Verify the tracked Windows runtime in native CI

This commit is contained in:
raptorreplica committed 2026-10-11 18:00:54 +11:00
1 parent 25bf21349a
commit f86c5d446d
3 files changed
+31 -4

No files matched your search

+18
View File
@@ -9,11 +9,13 @@ on:
- "mods/**"
- "data/**"
- "art/**"
- "bin/**"
- "Cargo.toml"
- "Cargo.lock"
- "run.cmd"
- "runtime-manifest.json"
- ".gitattributes"
- "runtime-windows-manifest.json"
- "tools/assemble_windows.py"
- "tools/assemble_runtime.py"
- ".github/workflows/windows.yml"
@@ -46,6 +48,22 @@ jobs:
Expand-Archive "$env:RUNNER_TEMP\SDL2.zip" "$env:RUNNER_TEMP\sdl2"
- name: Run portable simulation, mod and Windows save tests
run: cargo test --locked --no-default-features
- name: Check the included Windows executable and launcher
shell: pwsh
run: |
$package = $env:GITHUB_WORKSPACE
$manifest = Get-Content "$package\runtime-windows-manifest.json" -Raw | ConvertFrom-Json
foreach ($entry in $manifest.files.PSObject.Properties) {
$actual = (Get-FileHash (Join-Path $package $entry.Name) -Algorithm SHA256).Hash.ToLower()
if ($actual -ne $entry.Value) { throw "Bundled Windows hash mismatch: $($entry.Name)" }
}
Set-Location $env:RUNNER_TEMP
& "$package\run.cmd" --verify-assets
if ($LASTEXITCODE -ne 0) { throw "Included Windows launcher failed" }
$env:SDL_VIDEODRIVER = "dummy"
$env:SDL_AUDIODRIVER = "dummy"
& "$package\run.cmd" --profile-root "$env:RUNNER_TEMP\bundled-profile" --smoke-frames 32 --preview-mission base:sector_1_wave_1
if ($LASTEXITCODE -ne 0) { throw "Included Windows SDL gameplay failed" }
- name: Build and package Windows desktop
run: python tools/assemble_windows.py --target x86_64-pc-windows-msvc --sdl2-dir "$env:RUNNER_TEMP\sdl2\SDL2-2.32.10" --zip dist/RustRaptor-windows-x86_64.zip
- name: Validate packaged data, HD artwork, mods and SDL gameplay