved ground sprite and ongoing terrain review — 14 October 2026
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The reviewed 97-picture terrain batch is published as
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`a45abc58a00b70a82b18d0b4ee333995c1257a22` on `codex/rust-rewrite`.
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Its [native Windows workflow](https://github.com/Quintine/RustRaptor/actions/runs/38477436041)
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passed: 341 tests, zero failures, 26 ignored; all 5,228 HD pictures and 45 mods
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validated. The relocated package and both mixed-audio and sound-effect captures
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passed their automated checks. Root independently authenticated the actual log,
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run and job. No hardware, listening or full-playthrough approval is implied.
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The local self-contained bundle now adds approved ground object `40087`, giving
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**5,229 HD pictures / 3,408 complete sequences**. The original catalog, previous
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artwork and both executables are unchanged. All **9,237 data files** match the
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shared runtime manifest. The complete metadata, source, independent material,
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saved-scene review and canonical registration gates passed. Its native1 warning
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strips use the existing nearest-sampling option; stronger relief, fine wear and
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visible backing texture remain disclosed. The earlier default-sampling HOLD is
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preserved. Root's new packaging evidence is in
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`.reference/hd-root-next-publication-after5228/`.
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**524 original pictures remain:** 393 terrain, 88 enemies/ground objects,
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36 UI/other and seven bosses. Private candidates remain excluded.
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Workers are active and continuing:
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- The next 88 terrain candidates have completed all 25 constructor jobs:
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3,806 selected, 585 state-before and 275 Original-control compositions.
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Different reviewers are inspecting disjoint complete page groups. Physical
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review, native metadata, admission and publication are still pending.
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- Terrain `3042e` passed different material and all 25 context-page reviews.
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Its native metadata helper and actual5229 source-binding rebase are being
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prepared; it is not yet bundled.
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- Repairs `10544`, `20650` and `200b2` passed different intrinsic review.
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Their minimum context plans are saved; construction and review remain.
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`30432` and `30443` are artist-qualified proposals awaiting different review.
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- The four-frame turret family `3001a`–`3001d` is in different material review.
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Further source-backed quality iterations continue. Failed contour repairs
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and actual generation refusals remain held and are not counted as remasters.
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Root owns runtime packaging and Git publication; coordinator owns registration
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and the four HD coverage documents. Disk space is tight, so preserve all original
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artwork and frozen evidence and avoid duplicate full-data copies. The older
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chapters below describe earlier checkpoints.
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# Historical 97-picture HD bundle checkpoint — 14 October 2026
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||
The self-contained RustRaptor bundle now contains **5,228 approved HD pictures
|
||
in 3,407 complete sequences**, including **4,142 terrain pictures**. This
|
||
release adds the reviewed 97 terrain pictures as six-, 29- and 62-picture
|
||
portions. The independent metadata audits, source/material/context reviews,
|
||
canonical registration and immutable handoff are complete. Original data,
|
||
previously approved artwork and the Linux/Windows executables are unchanged.
|
||
The shared runtime manifest checks **9,236 data files / 7,868,469,682 bytes**;
|
||
the included Windows executable, SDL2 DLL and imports match their saved hashes.
|
||
The actual bundled CLI validates **5,228 of5,228 HD pictures, zero rejects**
|
||
and all45 installed mods with one explicit override, both with exit0.
|
||
|
||
Root inspected whole 1920×1080 HD4 gameplay captures from Sector1 Wave6,
|
||
Sector3 Wave2 and Sector3 Wave7. Ships, bullets, enemy effects and HUD remain
|
||
legible with no apparent sprite clipping in those frames. Coarser original
|
||
tiles still visibly differ from HD ground; these captures do not establish
|
||
seamless all-HD terrain, a full campaign playthrough, hardware performance or
|
||
listening approval. The exact 97 source/material/context reviews remain
|
||
separate from these runtime screenshots. Publication receipts are retained in
|
||
`.reference/hd-root-next-publication-after5131/`.
|
||
|
||
**525 original pictures remain without an approved bundled HD remaster:**
|
||
393 terrain, 89 enemies/ground objects, 36 UI/other and seven boss pictures.
|
||
Existing drafts, held repairs and private review candidates are not counted.
|
||
The full project therefore remains unfinished. The previous 5,131-picture
|
||
release passed native Windows CI; the workflow for this new release must be
|
||
observed separately after its push.
|
||
|
||
Workers resumed successfully and are continuing these areas:
|
||
|
||
- **Next88 terrain candidates:** the exact source plan is frozen. Independent
|
||
review found missing fresh-run and exclusive sequential-shard guards; a
|
||
separate constructor successor is being prepared. Actual 5,228-neighbor
|
||
reconciliation, construction, different visual review and admission remain.
|
||
Check disk space before the large review corpus; preserve frozen old evidence.
|
||
- **Original ground object40087:** the corrected current-library constructor
|
||
compiled and produced the three saved scenes. A different reviewer inspected
|
||
all12 whole native pages and qualified them. The source-bound nearest20
|
||
option retains original logical geometry and uses the untouched HD master.
|
||
Its one-picture metadata helper needs independent code review and actual
|
||
5,228-neighbor equality reconciliation before admission. Earlier failed
|
||
compile/environment attempts and the default-sampling HOLD remain recorded.
|
||
- **Terrain3042e:** one local repair restored separate formations and passed
|
||
different intrinsic material review. Its source-only minimum context plan
|
||
contains25 unique recipes. Actual 5,228 reconciliation and current-library
|
||
context construction/review remain outstanding.
|
||
- **Other artwork:** recent1053e,200bf,200b2 and300a6 edits produced preserved
|
||
new masters and native QA, but remain held for lost source details or
|
||
off-focus changes. No held candidate entered this bundle. Continue concrete
|
||
source-backed quality iterations and different review; do not hide defects
|
||
with source-color copies, mask erasure or arbitrary crop fitting. Actual
|
||
image-policy refusals stay excluded from automatic retries.
|
||
|
||
Root owns runtime packaging, Git review and publication. Coordinator owns
|
||
external canonical registration and the four HD coverage documents. Keep
|
||
original/generated raw assets and prior results; resume each worker's actual
|
||
checkpoint. Never treat a proposed activation as an executed result. Older
|
||
chapters below remain historical.
|
||
|
||
# Current completion status — 14 October 2026
|
||
|
||
**The full project is not complete.** The playable, self-contained Rust build,
|
||
Linux and Windows executables, original data, mod packages and approved artwork
|
||
are tracked in this `RustRaptor` Git repository. The latest game/art release is
|
||
`3d14af205733c26a58084f4f27c3ef2bd4a7868d`, published on `codex/rust-rewrite`
|
||
at [Quintine/RustRaptor](https://github.com/Quintine/RustRaptor).
|
||
|
||
The bundled pack actually contains **5,131 approved HD pictures / 3,310 complete
|
||
sequences**, including **4,045 terrain pictures**. Runtime metadata reports
|
||
9,139 data files. **622 original pictures still lack an approved bundled HD
|
||
remaster:** 490 terrain, 89 enemies/ground objects, 36 UI/other and seven boss
|
||
pictures. Existing drafts and private candidates are not counted as completed.
|
||
|
||
The exact published release's [native Windows workflow](https://github.com/Quintine/RustRaptor/actions/runs/38309402730)
|
||
succeeded. Root independently confirmed the completed GitHub run and job, then
|
||
checked the retained actual job log: 341 tests passed, zero failed, 26 ignored;
|
||
5,131 HD frames validated with zero rejects; 45 mods and one override validated.
|
||
The packaged Unicode relocation and SDL gameplay checks passed. Captured mixed
|
||
audio and music-muted sound effects each contain nonzero PCM samples at 44.1kHz.
|
||
These are automated checks, not complete human playthrough or hardware/listening
|
||
approval. Root's saved confirmation is
|
||
`.reference/hd-root-next-publication-after5131/root-3d14af20-native-windows-confirmation.json`.
|
||
|
||
The latest workers stopped with account usage-limit errors. Their saved results
|
||
survived; they are not continuing in the background. At the status check, Git
|
||
was clean, the remote branch matched `3d14af20`, and the following work remained:
|
||
|
||
- **Next 97 terrain pictures:** source and different visual context reviews are
|
||
closed, including the final 40 combined contexts and repaired 10531/10535.
|
||
Actual six-picture private metadata is audited. The 29-picture private writer
|
||
completed once with 149 preserved files, but its independent final audit is
|
||
unfinished. The separate 62-picture metadata successor, independent review,
|
||
canonical registration, immutable handoff, runtime assembly, desktop review
|
||
and Git publication remain unfinished. The proposed total of 5,228 is not
|
||
the current game bundle.
|
||
- **Another 88 terrain candidates:** joint source plans and the zero-additional
|
||
prospective-97 impact are saved. Constructor preparation is unfinished;
|
||
independent code review, actual composition shards, visual reviews, metadata
|
||
and publication remain outstanding. Keep current and proposed foreign art
|
||
bindings distinct. Check free disk before producing the large review corpus.
|
||
- **Original ground object 40087:** the existing nearest-sampling option has
|
||
qualified intrinsic artwork and reviewed three-scene constructor code.
|
||
Root's exact compile/construction activation is saved, but the new actual-run
|
||
directory does not exist. Compilation, actual scene output, different visual
|
||
review and admission remain outstanding; no scene success is claimed.
|
||
- **Other original art:** held enemy, boss, interface and terrain repairs remain.
|
||
Latest 10536, 2054e, 2068f, 3007c and 30089 attempts retain explicit visual
|
||
holds. Distinct 1053e/3042e and another enemy repair preflights were interrupted.
|
||
Recover saved job/terminal histories before calling generation or writers.
|
||
|
||
Root owns Git and runtime packaging; the coordinator owns external canonical
|
||
metadata and the four HD coverage documents. Preserve original/generated raw
|
||
assets and all existing review results. Resume existing workers from their
|
||
actual checkpoints, verify partially written preparations, and do not treat a
|
||
planned activation or draft as an executed or approved result. The older notes
|
||
below are historical; the counts and Windows result above take precedence.
|
||
|
||
# Restart checkpoint — 13 October 2026
|
||
|
||
The latest power outage interrupted the HD review workers, but their completed
|
||
outputs and the next playable asset bundle survived. The Git root is this
|
||
`RustRaptor` folder on branch `codex/rust-rewrite`, with public remote
|
||
[Quintine/RustRaptor](https://github.com/Quintine/RustRaptor). The last confirmed
|
||
publication is `5224219771538ef420fefdcb4ac5e671ff76a06a`, containing 5,069
|
||
reviewed original pictures. Its native Windows workflow
|
||
[38279526351](https://github.com/Quintine/RustRaptor/actions/runs/38279526351)
|
||
passed 341 tests, loaded all 5,069 HD frames with zero rejects, validated all
|
||
45 mods, and passed Unicode relocation, SDL gameplay and mixed/SFX-only PCM
|
||
checks. These automated results do not establish hardware or listening quality.
|
||
|
||
The recovered next bundle contains **5,131 reviewed pictures / 3,310 complete
|
||
sequences**, including **4,045 terrain pictures**. It adds 62 source-native
|
||
terrain singletons. Both bundled executables and the Rust source remain
|
||
unchanged. Actual packaged CLI validation passed all 5,131 frames with zero
|
||
rejects and 45 mods / one override. Root reviewed five full 1080p screenshots
|
||
before the outage and two additional original Sector 3 Wave 2/7 screenshots
|
||
after recovery. Visible texture differences where HD meets original terrain
|
||
remain documented; complete visual coverage is still in progress. At this
|
||
checkpoint the 5,131 publication and its native Windows workflow are pending.
|
||
Later publication receipts take precedence over this recorded observation.
|
||
|
||
**622 original pictures remain:** 490 terrain, 89 enemies/ground objects,
|
||
36 UI/other and seven boss pictures. Of the remaining terrain, 168 have
|
||
qualified material candidates awaiting context, metadata or admission work;
|
||
322 retain concrete art holds, prior selection exclusions or actual tool
|
||
refusals. A generated draft is not counted as an approved remaster. Permanent
|
||
refusals and failed repair methods must remain visible, without automatic retry.
|
||
|
||
Recovered work is divided as follows:
|
||
|
||
| Work | Recovery owner / saved evidence |
|
||
| --- | --- |
|
||
| 62-frame bundle, runtime validation and Git publication | Root; `.reference/hd-root-next-publication-after5069/` |
|
||
| External registration and four HD coverage documents | HD coordinator; `.reference/hd-coordinator-compact62-canonical-registration-5131-20261013/` |
|
||
| Six qualified terrain candidates | Iron Coast 2 private metadata writer; Iron Coast 3 independent metadata audit; current 5,131 baseline |
|
||
| 29 qualified terrain candidates | Middle independent physical review of 63 changed compositions; Full's technical outputs are frozen |
|
||
| 59 qualified terrain candidates | Iron Coast 5 independent physical review of 313 compositions, followed by current-baseline source comparison |
|
||
| 73 qualified terrain candidates | Campaign release reviewer combines five source plans; Dark player closes six current intrinsic-QA gaps |
|
||
| Held terrain repairs | Terrain sets 1/2 inspect histories and perform distinct local edits; Iron Coast 6 investigates existing sampling behavior |
|
||
| Native Windows | Windows persistence observes the exact published commit; no duplicate large artifact download |
|
||
|
||
Read the current [HD coordinator checkpoint](hd-coordinator-checkpoint.md) and
|
||
[coverage backlog](hd-backlog.md) for accepted counts and qualifications. Private
|
||
review evidence lives in `.reference/` and the external `../data/hd/` workspace;
|
||
approved artwork, original game data, Linux/Windows executables and all authored
|
||
mod media remain tracked inside this self-contained folder. Recover an existing
|
||
terminal receipt before running a writer or image request again, and retain
|
||
literal previous review roles and output hashes. Root owns Git and runtime
|
||
packaging; the coordinator owns external canonical metadata and coverage docs.
|
||
|
||
The following 11 October checkpoint is preserved as historical evidence.
|
||
|
||
# Earlier restart checkpoint — 11 October 2026
|
||
|
||
The shutdown interrupted the final coordinated stop before the unified note
|
||
was written. Work is preserved on `codex/rust-rewrite`; no game, Cargo, review
|
||
helper or packaging shell process remained at recovery. The image-generation
|
||
gate was paused with zero active leases, and has now been resumed. Recover each
|
||
worker from its existing outputs before submitting another generation request.
|
||
|
||
## Repository relocation and GitHub
|
||
|
||
`RustRaptor/` is now the Git root, including its `.git/` metadata. Migration
|
||
commit `8f45979` preserves history and is pushed to the public
|
||
[Quintine/RustRaptor](https://github.com/Quintine/RustRaptor) repository on
|
||
`codex/rust-rewrite`. Run all Git commands from `RustRaptor/`, with paths such
|
||
as `src/desktop.rs` and `docs/hd-backlog.md`.
|
||
|
||
The user explicitly requested that the bundled game and data be included in
|
||
Git. `bin/`, `lib/`, `data/` and `runtime-manifest.json` are tracked; caches,
|
||
review files and duplicate zip exports are ignored. All 6,566 runtime data
|
||
hashes match in a fresh public GitHub checkout, which validates all 6,449
|
||
original catalog entries. Its SDL game also launched from `/tmp` using only
|
||
the bundled library and an isolated profile. Pending source, mod and artwork-review work survived
|
||
the relocation. See [repository layout](repository.md).
|
||
|
||
## Engine and package
|
||
|
||
### Current runtime and Stage 2 work
|
||
|
||
The current Linux and Windows runtimes include the reviewed **1,148-frame /
|
||
421-sequence** HD snapshot and **6,848 data files**, with unchanged original
|
||
`INDEX`. Linux binary SHA-256 is
|
||
`7e62ae1b0e8d18670a7c6c3d4f6419878f696f62ba4c7dd2ee9ebf7545f648de`;
|
||
Windows is `63d040f5d5c76bad15a74ab1ef54ca992a0fd9cd8b7a46f8506d8cce4fbec275`.
|
||
Checked script commands control nonlegacy boss animation frames and native
|
||
impact-effect kinds. The renderer applies phase pins to sprites and both
|
||
shadow layers; clearing a pin restores ordinary animation. Original effect
|
||
serialization remains compatible. PNG activation fully decodes with the same
|
||
limits while avoiding discarded palette conversion; all 6,682 referenced PNG
|
||
outputs compare byte-identically and five rejection/output regressions pass.
|
||
|
||
**Iron Coast II: Black Tide** adds eight missions, eight bosses, three shared
|
||
enemies, three original FM scores and two optional purchased weapons through
|
||
23 individual packages. Independent review completes the eight missions plus
|
||
saved finale replay at difficulties 0–3 from registered-pilot starting gear,
|
||
with paid repairs. The final root Veteran route saves/loads between nine wins
|
||
and binds the documentation-only aggregate successor hash. All 34 Host
|
||
artwork/shop/menu pictures are reviewed; the six changed phase pictures were
|
||
inspected again and the other 28 remain byte-identical. Ordinary release suites
|
||
pass **315 headless / 380 desktop** tests, with 26/36 deliberate original-data
|
||
and capture tests ignored. Corrected Linux/Windows archives pass full integrity,
|
||
Unicode/space relocation, first/final mission 1080p rendering, separate music
|
||
and effects recordings and the original intro's forced 4:3 framing. All 45 mod
|
||
hashes match and combined catalog validation passes; the Windows CLI review's
|
||
CSV-quoting correction is retained as a separate addendum. The
|
||
[corrected native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38129755440)
|
||
also checks the eight-sortie saved route, displayed phases and both shadow
|
||
layers, SD/HD shop captures and packaged MSVC audio/gameplay. Final documentation
|
||
exports receive strict whole-archive successor checks requiring identical
|
||
runtime, libraries, launchers, data and mods. Previous runtime receipts remain
|
||
historical. [Stage 2 design and validation](iron-coast-stage2-design.md) and
|
||
[standalone packages](standalone-package.md) record content, controls, prices
|
||
and acceptance scope.
|
||
|
||
Original HD work continues under `hd_coordinator`; later approved candidates
|
||
remain separate from the immutable packaged 1,148-frame snapshot. The paragraphs
|
||
below preserve the earlier recovery and 800-frame package evidence.
|
||
|
||
### Earlier package checkpoints
|
||
|
||
- Windows support is now included: `bin/raptor-rust.exe`, adjacent `SDL2.dll`,
|
||
`run.cmd`, `runtime-windows-manifest.json` and the Windows export tool/CI.
|
||
The GNU executable SHA-256 is
|
||
`e414d2df745369115082439414099f528aca8457f9c58d1c1745eb1b511fc484`.
|
||
All 279 portable tests pass under Wine, including Windows save replacement;
|
||
all 22 mod hashes match existing Linux save pins. Windows paths respect
|
||
APPDATA/LOCALAPPDATA and mods preserve exact bytes through Git checkouts.
|
||
The exported folder launches via `run.cmd` from `/tmp` after relocation to
|
||
a path with spaces and Unicode; all hashes/mods validate. HD gameplay at 1080p,
|
||
the original 4:3 intro and music-muted SDL sound-effect capture pass. Local
|
||
evidence is in `.reference/windows/`. Native Windows CI also passes all 279
|
||
portable tests plus MSVC desktop/exported-folder checks at
|
||
[the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
|
||
A [second native run](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
|
||
also verifies the exact committed GNU runtime and launcher before its MSVC build.
|
||
The [800-frame native run](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
|
||
passes all 279 tests and both runtime checks with the refreshed art and all mods.
|
||
The Windows executable additionally runs Iron Coast mission 1 with all 22 mods enabled
|
||
and captures its custom music. Hardware display/audio/controller checks
|
||
remain manual; automated runs use SDL dummy drivers.
|
||
See [Windows build and validation](windows-build.md). The tracked catalog
|
||
now contains the immutable 800-frame reviewed snapshot while broader HD review continues.
|
||
- Packaged executable now includes the `c0a6fd3` reviewed source checkpoint,
|
||
including diagnostics navigation and interpolated Lightning effects. Its
|
||
SHA-256 is `4b4304f625381cbbf1331e126c62ca0913d49a52e7a35191f12e734067660e66`.
|
||
The original `fdf2ff0` checkpoint supplied standalone RustRaptor, widescreen
|
||
menus and always-4:3 original cinematics, including when gameplay stretching
|
||
is selected. Fresh 1080p intro capture confirms black 240-pixel side borders.
|
||
- `RustRaptor/bin/raptor-rust`, `lib/`, `data/` and
|
||
`dist/RustRaptor-linux-x86_64.zip` exist. The latest snapshot includes all
|
||
6,449 original assets, 800 approved HD frames and 22 local mods. It was
|
||
launched from a copied folder containing spaces, from `/tmp`, without Cargo.
|
||
- Before shutdown, 320 default tests, the complete 42-image menu/intro audit,
|
||
separate cinematic aspect regression, mod/catalog/HD validation and copied
|
||
1280×800/1080p SDL/audio smoke checks passed. Later fixes require fresh checks.
|
||
- Source navigation fixes are committed in `4b1edef`; the terrain compositor
|
||
fix is committed in `ab23255`; Lightning weapon/API packages and authored
|
||
art/audio are committed in `c0a6fd3`. The refreshed package validates all
|
||
22 mods and 800 supplied HD frames. Desktop builds use the isolated
|
||
`target/desktop-runtime` directory to avoid competing headless artifacts.
|
||
|
||
## Next user fixes
|
||
|
||
1. Mod/save diagnostics: parent and selection are now preserved when details
|
||
are reopened. The Escape regression and fresh 42-capture screenshot audit
|
||
pass, including repeated details, confirmation and back navigation.
|
||
2. Installed mod rows now stay in ID order through toggles and priority changes,
|
||
with dependency and confirmation behavior preserved. Navigation tests pass.
|
||
3. Default Forward Guns still appear to miss miscellaneous buildings/cars.
|
||
Actual original-data checks now cover all 889 destructible terrain
|
||
definitions, 17 early wave 6/7 occurrences, all 110 classic ground units
|
||
and four early native spawn paths. These pass. Some industrial pieces are
|
||
deliberately indestructible in the original tables; the exact reported
|
||
object remains unidentified, so no speculative native collision change was made.
|
||
|
||
The resumed source suite passes 333 tests with 31 optional checks ignored.
|
||
The original menu/intro audit passes and completes at 1,891 service ticks.
|
||
The subsequent independent Lightning review found and fixed attached-effect
|
||
interpolation and missing mod/script/hook command-error context. All 72 focused
|
||
API, modding and weapon checks pass after those fixes. The reviewed packages
|
||
are committed, and the executable and zip have been refreshed and launched.
|
||
|
||
Root owns menu fixes. `iron_coast_5` temporarily owns the ground-target diagnosis;
|
||
its completed boss candidates and pending equipment review remain preserved.
|
||
|
||
## Earlier HD state and recovery owners
|
||
|
||
The original picture inventory is 5,753 IDs. The approved handoff has 800
|
||
registered frames across 340 complete sequences; 4,953 IDs remain unregistered.
|
||
Both packaged runtimes have the same immutable 800-frame approved snapshot,
|
||
with 6,742 original/HD data files and unchanged executable hashes. The assembler's
|
||
`--hd-source` selects the private approved input rather than mutable working art.
|
||
See [the current coordinator checkpoint](hd-coordinator-checkpoint.md) for
|
||
active worker ownership and later admissions. The table below retains the
|
||
earlier recovery assignments as historical context. Existing raw
|
||
candidates are not counted as accepted remasters. Working originals, generated
|
||
drafts and proof captures remain outside the Git root; the approved runtime
|
||
snapshot and all authored mod artwork and sound are tracked in Git.
|
||
|
||
| Agent | Recover and continue |
|
||
| --- | --- |
|
||
| hd_coordinator | Sole manifest/ledger owner; 29 boss and 48 terrain frames await final registration checks; retain Mole9 hold |
|
||
| hd_full_review | All 66 terrain pages and 1,706 cases now reviewed; exact-hash terrain approval saved |
|
||
| hd_terrain_render | Frozen compositor SHA b30b4a65…; 29 boss frames approved, Mole9 held; all eight new portrait screenshots approved |
|
||
| campaign_integration | 34 effect/projectile families, 303 IDs have raw outputs; geometry, brightness and layout corrections continue |
|
||
| campaign_release_review | Terrain 4: 84 jobs, 1,344 IDs; 64 candidates saved, half await further visual/Host QA |
|
||
| hd_dark_player | Equipment and HUD digits; reconcile accepted frames, preserve pending Death Ray/Energy review |
|
||
| hd_enemies_01 | Enemy 1: 139 IDs; source geometry holds, SHIP25 connection failures and APE service refusal preserved |
|
||
| hd_terrain_set_1 | Terrain 1: 42 jobs, 672 IDs; first 16 registered; 80 other candidates and explicit rejected scenery remain |
|
||
| hd_terrain_set_2 | Terrain 2: 90 jobs, 1,437 IDs; continue canonical chunks and full neighboring-context review |
|
||
| iron_coast_2 | Enemy 3: 59 families, 138 raw IDs; recovered 45-family enemy 2 queue continues, old 11 families frozen |
|
||
| iron_coast_3 | Boss 1: 26 families, 83 IDs; 11 recovered atlas families need binding/QA; previous 15 candidates preserved |
|
||
| iron_coast_4 | Boss 2: 27 families, 83 IDs; continue corrections, complete reviews and respect service cooldowns |
|
||
| iron_coast_5 | Boss 3: 25 families, 82 candidates and 328 scale checks; temporarily auditing every destructible classic tile for ground-gun misses |
|
||
| iron_coast_6 | Terrain 3: 68 jobs, 1,082 IDs with middle/late shards; retain destroyed-state geometry holds |
|
||
|
||
## Durable worker evidence
|
||
|
||
- `data/hd/jobs/effects-10249-1024c/RESTART.md` and adjacent checkpoint JSON:
|
||
effect/projectile raw outputs, exact hashes, request outcomes and next tasks.
|
||
- `.reference/hd-terrain-cross-review/restart-checkpoint.json`:
|
||
frozen terrain fix, 29 boss approvals, Mole9 hold and current portrait captures.
|
||
- `.reference/hd-boss3-cross-review/shutdown-checkpoint.json`:
|
||
completed boss shard, exact equipment8 candidate hashes and unfinished review.
|
||
- `data/hd/jobs/bosses-03-review-summary.json` and
|
||
`bosses-03-owner-progress.json`: all boss03 candidates and known caveats.
|
||
- Current source-bound candidates/provenance under `data/hd/jobs/<job>/`;
|
||
lease history under `data/hd/jobs/.imagegen-gate/`.
|
||
|
||
Do not regenerate already-returned raw images, infer approval from validation,
|
||
clear source-fidelity holds or reset the shared checkout. Follow the documented
|
||
single-call gate lifecycle and refresh checkpoints before the next shutdown.
|