Verify the tracked Windows runtime in native CI
This commit is contained in:
1 parent
25bf21349a
commit
f86c5d446d
3 files changed
+31
-4
No files matched your search
@@ -34,8 +34,12 @@ the relocation. See [repository layout](repository.md).
|
||||
The exported folder launches via `run.cmd` from `/tmp` after relocation to
|
||||
a path with spaces and Unicode; all hashes/mods validate. HD1080p gameplay,
|
||||
original4:3 intro and music-muted SDL sound-effect capture pass. Local
|
||||
evidence is in `.reference/windows/`; native Windows CI checks the pushed
|
||||
source at [the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
|
||||
evidence is in `.reference/windows/`. Native Windows CI also passes all279
|
||||
portable tests plus MSVC desktop/exported-folder checks at
|
||||
[the build run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288).
|
||||
The Windows executable additionally runs Iron Coast1 with all22mods enabled
|
||||
and captures its custom music. Hardware display/audio/controller checks
|
||||
remain manual; automated runs use SDL dummy drivers.
|
||||
See [Windows build and validation](windows-build.md). The tracked catalog
|
||||
remains the 340-frame reviewed snapshot while broader HD review continues.
|
||||
- Packaged executable now includes the `c0a6fd3` reviewed source checkpoint,
|
||||
|
||||
@@ -73,5 +73,10 @@ original intro retains its 4:3 viewport with 240-pixel black side borders.
|
||||
SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
|
||||
music muted verified nonzero original sound effects (251,682 nonzero samples).
|
||||
|
||||
Wine checks exercise the Windows executable from Linux; native Windows
|
||||
builds and runtime checks are also configured in the workflow above.
|
||||
The [native Windows CI run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288)
|
||||
also passed all 279 portable tests, built the MSVC desktop release and
|
||||
validated the exported folder's launcher, catalog, HD art, all mods and SDL
|
||||
gameplay from a path with spaces and Unicode. The local GNU build additionally
|
||||
ran Iron Coast mission 1 at 1080p with all 22 mods enabled and captured its
|
||||
custom music. Both runs used SDL's dummy output drivers for automation;
|
||||
physical Windows display, audio and controller hardware remain untested.
|
||||
Reference in new issue
Block a user