472c30d65bc5dbd72b28f9893a6876a6522871c5
Refine the classic menus, shop, save compatibility prompts, original intro, indexed effects and audio. Restore forward-gun damage and rewards for JSON ground targets while preserving native replay behavior. Add six separate Iron Coast missions, distinct bosses and the authored FM soundtrack, with source art, SD/HD sprites, sounds, dependencies and validation in the mod packages. Validate the complete 19-package campaign route and save/load progression. Inventory every original picture and implement source-bound HD review, bounded lazy artwork caches, indexed terrain composition and palette-safe conversion. Track generation jobs and independent acceptance separately; the complete original-art remaster is still in progress. Validation: default and headless portable suites; final library 106 passed; original 1889-step reference replay; complete six-stage campaign and replay; 42 menu/intro captures; full registered HD pack at four presentation scales; terrain context/scrolling checks and fullscreen 1080p rendering.
RaptorReplica
RustRaptor contains the independent Rust game, bundled mods, SD/HD artwork, sound effects, schemas, tests and build tools. Rust is the default:
./play.sh
You can also run ./RustRaptor/run.sh. The game loads your existing data/
catalog; choose bundled mods from its Mods menu. Mod images and sounds are
tracked in Git alongside their definitions and scripts.
The retained source under raptor/ is an optional reference. It is not required
to build or play RustRaptor. ./play.sh --engine legacy runs that reference.
See Rust build and validation, modding API, and Iron Coast packages.
Description
Rust rewrite of Raptor with local mod support, Iron Coast campaign, and optional HD artwork
8.7 GiB
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Rust
51.5%
Python
44%
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