Verify the tracked Windows runtime in native CI
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@@ -9,11 +9,13 @@ on:
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- "mods/**"
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- "data/**"
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- "art/**"
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- "bin/**"
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- "Cargo.toml"
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- "Cargo.lock"
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- "run.cmd"
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- "runtime-manifest.json"
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- ".gitattributes"
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- "runtime-windows-manifest.json"
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- "tools/assemble_windows.py"
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- "tools/assemble_runtime.py"
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- ".github/workflows/windows.yml"
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@@ -46,6 +48,22 @@ jobs:
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Expand-Archive "$env:RUNNER_TEMP\SDL2.zip" "$env:RUNNER_TEMP\sdl2"
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- name: Run portable simulation, mod and Windows save tests
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run: cargo test --locked --no-default-features
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- name: Check the included Windows executable and launcher
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shell: pwsh
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run: |
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$package = $env:GITHUB_WORKSPACE
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$manifest = Get-Content "$package\runtime-windows-manifest.json" -Raw | ConvertFrom-Json
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foreach ($entry in $manifest.files.PSObject.Properties) {
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$actual = (Get-FileHash (Join-Path $package $entry.Name) -Algorithm SHA256).Hash.ToLower()
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if ($actual -ne $entry.Value) { throw "Bundled Windows hash mismatch: $($entry.Name)" }
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}
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Set-Location $env:RUNNER_TEMP
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& "$package\run.cmd" --verify-assets
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if ($LASTEXITCODE -ne 0) { throw "Included Windows launcher failed" }
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$env:SDL_VIDEODRIVER = "dummy"
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$env:SDL_AUDIODRIVER = "dummy"
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& "$package\run.cmd" --profile-root "$env:RUNNER_TEMP\bundled-profile" --smoke-frames 32 --preview-mission base:sector_1_wave_1
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if ($LASTEXITCODE -ne 0) { throw "Included Windows SDL gameplay failed" }
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- name: Build and package Windows desktop
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run: python tools/assemble_windows.py --target x86_64-pc-windows-msvc --sdl2-dir "$env:RUNNER_TEMP\sdl2\SDL2-2.32.10" --zip dist/RustRaptor-windows-x86_64.zip
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- name: Validate packaged data, HD artwork, mods and SDL gameplay
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@@ -34,8 +34,12 @@ the relocation. See [repository layout](repository.md).
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The exported folder launches via `run.cmd` from `/tmp` after relocation to
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a path with spaces and Unicode; all hashes/mods validate. HD1080p gameplay,
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original4:3 intro and music-muted SDL sound-effect capture pass. Local
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evidence is in `.reference/windows/`; native Windows CI checks the pushed
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source at [the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
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evidence is in `.reference/windows/`. Native Windows CI also passes all279
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portable tests plus MSVC desktop/exported-folder checks at
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[the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
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The Windows executable additionally runs Iron Coast1 with all22mods enabled
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and captures its custom music. Hardware display/audio/controller checks
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remain manual; automated runs use SDL dummy drivers.
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See [Windows build and validation](windows-build.md). The tracked catalog
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remains the 340-frame reviewed snapshot while broader HD review continues.
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- Packaged executable now includes the `c0a6fd3` reviewed source checkpoint,
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@@ -73,5 +73,10 @@ original intro retains its 4:3 viewport with 240-pixel black side borders.
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SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
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music muted verified nonzero original sound effects (251,682 nonzero samples).
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Wine checks exercise the Windows executable from Linux; native Windows
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builds and runtime checks are also configured in the workflow above.
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The [native Windows CI run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288)
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also passed all 279 portable tests, built the MSVC desktop release and
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validated the exported folder's launcher, catalog, HD art, all mods and SDL
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gameplay from a path with spaces and Unicode. The local GNU build additionally
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ran Iron Coast mission 1 at 1080p with all 22 mods enabled and captured its
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custom music. Both runs used SDL's dummy output drivers for automation;
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physical Windows display, audio and controller hardware remain untested.
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