Commit Graph
9 Commits
Author SHA1 Message Date
MeatSlicer Developer 4dad22d087 Ammo economy: 25% less ammo per box, 25% fewer ammo drops
- AMMO_REFILL_SCALE 0.75 on ammoRefillFraction (smaller refills)
- AMMO_DROP_SCALE 0.75 on all three ammo spawn sites (room clear, elite,
  normal kill); help/gameplay drop-rate text updated; cache v=41
2026-07-30 17:18:11 +10:00
MeatSlicer Developer 0ec12cd72c Phase 5: active items — room-clear charged, dedicated pedestals, Space to use
- ACTIVES table with 10 actives (Bone Nova, Offal Bomb, Blood Transfusion,
  Cleaver Storm, Butcher's Bell, Marrow Draught, Slaughter Time, Panic Room,
  Skinner's Coin, Gut Reroll); charges accrue +1/combat room, +2/boss
- Dedicated 'active' pickup with weapon-style swap-drop; 30% boss / 15% item-room
  bonus pedestal spawns; flat +2 powerScore while held
- HUD active slot with charge pips + READY state; ACTIVES help page (12 pages);
  teal medallion frame variant in draw_sprites.py; 10 generated icons
- Procedural Sfx.active()/activeEmpty() (real clips deferred to audio batch)
- Fix: toast panel width now fits the wider of title/subtitle and clamps to screen
- Bump asset cache to v=40
2026-07-30 17:14:25 +10:00
MeatSlicer Developer f71d202850 Rebalance weapon tiers via quantitative DPS/range/accuracy/pool scoring
tools/score_weapons.js ranks the arsenal with a behavior-aware model:
effective DPS (bounce/boomerang/AoE/DoT multipliers), real engagement range,
spread-based accuracy, and damage pool per ammo load. Tier moves:
- Cleaver Cadence 0->1 (440px range + return re-hit outguns the starters)
- Bile Blunderbuss 1->2 (134 effDPS + slow + pools is secretly a heavy)
- The Cauterizer 2->3 (252 effDPS, highest sustained DPS in the game)
- The Tenderizer 2->3 (134 effDPS AoE, outscores Spinal Tap)

Tiers now: T0 repeater/marrow, T1 cleaver/saw/hemophage/eye,
T2 bile/guthook/fleshmasher/trapqueen/redhand, T3 cauterizer/tenderizer/
spinaltap/swarmjar. Smoke test pins the 2/4/5/4 distribution.
2026-07-30 16:35:21 +10:00
MeatSlicer Developer f9552326c2 Phase 4: 10 boss-exclusive legendaries + ammo/HP balance fixes
Legendaries (cap 1, boss-only): Butcher's Oath, Second Skin, Twin Sidearm,
Crimson Metronome, Abattoir Engine, Gore Crown, Thousand Teeth, Hollow Father,
The Last Cut, Meat Grinder. Once-per-floor flags reset in nextFloor.

Balance fixes: Ghoul Heart now +4 HP (2 full hearts); Brass Magazine ammo
efficiency uses the same diminishing additive formula as Scrap Feed.
2026-07-30 16:06:20 +10:00
MeatSlicer Developer a93802ebd9 Phase 3: 12 hook passives with conditional damage, auras, and kill/room effects
- dmgLiveMul live damage channel wired into fireWeapon, sawTick, fireBeam, orbitals
- Dead Weight (execute), Cauterized Veins (burn bonus), Pain Engine, Iron Lung,
  Slaughter Rhythm, Hollow Choir, Sawbone Coil, Glutton's Gut, Thresher Plate,
  Blood Moat, Meat Hook, Blood Debt
- Iron Lung re-armed per room in enterRoom; Slaughter Rhythm stamps kills
- Targeted smoke tests for the five stat-conditional effects; icons + docs
2026-07-30 15:44:31 +10:00
MeatSlicer Developer 4f46d54e99 Item system overhaul: rarity bands, per-item caps, source pools + 14 new passives
- Add ITEM_RARITY (common/uncommon/rare/legendary) with per-item tier caps
- Weighted pools per source: elites favour common, item rooms uncommon,
  bosses rare/legendary; legendaries are boss-exclusive; capped items excluded
- Rarity-weighted powerScore so deep common stacks inflate difficulty less
- Differentiate duplicates: Grafted Trigger, Crow Bait, Hollow Bones, Twin Hearts
- 14 new clean passives incl. Chill Gland (activates slowOnHit) and Hooked Sinew
  (activates magnetPull); revive magnetPull in pickups
- Rarity-tinted pedestal glow + nameplates, rarity-sorted HUD implant tray,
  dynamic help implant pages (8 -> 9)
- Generate 14 item icons via gen_assets.py; bump asset cache to v=38
- Update smoke tests for 60 items, per-item caps, pools, weighted power
2026-07-30 15:21:02 +10:00
MeatSlicer Developer a02cff52cf Add pressure dial, wave spawn telegraphs, and readability pass
- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art
- Wider, walkable doorways: clear passage for open, teeth only when locked
- 500ms spawn telegraph so wave spawns no longer blindside the player
- Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50%
- Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure
- Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips
- Readable 8-page field manual (bigger panel + fonts, implants split)
- HUD opacity slider in pause menu (boss bar + toasts stay opaque)
- Scrap Feed now has diminishing returns like Thick Hide
- Docs, cache-bust v37, and smoke coverage for all of the above
2026-07-30 00:01:06 +10:00
MeatSlicer Developer d255be5e39 Document the field manual in the gameplay guide 2026-07-29 21:37:49 +10:00
MeatSlicer Developer c76d126603 Add player documentation for items, perks, bosses, and gameplay 2026-07-29 21:07:12 +10:00