A positive Moritani Sneak Attack now resolves its committed Terror entry first —
placing the reserve forces and accruing the Heighliners token — and then offers
the Bene Gesserit reactions under the same adopted shipment classification used
for ordinary off-planet arrivals: an eligible Advanced Intrusion choice when
Bene Gesserit fighters stand in the destination, carrying the free
spiritual-advisor follow-up, and the advisor shipment itself when the intrusion
is declined, with its existing territory, storm and occupancy validation. A
zero-force resolution still opens none of them, and the last "Sneak Attack
combined with Bene Gesserit arrival reactions" guard is removed rather than left
as a duplicate check.
This selected order is an implementation interpretation, not a located ruling;
the source note, the pending-interpretation registry, the component inventory,
the player reference and the status log record it. Evidence:
tests/moritani-force-leader.test.ts asserts the post-entry Intrusion offer and
the full decline -> advisor decision -> placement chain with nothing left
pending; the former gated-interaction pin was replaced by the composed
behaviour. Offline suite 7,798/7,798 with typecheck and lint clean, plus the
reference guide tests 10/10. No game, seat, saved state or deployment changes.
A positive Moritani Sneak Attack in Shipment and Movement now accrues the
Heighliners token once for its owner through the same techIncome helper as an
ordinary off-planet arrival. The token still enforces its working phase, its
printed Guild exception and one accrual per turn, and a zero-force resolution
accrues nothing; the previous phase-5 guard is removed rather than duplicated.
This is an explicitly adopted implementation interpretation, not a retrieved
publisher ruling: the printed verb is "Send", and classifying the expressly
off-planet reserve transfer as a shipment is the supported reading already
recorded in the source note. Bene Gesserit spiritual-advisor accompaniment and
Intrusion stay gated because their ordering inherits the unresolved
arrival-timing boundary; a Spice Blow worm-ride Sneak Attack stays outside the
token's working phase.
Evidence: tests/moritani-force-leader.test.ts asserts the accrual, the
once-per-turn guard, the unchanged zero-force resolution and the altered-sector
rejection; the former unsupported-classification pin was replaced by the
adopted behaviour rather than re-pinned. The component inventory, the source
note, the pending-interpretation registry, the player reference and the status
log record the reduced boundary. Offline suite 7,797/7,797 with typecheck and
lint clean. No game, seat, saved state or deployment changes.
The last unimplemented Ambassador effect is now reachable. A placed Tleilaxu
token gives its beneficiary — the Ecaz owner or its ally — a private
ecazAmbassador decision at the new revival stage: one to four physical counters
return from the Tanks to reserves at zero cost, quoted by the existing
game/tleilaxu-ambassador-forces.ts, which also enforces the shared
Fedaykin/Sardaukar one-per-turn counter and keeps Ixian cyborgs uncapped.
The player view projects the maximum, Tanks and elite inventory and current
elite usage to the beneficiary only; the entry control offers a per-count
button and an explicit "Return no forces" decline; all four AI profiles choose
a legal return from the decision owner's own view or decline when the Tanks are
empty. Player-facing coverage text now lists Tleilaxu.
Kept gated exactly as recorded: the printed leader alternative, ordinary
force/free/leader allowance accounting around this independent grant,
dead-twice eligibility, and Tleilaxu free-income repeat scope. No ordinary
revival allowance, price, phase or income path changes.
Evidence: tests/tleilaxu-ambassador-engine.test.ts drives a genuine arrival into
a placed token and asserts the beneficiary-only projection, the typed return
with unchanged spice, the shared elite limit, malformed/over-maximum rejection
with immutability, the ordinary-only return, the decline path and the rendered
control. The four-profile ecaz-entry-bots loop now covers tleilaxu, and the
former unsupported-effect and copy-list pins were updated to the supported
behaviour rather than re-pinned. Offline suite 7,797/7,797 with typecheck and
lint clean. No game, seat, saved state or deployment changes.
Add an owner-only, read-only sample of at most ten live rooms whose public
pending interaction — decision, response, Truthtrance or phase opening — has
been idle longest, with the room code, idle duration, interaction kind, turn
and phase. GET /api/admin/operations?stalled=1 repeats live owner authority,
answers no-store, rejects any other query combination and repairs nothing;
paused, closed, removed and archived rooms are excluded and no private game
content is selected. The aggregate sample adds stalledRooms and
oldestStalledChange for the same predicate.
Owner-only unit coverage asserts the counters, the oldest stalled write, the
bounded oldest-first order, every exclusion boundary, idle arithmetic, the
absence of private content and the owner recheck after demotion. The anonymous
HTTP boundary denies the new read, and the full HTTP integration suite passes
55/55 against a local build of this revision. The panel was verified in the
real browser against six hours of genuine idle rooms, which caught and fixed a
missing threshold field in the response.
No game, seat, saved state, deployment, public start or played-save conversion
changes.
Queue a committed Terror entry whose arrival also opened its own
interaction — Guild income, a Bene Gesserit fighter Intrusion or advisor
choice, or Fremen storm protection — in the additive
Game.pendingArrivalReaction list, and open the oldest queued entry from
settleAutomaticContinuations once nothing is pending. Payment, force
transfer and the original movement never replay; a Terror entry already in
flight and every Ambassador combination still reject.
Both withdrawn mixed E3 programme pairs are green: Moritani 9/9 and Ecaz
14/14, stable across 20 consecutive full-file runs. Their recorded resume
constraints became real fixture repairs, and the two restored consumer
omissions were corrected against the engine rather than re-pinned.
Repair pre-existing failures inherited at 45e6084 against current engine
behavior: stale Discovery and module gates in the native skills, Ix and
expansion-faction prototypes, the advanced Moritani skill boundary, the
Richese Nexus betrayal sale-credit expectation, one incidental gate
message and one flaky Collection-readiness assertion that reproduced at
HEAD.
Offline suite 7,793/7,793 with typecheck and lint clean. No game, seat,
saved-state, deployment, public-start or played-save conversion changes.